Commit graph

199 commits

Author SHA1 Message Date
Benoît Timbert
fa7504438f well ... completly fix the glitch ;) 2007-07-30 17:08:56 +00:00
Eric S. Raymond
5e5f0b49c6 Fix a base_unit glitch. 2007-07-30 17:05:00 +00:00
Eric S. Raymond
0fa20e9143 Make Liberty peasants neutral.
Night Watchman -> Watchman, Night Patroller -> Borderer
2007-07-30 16:56:45 +00:00
Eric S. Raymond
5a0345c98b Fix a stray music tag. 2007-07-30 14:44:08 +00:00
Eric S. Raymond
7ad3511df9 Removed show_title tags so as not to wash out the story text. 2007-07-30 13:55:05 +00:00
Eric S. Raymond
d5454f4f4c Define a NO_MAP_DATA to hide the dummy data we have to feed the game...
...for all-text epilogs.  Use it where appropriate.
2007-07-30 04:56:25 +00:00
Eric S. Raymond
f421d331aa Teach Liberty to use SCENARIO_MUSIC. 2007-07-30 03:43:14 +00:00
Eric S. Raymond
3cb6cd81fb Minor terrain fix for paladin's keep. 2007-07-30 02:51:53 +00:00
Eric S. Raymond
6166b8b95a Convert CHG_TERRAIN macro calls to new terrain system. 2007-07-30 01:50:47 +00:00
Nils Kneuper
24923389ce removed folder that is not needed in mainline... 2007-07-29 22:03:08 +00:00
Elias Pschernig
f3e9aa9116 converted [about] section in mainline campaigns to use entry format,
so they can appear on the web
2007-07-29 20:51:15 +00:00
Eric S. Raymond
867b42fece Make the scenario objectives a bit clearer.
One of my playesters complained about this.
2007-07-29 05:01:45 +00:00
Eric S. Raymond
7c1c796010 Remove some deprecated [sound] tags.
Teach wmllint to spot and warn of these.

Minor dialog tweaks for Liberty.
2007-07-28 21:03:33 +00:00
Eric S. Raymond
138861bee3 Ensure that Harper and Baldras keep their portraits. 2007-07-28 19:15:37 +00:00
Eric S. Raymond
de3d1856cb Fix a [side] malformation in Liberty.
Enhance wmllint to detect it anywhere.
2007-07-28 16:02:47 +00:00
Eric S. Raymond
9a0fbab58c Address bug #9602. Roze is right,
...IF is too generic a name for that macro to claim.  wmlscope will catch
broken references to it in UMC.
2007-07-27 18:45:44 +00:00
Eric S. Raymond
1def5628a2 Relnan's people should not be hostile! 2007-07-27 02:03:41 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Benoît Timbert
6dda708100 Add the missing shadow missile frames. 2007-07-26 16:46:21 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Eric S. Raymond
32258c9530 Reference cleanup. 2007-07-25 19:40:45 +00:00
Eric S. Raymond
09f53164e4 Typo and usage fixes. 2007-07-25 15:48:32 +00:00
Eric S. Raymond
24ae7318b0 Re-indent Liberty properly. 2007-07-25 15:33:54 +00:00
Eric S. Raymond
370d925489 Restore the fight in "A Strategy of Hope",
but this time with storyline hoooks at both ends.
2007-07-25 01:47:18 +00:00
Benoît Timbert
2eed31a2dd Get some cfg with updated WML from the EE.
I hope everything is right.  This also get rid of the _ in the unit
ids Also marked the unit description for translation (it wasn't !)
2007-07-24 22:41:06 +00:00
Eric S. Raymond
3497a5ad9e Fix for the problem of USE_L3_OUTLAWS not being defined early enough. 2007-07-24 22:33:25 +00:00
Lari Nieminen
568eab8706 Little fixes to some events of the first scenario. 2007-07-24 22:05:40 +00:00
Eric S. Raymond
c7bd07c5aa More employment of [base_unit]. 2007-07-24 21:32:17 +00:00
Eric S. Raymond
838ad963c4 Overriding base_unit traits works better than I thought it did! 2007-07-24 21:18:57 +00:00
Benoît Timbert
745aeaa552 Fix a typo 2007-07-24 18:47:10 +00:00
Eric S. Raymond
0b61d6ebfd Set female-variant names correctly. Fixes bug #9571. 2007-07-24 17:53:49 +00:00
Eric S. Raymond
4492fc4a95 Villager units have been refactored using base_unit.
There's still an issue with how the female variants 
will show up in status lists.
2007-07-24 17:28:30 +00:00
Eric S. Raymond
5510ad87c9 Avoid infinite recursive includes. 2007-07-24 14:09:53 +00:00
Eric S. Raymond
6405507b24 Fix up a large number of espeaker=narrator blocks without images.
Along the way, change signpost popups to use the signpost graphic.

Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Lari Nieminen
c4b2c28364 Added wesnoth-icon.png as the narrator "portrait"...
(as in HttT) and fixed some things in The Gray Woods.
2007-07-23 22:01:19 +00:00
Lari Nieminen
a5590e0300 Various fixes and changes to Liberty. 2007-07-23 21:42:37 +00:00
Lari Nieminen
7a0e950ffe A placeholder for a new proper bigmap for Liberty. 2007-07-22 18:03:03 +00:00
Eric S. Raymond
ea0cc17645 Reconcile Liberty peasant units with TRoW/mainline graphics names. 2007-07-22 17:03:57 +00:00
Eric S. Raymond
685f5dd2c7 Delete some images now duplicated in core. 2007-07-22 16:36:57 +00:00
Lari Nieminen
4e0b7269eb Various fixes to Liberty. 2007-07-22 16:34:03 +00:00
Eric S. Raymond
55ada6f586 Delete two Liberty units...
...for which web now have more up-to-date definitions in mainline.
2007-07-22 16:24:54 +00:00
Eric S. Raymond
e9a97a400b Move L3 Outlaws to core. 2007-07-22 16:06:43 +00:00
Lari Nieminen
8bd14fec7d Liberty fixes. 2007-07-22 09:45:07 +00:00
Nils Kneuper
bcbbdae4d3 added the correct textdomain to the files 2007-07-22 00:27:46 +00:00
Nils Kneuper
2675707495 moved wesnoth-Liberty to wesnoth-l 2007-07-21 23:56:34 +00:00
Lari Nieminen
981493e5fd Liberty fixes and a new core macro
(GENERIC_UNIT, which spawns a generic random-trait, random-named unit).
2007-07-21 23:00:49 +00:00
Lari Nieminen
77fd4efa1b Some fixes to Liberty. 2007-07-21 22:37:59 +00:00
Eric S. Raymond
6d2507df9b Initial checking of Liberty campaign. 2007-07-21 21:13:58 +00:00