Delete two Liberty units...
...for which web now have more up-to-date definitions in mainline.
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[unit]
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#textdomain wesnoth-l
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id=Fugitive
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name= _ "Fugitive"
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race=human
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gender=male, female
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image=neutral-fugitive.png
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hitpoints=61
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movement_type=elusivefoot
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movement=7
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Outlaw
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experience=110
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=80
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usage=mixed fighter
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Dangerous and ruthless, they can be fearful in their element but are no real match for professional military."
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get_hit_sound=groan.wav
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[defend]
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[frame]
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begin=-100
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end=100
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image="neutral-fugitive-defend.png"
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[/frame]
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[/defend]
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[attack]
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name=mace
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description=_"mace"
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type=impact
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range=melee
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damage=11
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number=2
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[frame]
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begin=-100
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end=100
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image=neutral-fugitive-attack1.png
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[/frame]
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[sound]
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time=-100
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sound=mace.wav
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[/sound]
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[/attack]
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[attack]
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name=sling
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description=_"sling"
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type=impact
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range=ranged
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damage=7
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number=4
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[sound]
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time=-100
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sound=sling.ogg
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[/sound]
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[frame]
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begin=-250
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end=-50
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image=neutral-fugitive-attack2.png
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[/frame]
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[frame]
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begin=-50
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end=50
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image=neutral-fugitive-attack3.png
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[/frame]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/stone.png
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image_diagonal=projectiles/stone.png
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[/missile_frame]
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[/attack]
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[female]
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id=Fugitive
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name= _ "female^Fugitive"
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race=human
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gender=female
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image="neutral-fugitive+female.png"
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hitpoints=61
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movement_type=elusivefoot
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movement=7
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Outlaw
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experience=110
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[/advancefrom]
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#endif
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cost=80
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usage=mixed fighter
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unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture. Beautiful and dangerous, their beauty is exceeded only by their dangerousness."
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get_hit_sound=groan.wav
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[defend]
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[frame]
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begin=-100
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end=100
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image="neutral-fugitive+female-defend.png"
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[/frame]
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[/defend]
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[attack]
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name=mace
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description=_"mace"
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type=impact
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range=melee
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damage=11
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number=2
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[frame]
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begin=-100
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end=100
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image="neutral-fugitive+female-attack1.png"
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[/frame]
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[sound]
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time=-100
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sound=mace.wav
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[/sound]
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[/attack]
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[attack]
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name=sling
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description=_"sling"
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type=impact
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range=ranged
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damage=7
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number=4
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[sound]
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time=-100
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sound=sling.ogg
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[/sound]
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[frame]
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begin=-250
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end=-50
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image="neutral-fugitive+female-attack2.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="neutral-fugitive+female-attack3.png"
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[/frame]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/stone.png
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image_diagonal=projectiles/stone.png
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[/missile_frame]
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[/attack]
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[/female]
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[/unit]
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@ -1,50 +0,0 @@
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[unit]
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#textdomain wesnoth-l
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id=Highwayman
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name= _ "Highwayman"
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race=human
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image=neutral-highwayman.png
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hitpoints=67
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movement_type=smallfoot
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movement=5
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experience=100
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Bandit
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experience=120
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=66
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usage=fighter
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unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
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get_hit_sound=groan.wav
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[defend]
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[frame]
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begin=-100
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end=100
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image="neutral-highwayman-defend.png"
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[/frame]
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[/defend]
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[attack]
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name=mace
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description=_"mace"
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type=impact
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range=melee
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damage=11
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number=4
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[frame]
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begin=-100
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end=100
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image=neutral-highwayman-attack.png
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[/frame]
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[sound]
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time=-100
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sound=mace.wav
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[/sound]
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[/attack]
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[/unit]
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