Re-ordering changelog

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uid66289 2004-01-08 08:15:17 +00:00
parent 9b8b64f9f8
commit bf18668a1e

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@ -1,11 +1,17 @@
2004-01-08:
* new user-interface
* support for themes
* support for resolutions below 1024x768 (e.g. 800x600)
* very simple chatting is now possible in-game (mouse right-click menu -> speak)
* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
* extended tutorial
* two new music tracks
* new user-interface
* support for themes
* enhanced support for resolutions below 1024x768 (e.g. 800x600)
* very simple chatting is now possible in-game (mouse right-click menu -> speak)
* new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel...
* medium difficulty level is used by default when starting new campaign
* snapshot saving, faster loading if you skip replay
* more unit graphics, animations and sounds
* healers can heal allies.
* undeads can not be drained anymore
* fixed description for 'Wolf Rider'
* scenario balancing for 'Heir to the Throne' campaign:
* A Choice Must Be Made
* new scenarios for 'The Dark Hordes' campaign:
@ -13,14 +19,8 @@
* scenario balancing for 'Dark Hordes' campaign:
* Brother Against Brother
* The Skull of Agarash
* medium difficulty level is used by default when starting new campaign
* snapshot saving, faster loading if you skip replay
* healers can heal allies.
* more unit graphics, animations and sounds
* undeads can not be drained anymore
* fixed description for 'Wolf Rider'
* units will stop moving when they see new units (shroud/fog)
* when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" enemy villages
* when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" villages of other players
* added 'show team colours' option to preferences dialog
* added some explanatory tooltips for some unit attributes on sidebar
* added in flag to show whose turn it currently is
@ -31,31 +31,30 @@
* made basic messaging possible using 'Speak' from main menu
* 'delayed map sharing' between allies
* when player quits or gets disconnected from multiplayer game, game creator chooses to replace them with ai/local player or abort
* loaded games should now start properly and with right settings
* changes to AI to try to solve the 'move in single file' problem
* man-page for wesnoth_editor
* new translations:
* swedish
* updated translations:
* danish
* dutch
* french
* man-page for wesnoth_editor
* internationalization: string fixes
* internationalization string fixes
* made make_translation and merge_translations compile
* improved speed of reading cfg-files
* borders of game field show dummy terrain instead of black areas
* units in water tiles are displayed partially submerged
* added support for height adjustment of units
* implemented new widget system with sample: textbox
* all event tags are now handled in the order in which they appear
* teleport event for scenario builders
* allowed items to set status flags on units
* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
* added snowed hills and forest - H and F
* all event tags are now handled in the order in which they appear
* teleport event
* added several new toys for scenario developers to play with (wesnoth --test to see all thats done)
* allowed items to set status flags on units
* implemented new 'team_name' tag to show alliances to replace 'enemy' tag
* adjusted the way in which images are blitted
* implemented new widget system with sample: textbox
* borders of game field show dummy terrain instead of black areas
* made images use proper transparency, instead of using black as transperant colour
* a workaround to allow users not using 16 bpp to change video mode
* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
* multiplayer games loaded will start properly
* fixed client-hosted multiplayer bug where more than two player games were not possible
* fixed some bugs with loading replays
* fixed problem with saving at the end of the scenario pointing to the previous scenario
@ -70,13 +69,15 @@
* fixed bug where very large dialogs could crash the game
* fixed some problems with too-large dialog boxes
* many network code fixes and changes to make it a bit more stable
* made make_translation and merge_translations compile
* autotools: changed AC_ARG_ENABLE in server, editor and tools to fix bug
* autotools: checks for png support in sdl_image and ogg support in sdl_mixer
* autotools: application icon and menu entries in KDE and GNOME
* autotools: removed autoconf version 2.57 prerequisite
* autotools: adding autogen.sh, so CVS users don't need autotools installed
* autotools:
* changed AC_ARG_ENABLE in server, editor and tools to fix bug
* checks for png support in sdl_image and ogg support in sdl_mixer
* application icon and menu entries in KDE and GNOME
* removed autoconf version 2.57 prerequisite
* adding autogen.sh, so CVS users don't need autotools installed
* moved network code to mp_connect
* a workaround to allow users not using 16 bpp to change video mode
* changed drawing routines to use more SDL routines, and less direct manipulation of surfaces
* code refactoring and cleanups
Version 0.6.1: