Nils Kneuper
64dc25a1c9
fix missing closing tags in Liberty preventing this campaign from starting
...
retrainy to tag 1.4 with this new revision
2008-03-02 14:11:04 +00:00
Eric S. Raymond
6484498279
Fix up the last pair of munged map headers.
2008-03-02 00:21:20 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
5c42bd2fc7
Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
...
It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
95aea02b3c
Removing mainline uses of the leanto image.
2008-02-20 18:33:48 +00:00
Lari Nieminen
f8125acbf7
Little event change (works around a little linger mode glitch).
2008-02-17 21:24:15 +00:00
Benoît Timbert
2888a76b0c
Apply patch #954 by Vladimir Slavik : svn:ignore tweaks
2008-02-17 20:54:17 +00:00
Nils Kneuper
8ddcf1c7bf
comment out all cases of SCATTER_IMAGES in EI, DiD, HttT, SoF and Liberty...
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...until the graphical problems are sorted out
2008-02-17 20:21:27 +00:00
Lari Nieminen
e9b166886c
Comment out pines from Liberty.
2008-02-17 20:02:57 +00:00
Lari Nieminen
37ee041b88
Upped the turn limits in Hide and Seek a bit
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(still planning on removing them altogether later).
2008-02-17 19:05:59 +00:00
Eric S. Raymond
e630fb6fe7
Fix incorrect terrain spec in recent SCATTER_IMAGE commits.
2008-02-17 14:14:00 +00:00
Eric S. Raymond
a9bc27c52d
Cosmetic map tweaks and scenery-image scattering for Liberty.
2008-02-17 06:42:01 +00:00
Lari Nieminen
404dd5313b
Rework how the guards in Hide and Seek work:
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...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Lari Nieminen
84e7f537d9
Fix bug #11051 .
2008-02-14 11:14:28 +00:00
Eric S. Raymond
8934b5e58d
Wire in a new Elurin portrait. And another scebnery tweak.
2008-02-13 19:44:33 +00:00
Eric S. Raymond
879f0ee6de
A directory move commit that got lost.
2008-02-13 18:08:56 +00:00
Eric S. Raymond
6f88e87671
This should have been part of the commit that moved utils directories.
2008-02-13 03:56:42 +00:00
Eric S. Raymond
52001c6ca7
Introduce terrain= as a synonym for letter= in the [terrain] tag.
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Change all instances in mainline. (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
1e90674462
Extend type-checking to more macros.
2008-02-12 05:11:18 +00:00
Lari Nieminen
ed56744566
Map change to prevent recalling in Hide and Seek.
2008-02-11 20:34:30 +00:00
Eric S. Raymond
017d92022c
Clean up old campaign-specific images.
...
None of these are required in either mainline or UMC. The deleted
ones are duplicates of images moved elewhere in the tree; the moved
ones go into the new attic directory for archiving.
2008-02-10 22:01:13 +00:00
Eric S. Raymond
e733a6a07e
Tweak the Annalist, an remove an unused and duplicate image.
2008-02-10 19:29:45 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
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Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
ca4c995e6c
Expect integer literals from formals X and Y.
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New magic formals XSPAN and YSPAN accept ranges. (This will enable
tighter type-ccking on macros like PLACE_IMAGE).
2008-02-10 01:58:57 +00:00
Eric S. Raymond
d2f27ade1c
This macro is now defined more locally.
2008-02-09 03:11:23 +00:00
Eric S. Raymond
ed209ebc9a
Give the trapdoor guards in Glory generated names.
2008-02-09 03:01:28 +00:00
Eric S. Raymond
9d233369f5
Clean up another misplaced #tesxdomain declaration.
2008-02-06 00:49:11 +00:00
Eric S. Raymond
aba249cf83
Move all #textdomain declarations to line 1 at Ivanovic's request.
2008-02-05 21:56:35 +00:00
Lari Nieminen
bdd6ab733a
Fix the hitpoints of units going off in the human-undead transformations.
2008-02-05 16:31:32 +00:00
Eric S. Raymond
9c7005d08d
Adde extended translation-mark checking and fixed some bugs it found.
2008-02-02 11:20:25 +00:00
Eric S. Raymond
793b94b23b
New logic in wmllint for checking tags that should have translation marks...
...
(such as [message]) and tags that should not (such as
[speaker]). Also, fixes for all but one of the glitches found with
this code.
2008-02-02 10:35:44 +00:00
Eric S. Raymond
7f126adf92
Fix argument-order screwup in the new LOYAL_UNIT macro,
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...and fix some instances in Liberty that did not conform.
2008-02-01 03:08:53 +00:00
Eric S. Raymond
13d01a4e51
wmllint now has the capability to automatically check...
...
...that every description= in [message] and [filter] blocks refers to
a unit that is present in the scenario. This commit fixes almost all
bugs found with this test, and adds magic comments to handle places
where the WML doesn't supply a recognizable unit creation or recall
(usually because of macros).
2008-01-31 13:12:19 +00:00
Lari Nieminen
e40fadf47e
Fix little WML bugs (Ixthala Demon changed to use normal AMLA and XP).
2008-01-28 17:30:30 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
002a30720a
Nerfed the Halstead guards.
2008-01-20 11:40:21 +00:00
Lari Nieminen
c73c030086
Some more AI tweaks, and repositioned Dommel on the east side instead.
2008-01-20 11:10:54 +00:00
Lari Nieminen
ef21784b18
Tuned the preferred targets for the AI sides.
2008-01-20 09:51:30 +00:00
Mark de Wever
134e0780dc
Fix a small border glitch
2008-01-20 09:42:19 +00:00
Eric S. Raymond
e1185d9f55
The check described in bug #10612 is now part of wmllint.
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All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Lari Nieminen
5191355da8
Fixed the team colour order.
2008-01-03 16:18:25 +00:00
Eric S. Raymond
a680346d71
Fix various small problems detected by wmllint
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(macro name collisions, 1.3 terrain that wmllint can't tell from 1.2,
and so forth).
2008-01-03 14:54:20 +00:00
Nils Kneuper
0aa71c7bf8
basically revert my changes since they seem to not be needed
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but changed the order of units in the [role] block to be highest level
first and added the lvl3 units since a unit could have leveld
2007-12-31 22:02:41 +00:00
Nils Kneuper
6616e60a2c
correctly fix recalls in scenario3, fix by cycholka
2007-12-31 16:02:22 +00:00
Nils Kneuper
3ead0ab9a1
correct wrong unit type in recall block
2007-12-31 15:38:58 +00:00
Nils Kneuper
573b1f9271
fixed wrong path to hero icon
2007-12-30 15:32:58 +00:00
Lari Nieminen
d3791c0a59
Upped shadow lord AMLA XP requirement from 100 to 150.
2007-12-28 21:32:36 +00:00