Delete two Liberty units...

...for which web now have more up-to-date definitions in mainline.
This commit is contained in:
Eric S. Raymond 2007-07-22 16:24:54 +00:00
parent 0d3ca62f3c
commit 55ada6f586
2 changed files with 0 additions and 206 deletions

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@ -1,156 +0,0 @@
[unit]
#textdomain wesnoth-l
id=Fugitive
name= _ "Fugitive"
race=human
gender=male, female
image=neutral-fugitive.png
hitpoints=61
movement_type=elusivefoot
movement=7
experience=500
level=3
alignment=chaotic
advanceto=null
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Outlaw
experience=110
[/advancefrom]
#endif
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but are no real match for professional military."
get_hit_sound=groan.wav
[defend]
[frame]
begin=-100
end=100
image="neutral-fugitive-defend.png"
[/frame]
[/defend]
[attack]
name=mace
description=_"mace"
type=impact
range=melee
damage=11
number=2
[frame]
begin=-100
end=100
image=neutral-fugitive-attack1.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]
name=sling
description=_"sling"
type=impact
range=ranged
damage=7
number=4
[sound]
time=-100
sound=sling.ogg
[/sound]
[frame]
begin=-250
end=-50
image=neutral-fugitive-attack2.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-fugitive-attack3.png
[/frame]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[female]
id=Fugitive
name= _ "female^Fugitive"
race=human
gender=female
image="neutral-fugitive+female.png"
hitpoints=61
movement_type=elusivefoot
movement=7
experience=500
level=3
alignment=chaotic
advanceto=null
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Outlaw
experience=110
[/advancefrom]
#endif
cost=80
usage=mixed fighter
unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Beautiful and dangerous, their beauty is exceeded only by their dangerousness."
get_hit_sound=groan.wav
[defend]
[frame]
begin=-100
end=100
image="neutral-fugitive+female-defend.png"
[/frame]
[/defend]
[attack]
name=mace
description=_"mace"
type=impact
range=melee
damage=11
number=2
[frame]
begin=-100
end=100
image="neutral-fugitive+female-attack1.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]
name=sling
description=_"sling"
type=impact
range=ranged
damage=7
number=4
[sound]
time=-100
sound=sling.ogg
[/sound]
[frame]
begin=-250
end=-50
image="neutral-fugitive+female-attack2.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-fugitive+female-attack3.png"
[/frame]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[/female]
[/unit]

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@ -1,50 +0,0 @@
[unit]
#textdomain wesnoth-l
id=Highwayman
name= _ "Highwayman"
race=human
image=neutral-highwayman.png
hitpoints=67
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Bandit
experience=120
[/advancefrom]
#endif
{AMLA_TOUGH 3}
cost=66
usage=fighter
unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
get_hit_sound=groan.wav
[defend]
[frame]
begin=-100
end=100
image="neutral-highwayman-defend.png"
[/frame]
[/defend]
[attack]
name=mace
description=_"mace"
type=impact
range=melee
damage=11
number=4
[frame]
begin=-100
end=100
image=neutral-highwayman-attack.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[/unit]