Give the trapdoor guards in Glory generated names.

This commit is contained in:
Eric S. Raymond 2008-02-09 03:01:28 +00:00
parent 88ff73a6c3
commit ed209ebc9a

View file

@ -299,35 +299,48 @@
{PLACE_IMAGE scenery/trapdoor-closed.png 24 19}
#Some badass trapdoor guards
{MK_GUARD 16 13 2 (Royal Guard) ()}
{MK_GUARD 24 13 2 (Royal Guard) ()}
{MK_GUARD 16 19 2 (Royal Guard) ()}
{MK_GUARD 24 19 2 (Royal Guard) ()}
#define MK_GUARD SIDE TYPE X Y
# Create a guard unit TYPE belonging to SIDE at X,Y
# Will have a guardian AI, no traits, and a generated description.
[unit]
type={TYPE}
side={SIDE}
x={X}
y={Y}
ai_special=guardian
generate_description=yes
[/unit]
#enddef
{MK_GUARD 2 (Royal Guard) 16 13}
{MK_GUARD 2 (Royal Guard) 24 13}
{MK_GUARD 2 (Royal Guard) 16 19}
{MK_GUARD 2 (Royal Guard) 24 19}
#ifdef NORMAL
{MK_GUARD 16 14 2 (Longbowman) ()}
{MK_GUARD 17 13 2 (Pikeman) ()}
{MK_GUARD 23 13 2 (Longbowman) ()}
{MK_GUARD 24 14 2 (Pikeman) ()}
{MK_GUARD 16 18 2 (Pikeman) ()}
{MK_GUARD 17 20 2 (Longbowman) ()}
{MK_GUARD 23 20 2 (Pikeman) ()}
{MK_GUARD 24 18 2 (Longbowman) ()}
{MK_GUARD 2 (Longbowman) 16 14}
{MK_GUARD 2 (Pikeman) 17 13}
{MK_GUARD 2 (Longbowman) 23 13}
{MK_GUARD 2 (Pikeman) 24 14}
{MK_GUARD 2 (Pikeman) 16 18}
{MK_GUARD 2 (Longbowman) 17 20}
{MK_GUARD 2 (Pikeman) 23 20}
{MK_GUARD 2 (Longbowman) 24 18}
#endif
#ifdef HARD
{MK_GUARD 15 13 2 (Longbowman) ()}
{MK_GUARD 16 14 2 (Pikeman) ()}
{MK_GUARD 17 13 2 (Pikeman) ()}
{MK_GUARD 25 13 2 (Longbowman) ()}
{MK_GUARD 23 13 2 (Pikeman) ()}
{MK_GUARD 24 14 2 (Pikeman) ()}
{MK_GUARD 15 20 2 (Longbowman) ()}
{MK_GUARD 16 18 2 (Pikeman) ()}
{MK_GUARD 17 20 2 (Pikeman) ()}
{MK_GUARD 25 20 2 (Longbowman) ()}
{MK_GUARD 23 20 2 (Pikeman) ()}
{MK_GUARD 24 18 2 (Pikeman) ()}
{MK_GUARD 18 16 2 (Halberdier) ()}
{MK_GUARD 2 (Longbowman) 15 13}
{MK_GUARD 2 (Pikeman) 16 14}
{MK_GUARD 2 (Pikeman) 17 13}
{MK_GUARD 2 (Longbowman) 25 13}
{MK_GUARD 2 (Pikeman) 23 13}
{MK_GUARD 2 (Pikeman) 24 14}
{MK_GUARD 2 (Longbowman) 15 20}
{MK_GUARD 2 (Pikeman) 16 18}
{MK_GUARD 2 (Pikeman) 17 20}
{MK_GUARD 2 (Longbowman) 25 20}
{MK_GUARD 2 (Pikeman) 23 20}
{MK_GUARD 2 (Pikeman) 24 18}
{MK_GUARD 2 (Halberdier) 18 16}
#endif
#undef MK_GUARD
{CHG_TERRAIN Gg (5) (3)}