Added wesnoth-icon.png as the narrator "portrait"...
(as in HttT) and fixed some things in The Gray Woods.
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5 changed files with 28 additions and 31 deletions
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@ -207,6 +207,7 @@
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[message]
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speaker=narrator
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message= _ "As the sun set, a horrific change began to take place to the human adversaries of Baldras and his allies..."
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image="wesnoth-icon.png"
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[/message]
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[/event]
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@ -203,10 +203,12 @@
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[message]
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speaker=narrator
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message= _ "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn."
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image="wesnoth-icon.png"
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[/message]
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[message]
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speaker=narrator
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message= _ "They hid until nightfall, then crept out to find the help Lord Maddock hinted was here."
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image="wesnoth-icon.png"
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[/message]
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[message]
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description=Baldras
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@ -84,7 +84,7 @@
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type=Shadow_Lord
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description=Helicrom
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user_description= _ "Helicrom"
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image=portraits/p_helicrom.png
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profile=portraits/p_helicrom.png
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side=2
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canrecruit=1
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recruit=Rogue_Mage,Shadow_Mage,Thief,Trapper,Huntsman,Outlaw,Fugitive
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@ -99,8 +99,8 @@
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[/side]
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[side]
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type=Lich
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description=Sel-Mana
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description=Mal-Jarrof
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user_description= _ "Mal-Jarrof"
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side=3
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canrecruit=1
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recruit=Skeleton,Skeleton Archer,Ghost,Walking Corpse,Ghoul
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@ -112,8 +112,9 @@
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[/side]
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[side]
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type=Lich
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description=Na-Galaga
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type=Necromancer
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description=Mal-Jerod
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user_description= _ "Mal-Jerod"
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side=4
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canrecruit=1
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recruit=Skeleton,Revenant,Skeleton Archer,Ghost,Walking Corpse
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@ -126,12 +127,13 @@
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[side]
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type=Lich
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description=Galaga
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description=Sel-Mana
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user_description= _ "Sel-Mana"
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side=5
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canrecruit=1
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recruit=Skeleton,Dark Adept,Skeleton Archer,Soulless
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controller=ai
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gold=80
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{GOLD 80 100 100}
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shroud=no
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fog=no
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team_name=evil_ones
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@ -267,31 +269,21 @@
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[/message]
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[/event]
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#
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# Special event - when you spot a Lich, you comment on the endless night
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#
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[event]
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name=sighted
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[filter]
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type=Lich
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side=3,4,5
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canrecruit=1
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[/filter]
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[filter_second]
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#ifdef NORMAL
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side=1,2
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#endif
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#ifdef HARD
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side=1
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#endif
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side=1,2
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Look there... the canyon valley lies in perpetual darkness... a sign of true evil. "
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message= _ "Look there... the canyon valley lies in perpetual darkness... a sign of true evil."
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[/message]
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[/event]
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#
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# Victory - killing all Liches automatically ends w/ bonus
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#
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[event]
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name=victory
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@ -303,19 +295,13 @@
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[then]
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[message]
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speaker=narrator
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message= _ "The defeat of the evil liches infesting the Gray Woods was a bittersweet victory."
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message= _ "The defeat of the evil liches infesting the Gray Woods was a bittersweet victory. With Helicrom dead, the guild of shadow magic was thrown into disarray."
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image="wesnoth-icon.png"
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[/message]
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[message]
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speaker=narrator
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message= _ "With Helicrom dead, the guild of shadow magic was thrown into disarray."
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[/message]
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[message]
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speaker=narrator
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message= _ "The remaining members were very grateful and offered Baldras a sizeable sum of gold for his help."
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[/message]
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[message]
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speaker=narrator
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message= _ "It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict."
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message= _ "The remaining members were very grateful and offered Baldras a sizeable sum of gold for his help. It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict."
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image="wesnoth-icon.png"
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[/message]
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[gold]
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side=1
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@ -311,6 +311,7 @@
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[message]
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speaker=narrator
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message= _ "The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much."
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image="wesnoth-icon.png"
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[/message]
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[unstore_unit]
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variable=side2_store
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@ -451,6 +451,7 @@
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[message]
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speaker=narrator
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message= _ "That afternoon, another advance element of the main Wesnoth army arrived..."
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image="wesnoth-icon.png"
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[/message]
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[move_unit_fake]
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type=Shock Trooper
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@ -573,6 +574,7 @@
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[message]
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speaker=narrator
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message= _ "After about an hour..."
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image="wesnoth-icon.png"
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[/message]
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[sound]
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name=gunshot.wav
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@ -609,6 +611,7 @@
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[message]
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speaker=narrator
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message= _ "The stronghold of Halstead began to shake..."
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image="wesnoth-icon.png"
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[/message]
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[message]
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speaker=unit
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@ -698,10 +701,12 @@
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[message]
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speaker=narrator
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message= _ "With a thunderous earthquake and a vast billowing of dust, thousands of tons of stone and wood crashed in on itself. Some of it tumbled down the steep sides, while the remainder came to rest several hundred feet below ground, in the bowels of the hollowed-out mountain."
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image="wesnoth-icon.png"
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[/message]
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[message]
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speaker=narrator
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message= _ "No one inside the fortress would make it out alive."
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image="wesnoth-icon.png"
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[/message]
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{PLACE_IMAGE scenery/rock2.png 24 16}
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{PLACE_IMAGE scenery/rock2.png 19 19`}
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@ -731,6 +736,7 @@
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[message]
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speaker=narrator
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message= _ "After more than a week of fierce fighting, the main body of Asheviere's host arrived from Weldyn. The battle was soon finished. Every last man from the province of Annuvin was executed."
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image="wesnoth-icon.png"
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[/message]
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[endlevel]
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result=defeat
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@ -761,6 +767,7 @@
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[message]
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speaker=narrator
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message= _ "No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead."
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image="wesnoth-icon.png"
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[/message]
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[message]
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description=Baldras
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