increased ellipses to 2 pixels thick
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1 changed files with 6 additions and 6 deletions
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@ -61,18 +61,18 @@ void draw_unit_ellipse(SDL_Surface* target, short colour, const SDL_Rect& clip,
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xpos = behind->w - xpos - 1;
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int ypos = yit - unity;
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if(xit >= clip.x && yit >= clip.y && xit < clip.x + clip.w && yit < clip.y + clip.h &&
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xpos >= 0 && ypos >= 0 && xpos < behind->w && ypos < behind->h &&
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if(xit >= clip.x && yit >= clip.y && xit < clip.x + clip.w && yit+1 < clip.y + clip.h &&
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xpos >= 0 && ypos >= 0 && xpos < behind->w && ypos+1 < behind->h &&
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pixels[ypos*(behind->w+pad) + xpos] == 0) {
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SDL_Rect rect = {xit,yit,1,1};
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SDL_Rect rect = {xit,yit,1,2};
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SDL_FillRect(target,&rect,colour);
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}
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yit = yloc+height/2+y;
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ypos = yit - unity;
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if(xit >= clip.x && yit >= clip.y && xit < clip.x + clip.w && yit < clip.y + clip.h &&
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xpos >= 0 && ypos >= 0 && xpos < behind->w && ypos < behind->h) {
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SDL_Rect rect = {xit,yit,1,1};
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if(xit >= clip.x && yit >= clip.y && xit < clip.x + clip.w && yit+1 < clip.y + clip.h &&
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xpos >= 0 && ypos >= 0 && xpos < behind->w && ypos+1 < behind->h) {
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SDL_Rect rect = {xit,yit,1,2};
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SDL_FillRect(target,&rect,colour);
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}
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}
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