Re-ordering changelog
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61
changelog
61
changelog
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@ -1,11 +1,17 @@
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2004-01-08:
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* new user-interface
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* support for themes
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* support for resolutions below 1024x768 (e.g. 800x600)
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* very simple chatting is now possible in-game (mouse right-click menu -> speak)
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* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
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* extended tutorial
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* two new music tracks
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* new user-interface
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* support for themes
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* enhanced support for resolutions below 1024x768 (e.g. 800x600)
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* very simple chatting is now possible in-game (mouse right-click menu -> speak)
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* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
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* medium difficulty level is used by default when starting new campaign
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* snapshot saving, faster loading if you skip replay
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* more unit graphics, animations and sounds
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* healers can heal allies.
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* undeads can not be drained anymore
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* fixed description for 'Wolf Rider'
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* scenario balancing for 'Heir to the Throne' campaign:
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* A Choice Must Be Made
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* new scenarios for 'The Dark Hordes' campaign:
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@ -13,14 +19,8 @@
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* scenario balancing for 'Dark Hordes' campaign:
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* Brother Against Brother
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* The Skull of Agarash
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* medium difficulty level is used by default when starting new campaign
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* snapshot saving, faster loading if you skip replay
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* healers can heal allies.
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* more unit graphics, animations and sounds
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* undeads can not be drained anymore
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* fixed description for 'Wolf Rider'
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* units will stop moving when they see new units (shroud/fog)
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* when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" enemy villages
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* when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" villages of other players
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* added 'show team colours' option to preferences dialog
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* added some explanatory tooltips for some unit attributes on sidebar
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* added in flag to show whose turn it currently is
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* made basic messaging possible using 'Speak' from main menu
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* 'delayed map sharing' between allies
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* when player quits or gets disconnected from multiplayer game, game creator chooses to replace them with ai/local player or abort
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* loaded games should now start properly and with right settings
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* changes to AI to try to solve the 'move in single file' problem
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* man-page for wesnoth_editor
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* new translations:
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* swedish
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* updated translations:
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* danish
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* dutch
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* french
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* man-page for wesnoth_editor
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* internationalization: string fixes
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* internationalization string fixes
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* made make_translation and merge_translations compile
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* improved speed of reading cfg-files
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* borders of game field show dummy terrain instead of black areas
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* units in water tiles are displayed partially submerged
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* added support for height adjustment of units
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* implemented new widget system with sample: textbox
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* all event tags are now handled in the order in which they appear
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* teleport event for scenario builders
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* allowed items to set status flags on units
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* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
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* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
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* added snowed hills and forest - H and F
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* all event tags are now handled in the order in which they appear
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* teleport event
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* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
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* allowed items to set status flags on units
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* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
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* adjusted the way in which images are blitted
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* implemented new widget system with sample: textbox
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* borders of game field show dummy terrain instead of black areas
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* made images use proper transparency, instead of using black as transperant colour
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* a workaround to allow users not using 16 bpp to change video mode
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* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
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* multiplayer games loaded will start properly
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* fixed client-hosted multiplayer bug where more than two player games were not possible
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* fixed some bugs with loading replays
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* fixed problem with saving at the end of the scenario pointing to the previous scenario
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* fixed bug where very large dialogs could crash the game
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* fixed some problems with too-large dialog boxes
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* many network code fixes and changes to make it a bit more stable
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* made make_translation and merge_translations compile
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* autotools: changed AC_ARG_ENABLE in server, editor and tools to fix bug
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* autotools: checks for png support in sdl_image and ogg support in sdl_mixer
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* autotools: application icon and menu entries in KDE and GNOME
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* autotools: removed autoconf version 2.57 prerequisite
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* autotools: adding autogen.sh, so CVS users don't need autotools installed
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* autotools:
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* changed AC_ARG_ENABLE in server, editor and tools to fix bug
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* checks for png support in sdl_image and ogg support in sdl_mixer
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* application icon and menu entries in KDE and GNOME
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* removed autoconf version 2.57 prerequisite
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* adding autogen.sh, so CVS users don't need autotools installed
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* moved network code to mp_connect
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* a workaround to allow users not using 16 bpp to change video mode
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* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
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* code refactoring and cleanups
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Version 0.6.1:
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