Liberty fixes.

This commit is contained in:
Lari Nieminen 2007-07-22 09:45:07 +00:00
parent 4bb78d8193
commit 8bd14fec7d
8 changed files with 126 additions and 245 deletions

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@ -1,41 +1,41 @@
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Wo, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Wo, Ww^Bw/, Ds, Rr, Rr, Gg, Rr, Gg, Gg, Ds, Ww, Ww, Re, Re, Gg
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Wo, Ww, Ww, Gg, Gg, Gs^Fp, Gg, Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Ww, Ww, Gg, Gg, Gg, Gg, Re, Gg
Wo, Ww, Ww, Gg, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Ww, Gg, Ww, Gg, Re, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg
Wo, Ww, Ww, Gg, Gs^Fp, Gs^Fp, Gg^Vh, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg
Wo, Wo, Ww, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Re, Gg, Gg, Gg, Gg, Re, Gg^Ve, Gs^Fp
Wo, Wo, Ww, Ww, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg^Vh, Gg, Gs^Fp, Gs^Fp, Re, Gg, Gg, Gg, Gg, Re, Gs^Fp, Gs^Fp
Wo, Ww, Ww, Ww^Bw\, Ds, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gg^Vh, Gg, Re, Gg, Gs^Fp
Wo, Ww, Ww, Ds, Ds, Gg, Gg^Ve, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Re, Gg, Gg
Wo, Ww, Ww^Bw\, Ds, Re, Re, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Re, Re, Re, Re, Re, Re, Gg, Re, Re, Re, Re, Re, Gg, Gg
Wo, Ww, Ww, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg
Wo, Ww, Ds, Ds, Gg, Gg^Vh, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg, Gg, Gs^Fp, Gs^Fp
Wo, Ww, Ww, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Hh, Mm, Mm, Mm, Gg, Gg, Gg, Re, Gg, Gg, Gg, Gs^Fp, Gs^Fp
Wo, Wo, Ww, Ds, Gg, Gg, Gg, Gg, Mm, Hh, Gg, Gg, Hh, Hh, Mm, Hh, Mm, Gg^Vh, Gg, Re, Gg, Gg, Gg, Gs^Fp, Gs^Fp
Wo, Wo, Ww, Ww, Gg, Gg, Gg, Mm, Mm, Hh, Gg, Hh, Gg, Hh, Hh, Mm, Mm, Mm, Gg, Gg, Re, Gg, Gg, Gs^Fp, Gs^Fp
Wo, Wo, Wo, Ww, Gg, Gg, Gg, Mm, Mm, Mm, Hh, Mm, Hh, Mm, Mm, Gg, Mm, Gg, Gg, Gg, Re, Re, Gg, Gs^Fp, Gs^Fp
Wo, Ww^Vm, Ww, Ds, Gg, Gg, Gg, Mm, Gg^Vh, Gg, Gg, Mm, Mm, Gg, Mm, Mm, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg, Gs^Fp
Wo, Wo, Ww, Ds, Gg, Gg, Gg, Gg, Mm, Mm, Mm, Gg, Mm, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg, Gg
Wo, Wo, Ww, Ww, Ds, Gg, Gg, Gg, Mm, Gg, Mm, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg, Hh, Gg
Wo, Wo, Wo, Ww, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Gg, Gg^Vh, Hh, Hh
Wo, Wo, Wo, Ww, Ds, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Ce, Ce, Ce, Re, Re, Gs^Fp, Gg, Hh
Ww^Vm, Ww, Ww, Ds, Ds, Gg, Gg, Gg, Gs^Fp, Gg^Ve, Gs^Fp, Gg, Gg, Gg, Gg, Ce, Ce, Hh, 3 Ke, Hh, Ce, Ce, Re, Re, Re
Ww, Ww, Ds, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Hh, Gg, Hh, Gg, Hh, Gg, Gg, Hh, Hh
Ww , Ww , Ww , Ww , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ss , Ss , Gs^Fp , Gg , Gg , Gg , Gg , Re , Gg , Gg , Ss , Gg , Re , Gg , Gg^Vh , Ss
Ww , Ww , Ww , Ds , Ds , Gg , Gs^Fp , Gs^Fp , Ss , Ss , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Re , Re , Gg^Vh , Ss , Ss , Gg , Gg , Gg , Gg , Ss
Wo , Ww , Ww , Ds , Ds , Gg , Gg , Gg , Gg , Ss , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Ss , Ss , Ss , Gg , Re , Re , Gg
Wo , Ww , Ww , Ww , Ds , Gg , Gg , Ss , Ss , Gg^Vh , Ss , Ss , Gg , Ww , Re , Ww , Ww , Ww , Ss , Gg , Gg , Gg , Gg , Gg , Gg
Wo , Wo , Ww , Ww , Gg , Gg , Gg , Ss , Ss , Gg , Gg , Ww , Ww , Ww , Ww^Bw| , Ww , Wo , Wo , Ww , Gg , Gg , Re , Re , Gg , Gg
Wo , Wo , Ww , Ww , Gg , Gg , Gg , Gg , Ss , Ww , Ww , Wo , Wo , Ww , Ww^Bw| , Gg , Ww , Ww , Ww , Ww^Bw/ , Re , Gg , Gg , Gg , Gs^Fp
Wo , Wo , Ww , Ww , Ww , Gg , Gg , Gg , Ww , Wo , Wo , Ww , Ww , Ch , Rr , Ch , Ww , Ww^Bw/ , Ww^Bw/ , Ww , Ww , Ww , Ss , Gg , Gs^Fp
Wo , Wo , Ww , Ww , Ww , Gg , Gg^Vh , Ww , Ww , Ww , Ww , Ds , Gg , Gg , Rr , Rr , Rr , Ch , Ww , Ww , Wo , Wo , Ww , Ww , Ww
Wo , Wo , Ww , Ww , Ww , Ww , Ww , Wo , Wo , Ww , Ww^Bw\ , Ds , Gg , Gg^Vh , Rr , Gs^Fp , Gg , Gg , Gg , Gg , Ww , Ww , Wo , Wo , Ww
Wo , Wo , Wo , Wo , Ww , Ww , Ww , Ww , Ww , Ww^Bw\ , Ds , Rr , Rr , Rr , Rr , Gg , Gs^Fp , Gg^Vh , Gg , Ce , Gs^Fp , Gs^Fp , Ww , Ww , Wo
Wo , Wo , Wo , Ww , Ww , Ww^Bw\ , Ww , Gg , Ww , Ww , Ds , Gg , Gg^Vh , Gg , Rr , Rr , Gg , Gg , Gg , Ce , 1 Ke , Ds , Ww , Ww , Wo
Wo , Wo , Wo , Ww , Ww , Ds , Ds , Gg , Gg , Ww , Ww , Ch , Gg , Rr , Rr , Ch , Rr , Rr , Gg , Gg , Ce , Ds , Ww , Wo , Wo
Wo , Wo , Ww , Ww , Ww , Ds , Rr , Rr , Gg^Vh , Gg , Ww , Rr , Rr , Rr , Ch , 2 Kh , Ch , Rr , Gg , Gg , Ds , Ww , Ww , Ww , Ww
Wo , Wo , Ww , Ww , Ww^Bw\ , Ds , Gg , Rr , Rr , Rr , Ww^Bw/ , Ch , Gg , Rr , Ch , Ch , Ch , Rr , Gg^Vh , Gg , Ds , Ww , Wo , Ww , Ww
Wo , Wo , Ww , Ww , Ww , Ds , Rr , Gg , Gg^Vh , Gg , Ww , Gg , Gg , Gg^Vh , Rr , Rr , Rr , Gs^Fp , Gg , Ch , Ww , Wo , Ww , Gg , Gg
Wo , Wo , Ww , Ww , Ww^Bw/ , Ww , Ds , Ds , Gg , Ww , Ww , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Rr , Rr , Gg , Rr , Ww , Ww , Ww , Gg , Gg
Wo , Wo , Wo , Ww , Ww , Ww , Ww^Bw/ , Ww , Gg , Ww , Ww , Ww , Gs^Fp , Gg , Gg^Vh , Rr , Rr , Gg^Vh , Rr , Ch , Ww^Bw\ , Ww^Bw\ , Gg , Gg , Gg^Vh
Wo , Wo , Wo , Wo , Ww , Ww , Ww , Ww , Ww , Ww , Wo , Ww^Bw/ , Ds , Rr , Rr , Gg , Rr , Gg , Gg , Ds , Ww , Ww , Re , Re , Gg
Wo , Wo , Wo , Ww , Ww , Gg , Ww , Ww , Ww , Wo , Ww , Ww , Ds , Ds , Gg , Ch , Rr , Ch , Ds , Ww , Ww , Ww , Gg , Re , Gg
Wo , Wo , Ww , Ww , Ww , Gg , Gg , Gg , Ww , Wo , Ww , Ww , Ww^Bw/ , Ww , Gg , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Gg , Gg , Re , Gg
Wo , Ww , Ww , Gg , Gg , Gs^Fp , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Gg , Gg , Gg , Gg , Re , Gg
Wo , Ww , Ww , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg , Ww , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg
Wo , Ww , Ww , Gg , Gs^Fp , Gs^Fp , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg
Wo , Wo , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Re , Gg , Gg , Gg , Gg , Re , Gg^Vh , Gs^Fp
Wo , Wo , Ww , Ww , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg^Vh , Gg , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp
Wo , Ww , Ww , Ww^Bw\ , Ds , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gg^Vh , Gg , Re , Gg , Gs^Fp
Wo , Ww , Ww , Ds , Ds , Gg , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Gg , Gg
Wo , Ww , Ww^Bw\ , Ds , Re , Re , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Re , Re , Re , Re , Re , Re , Gg , Re , Re , Re , Re , Re , Gg , Gg
Wo , Ww , Ww , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg
Wo , Ww , Ds , Ds , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Wo , Ww , Ww , Ds , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Mm , Mm , Mm , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Wo , Wo , Ww , Ds , Gg , Gg , Gg , Gg , Mm , Hh , Gg , Gg , Hh , Hh , Mm , Hh , Mm , Gg^Vh , Gg , Re , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Wo , Wo , Ww , Ww , Gg , Gg , Gg , Mm , Mm , Hh , Gg , Hh , Gg , Hh , Hh , Mm , Mm , Mm , Gg , Gg , Re , Gg , Gg , Gs^Fp , Gs^Fp
Wo , Wo , Wo , Ww , Gg , Gg , Gg , Mm , Mm , Mm , Hh , Mm , Hh , Mm , Mm , Gg , Mm , Gg , Gg , Gg , Re , Re , Gg , Gs^Fp , Gs^Fp
Wo , Ww^Vm , Ww , Ds , Gg , Gg , Gg , Mm , Gg^Vh , Gg , Gg , Mm , Mm , Gg , Mm , Mm , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gs^Fp
Wo , Wo , Ww , Ds , Gg , Gg , Gg , Gg , Mm , Mm , Mm , Gg , Mm , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg
Wo , Wo , Ww , Ww , Ds , Gg , Gg , Gg , Mm , Gg , Mm , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Hh , Gg
Wo , Wo , Wo , Ww , Ds , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Re , Gg , Gg^Vh , Hh , Hh
Wo , Wo , Wo , Ww , Ds , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Ce , Ce , Ce , Ce , Re , Re , Gs^Fp , Gg , Hh
Ww^Vm , Ww , Ww , Ds , Ds , Gg , Gg , Gg , Gs^Fp , Gg^Vh , Gs^Fp , Gg , Gg , Gg , Gg , Re , Re , Ce , 3 Ke , Re , Ce , Re , Re , Re , Re
Ww , Ww , Ds , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Re , Gg , Re , Gg , Hh , Gg , Gg , Hh , Hh

View file

@ -50,8 +50,6 @@
controller=ai
team_name=bad_guys
[ai]
passive_leader=yes
#Stay in the village, fools
[avoid]
x=1-18
@ -69,6 +67,8 @@
team_name=good_guys
[/side]
{STARTING_VILLAGES 1 11}
[event]
name=prestart
@ -97,22 +97,6 @@
{GENERIC_UNIT 3 Peasant 29 6}
{GENERIC_UNIT 3 Peasant 30 8}
{GENERIC_UNIT 3 Peasant 27 13}
{SET_VILLAGE 25 6 1}
{SET_VILLAGE 23 11 1}
{SET_VILLAGE 23 13 1}
{SET_VILLAGE 22 3 1}
{SET_VILLAGE 25 3 1}
{SET_VILLAGE 25 4 1}
{SET_VILLAGE 25 12 1}
{SET_VILLAGE 27 10 1}
{SET_VILLAGE 28 12 1}
{SET_VILLAGE 29 4 1}
{SET_VILLAGE 30 13 1}
{SET_VILLAGE 32 11 1}
{SET_VILLAGE 33 3 1}
{SET_VILLAGE 35 13 1}
{SET_VILLAGE 36 4 1}
[/event]
#
@ -133,26 +117,7 @@
message= _ "Stand fast, nephew."
[/message]
[move_unit_fake]
type=$cavalier_store.type
x=12,13,14,15,16,17,18,19,20,21,22,23,24,25,26
y=9, 9, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7
[/move_unit_fake]
[set_variable]
name=cavalier_store.x
value=26
[/set_variable]
[set_variable]
name=cavalier_store.y
value=7
[/set_variable]
[unstore_unit]
variable=cavalier_store
[/unstore_unit]
{CLEAR_VARIABLE cavalier_store}
[redraw]
[/redraw]
{MOVE_UNIT description=Tarwen 7 9}
[message]
description=Tarwen
@ -167,36 +132,36 @@
message= _ "Insolent peasants, you will kneel before your betters! Asheviere is the queen of Wesnoth. The King fell three weeks ago at Abez. I am done arguing with you. Your magistrate will be coming with us, and we do not care if it is dead or alive."
[/message]
{GENERIC_UNIT 2 Cavalryman 19 7 }
{GENERIC_UNIT 2 Cavalryman 19 7}
{MOVE_UNIT x,y=19,7 24 6}
{GENERIC_UNIT 2 Cavalryman 19 7 }
{GENERIC_UNIT 2 Cavalryman 19 7}
{MOVE_UNIT x,y=19,7 24 8}
{GENERIC_UNIT 2 Cavalryman 19 7 }
{GENERIC_UNIT 2 Cavalryman 19 7}
{MOVE_UNIT x,y=19,7 23 9}
{GENERIC_UNIT 2 Cavalryman 19 7 }
{GENERIC_UNIT 2 Cavalryman 19 7}
{MOVE_UNIT x,y=19,7 23 5}
#ifdef NORMAL
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 26 6}
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 26 8}
#endif
#ifdef HARD
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 26 6}
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 26 8}
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 25 5}
{GENERIC_UNIT 2 Horseman 19 7 }
{GENERIC_UNIT 2 Horseman 19 7}
{MOVE_UNIT x,y=19,7 25 10}
#endif
[message]
@ -234,44 +199,6 @@
description=Tarwen
message= _ "Get back, you cur!"
[/message]
[store_unit]
variable=cavalier_store2
kill=yes
[filter]
description=Tarwen
[/filter]
[/store_unit]
[set_variable]
name=curr_cav_hp
value=$cavalier_store2.hitpoints
[/set_variable]
{CLEAR_VARIABLE cavalier_store2}
[unit]
type=Cavalier
description=Tarwen
side=2
x=26
y=7
[/unit]
[store_unit]
variable=cavalier_store3
kill=no
[filter]
description=Tarwen
[/filter]
[/store_unit]
[set_variable]
name=cavalier_store3.hitpoints
value=$curr_cav_hp
[/set_variable]
[unstore_unit]
variable=cavalier_store3
[/unstore_unit]
{CLEAR_VARIABLE cavalier_store3}
{CLEAR_VARIABLE curr_cav_hp}
[/event]
#
# Victory

View file

@ -36,7 +36,6 @@
canrecruit=1
controller=human
recruit=Thug,Footpad,Poacher
hitpoints=50
{GOLD 220 160 100}
team_name=good_guys
[/side]
@ -44,9 +43,10 @@
[side]
type=Highwayman_Peasant
description=Relnan
user_description= _ "Relnan"
profile=portraits/p_relnan.png
side=2
canrecruit=1
overlays=hero-icon.png
controller=ai
[ai]
#This should get them to attack the saurians
@ -64,7 +64,8 @@
[side]
type=Orcish Warrior
description="Urk Delek"
description=Urk Delek
user_description= _ "Urk Delek"
side=3
canrecruit=1
controller=ai
@ -87,6 +88,7 @@
[side]
type=Saurian Ambusher
description=Thhsthss
user_description= _ "Thhsthss"
side=4
canrecruit=1
controller=ai
@ -141,7 +143,6 @@
[recall]
description=Harper
image=portraits/p_harper.png
[/recall]
[role]
type=Outlaw,Trapper,Thug,Poacher,Footpad,Bandit
@ -153,27 +154,22 @@
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "Relnan, thank you for welcoming our messenger and agreeing to meet with us. In your many years as Delwyn's magistrate I have never known your judgement to err."
[/message]
[message]
description=Relnan
image=portraits/p_relnan.png
message= _ "It has been a long time, old friend. Your news worries us. Yet, there is no problem we have not worked out here at our secret meeting place."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "You do not understand. We attacked a Wesnoth army patrol. Not only that, the leader was no man I had ever seen in Annuvin province before. Never has one been sent out here as a patrol captain who was so ruthless and cruel."
[/message]
[message]
description=Harper
image=portraits/p_harper.png
message= _ "Had they taken my uncle, they would have surely shown up in Delwyn today with the same ultimatum. As it is, several riders escaped."
[/message]
[message]
description=Relnan
image=portraits/p_relnan.png
message= _ "Well, it won't be long until they report back to the local garrison with the details of your encounter."
[/message]
[message]
@ -182,7 +178,6 @@
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "An offense to decency, this is! Since when has Wesnoth been ruled by fear and treachery? We should consult with Lord Maddock of Elensefar. We have known him for years to be noble in deed as well as in name."
[/message]
[music]
@ -190,12 +185,10 @@
[/music]
[message]
description=Relnan
image=portraits/p_relnan.png
message= _ "I agree. I will stay here and prepare to defend Delwyn and Dallben... but lo! We are not alone. Their smell has long since given them away... saurians approach."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "And orcs! Will we never be free of these foul beasts?"
[/message]
[/event]
@ -208,7 +201,6 @@
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "We cannot afford to waste any more time. To Elensefar!"
[/message]
@ -225,7 +217,6 @@
name=time over
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "We have tarried here for far too long... there is no way we can reach Elensefar and return with help before the Wesnoth army destroys our homes. Retreat!!"
[/message]
[endlevel]

View file

@ -49,7 +49,6 @@
canrecruit=1
controller=human
recruit=Thug,Footpad,Poacher
hitpoints=50
gold=100
team_name=good_guys
[/side]
@ -57,9 +56,10 @@
[side]
type=General
description=Lord Maddock
user_description= _ "Lord Maddock"
profile=portraits/p_maddock.png
side=2
canrecruit=1
overlays=hero-icon.png
controller=ai
recruit=Spearman,Horseman,Cavalryman,Heavy Infantryman,Mage,Bowman
[ai]
@ -75,6 +75,7 @@
[side]
type=General
description=Kestrel
user_description= _ "Kestrel"
side=3
canrecruit=1
controller=ai
@ -89,6 +90,9 @@
{GOLD 100 180 260}
[/side]
{STARTING_VILLAGES 2 12}
{STARTING_VILLAGES 3 5}
#
# Prestart events
#
@ -119,8 +123,17 @@
[/objective]
[/objectives]
{MK_LOYAL_UNIT 18 41 3 Lieutenant Rothel}
{STARTING_VILLAGES 2 12}
[unit]
side=3
type=Lieutenant
x,y=17,39
description=Rothel
user_description= _ "Rothel"
[modifications]
{TRAIT_LOYAL}
{TRAIT_QUICK}
[/modifications]
[/unit]
[/event]
#
@ -131,7 +144,6 @@
[recall]
description=Harper
image=portraits/p_harper.png
[/recall]
[role]
type=Outlaw,Trapper,Thug,Poacher,Footpad,Bandit
@ -143,42 +155,34 @@
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Baldras, your trip here was not wise. The Queen's patrols have been visiting the local villages and bringing the elders here. Those that swear allegience to the Queen are allowed to return home. Those that do not..."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "...are dispatched on the spot. I know the price of dissent. But what of you?"
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Well, they do not come within the walls of my city. They are actually camped nearby, and the main garrison is further southeast at Halstead. I know my time will soon come to swear allegience, but they do not press me. They are afraid I will refuse."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "Will you?"
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Yes. The Queen ascended to the throne through the vilest of treachery. However, while most of my forces were sent with the King to fight the orcs, we have a strong enough contingent here to make the Queen's forces think twice about attacking Elensefar outright."
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "We have an uneasy peace until they are done with the smaller villages and finally come around to obtaining my oath. The treaty between Elensefar and Wesnoth is ancient, but I am not so naive as to place my full trust in it. Not in these wicked times."
[/message]
[message]
description=Harper
image=portraits/p_harper.png
message= _ "What can we do then? We have brought with us many from Annuvin province who are willing to fight, but our families are still at home. They will not last long if the Queen's patrols return."
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "I am unwilling to start a civil war. I believe the Queen will remain preoccupied with order throughout the kingdom and, more importantly, with quelling the Northerner threat. We are a matter she will choose to deal with later rather than sooner, if she can."
[/message]
[message]
@ -187,7 +191,6 @@
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Men, to arms! The defense of Elensefar has begun!"
[/message]
[/event]
@ -323,7 +326,6 @@
name=turn 4
[message]
description=Harper
image=portraits/p_harper.png
message= _ "I cannot believe what my eyes are seeing! The flesh runs from their bones... these are not human warriors we fight. They are evil spirits masquerading as human!"
[/message]
[/event]
@ -335,7 +337,6 @@
[/music]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Their human aspect is returning! This is an evil manner of sorcery we face, but one that we may yet overcome. CHARGE!"
[/message]
[/event]
@ -357,31 +358,30 @@
message= _ "We are accursed. We were once under the command of Prince Eldred, the King's son and betrayer. The price for our treason is this hellish existence. We know not who or what inflicted this curse upon us, but our mortal deaths may be only the beginning of the penance we are doomed to pay."
[/message]
[refresh]
[/refresh]
[kill]
description=Kestrel
animate=yes
fire_event=no
[/kill]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "Lord Maddock, now that we are victorious, will you help us?"
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "I will not. Unless you want me to round up the city's thieves to fight for you, I do not have the troops to spare. However, I am not the only one who commands men in this corner of Wesnoth."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "I don't understand. There are no other noble lords in this area."
[/message]
[message]
description=Lord Maddock
image=portraits/p_maddock.png
message= _ "Southeast of here there is a town, and there you may find assistance of the type I cannot give."
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "Wish us well. If we are to resist the Wesnoth army a second time, we're going to need more than clubs and slings against steel."
[/message]
[endlevel]
@ -397,7 +397,6 @@
name=time over
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "Look, more riders come from the southeast. We cannot survive another assault. We are finished!"
[/message]
[endlevel]

View file

@ -36,7 +36,6 @@
canrecruit=1
controller=human
recruit=Thug,Footpad,Poacher
hitpoints=50
gold=100
team_name=good_guys
shroud=yes
@ -48,6 +47,7 @@
[side]
type=Lieutenant
description=Quentin
user_description= _ "Quentin"
side=2
canrecruit=1
controller=ai
@ -61,6 +61,7 @@
[side]
type=Rogue
description=Hans
user_description= _ "Hans"
side=3
canrecruit=1
controller=ai
@ -117,60 +118,51 @@
{MK_GUARD 1 28 3 Thief Porus}
#...and the seekers
#define SEEKER X Y SIDE UTYPE NAME
#define SEEKER X Y TYPE
[unit]
type={UTYPE}
description={NAME}
type={TYPE}
generate_description=yes
x={X}
y={Y}
side={SIDE}
side=2
ai_special=guardian
[modifications]
[trait]
id=quick
name= _ "quick"
[effect]
apply_to=movement
increase=1
[/effect]
[/trait]
[/modifications]
random_traits=yes
[/unit]
#enddef
#guarding the woods
{SEEKER 6 12 2 Halbardier Joss}
{SEEKER 8 12 2 (Shock Trooper) Flewd}
{SEEKER 7 14 2 (Shock Trooper) ( )}
{SEEKER 1 12 2 (Shock Trooper) Lothar}
{SEEKER 6 12 Halbardier}
{SEEKER 8 12 (Shock Trooper)}
{SEEKER 7 14 (Shock Trooper)}
{SEEKER 1 12 (Shock Trooper)}
#main gate
{SEEKER 8 25 2 (Shock Trooper) Hammond}
{SEEKER 12 25 2 Halbardier Patrick}
{SEEKER 9 30 2 (Shock Trooper) Colin}
{SEEKER 10 30 2 (Iron Mauler) Will}
{SEEKER 11 30 2 (Shock Trooper) ( )}
{SEEKER 8 25 (Shock Trooper}
{SEEKER 12 25 Halbardier}
{SEEKER 9 30 (Shock Trooper)}
{SEEKER 10 30 (Iron Mauler)}
{SEEKER 11 30 (Shock Trooper)}
#east gate
{SEEKER 17 34 2 (Iron Mauler) ( )}
{SEEKER 18 34 2 (Shock Trooper) Draco}
{SEEKER 16 29 2 (Shock Trooper) ( )}
{SEEKER 17 34 (Iron Mauler)}
{SEEKER 18 34 (Shock Trooper)}
{SEEKER 16 29 (Shock Trooper)}
#guarding the LT
{SEEKER 3 42 2 (Iron Mauler) ( )}
{SEEKER 5 42 2 (Shock Trooper) ( )}
{SEEKER 6 41 2 (Iron Mauler) ( )}
{SEEKER 3 42 (Iron Mauler)}
{SEEKER 5 42 (Shock Trooper)}
{SEEKER 6 41 (Iron Mauler)}
#ifdef EASY
{SEEKER 7 43 2 (Shock Trooper) ( )}
{SEEKER 9 44 2 (Shock Trooper) ( )}
{SEEKER 7 43 (Shock Trooper)}
{SEEKER 9 44 (Shock Trooper)}
#endif
#ifdef NORMAL
{SEEKER 7 42 2 (Shock Trooper) ( )}
{SEEKER 9 44 2 (Shock Trooper) ( )}
{SEEKER 7 42 (Shock Trooper)}
{SEEKER 9 44 (Shock Trooper)}
#endif
#ifdef HARD
{SEEKER 7 42 2 (Iron Mauler) ( )}
{SEEKER 9 44 2 (Iron Mauler) ( )}
{SEEKER 7 42 (Iron Mauler)}
{SEEKER 9 44 (Iron Mauler)}
#endif
[/event]
@ -182,7 +174,6 @@
[recall]
description=Harper
image=portraits/p_harper.png
[/recall]
[message]
speaker=narrator
@ -194,7 +185,6 @@
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "I'm not sure where we're supposed to go now. If we go into town we can start asking around for information."
[/message]
[/event]
@ -209,7 +199,6 @@
[/filter_second]
[message]
description=Harper
image=portraits/p_harper.png
message= _ "Wait - I hear something..."
[/message]
@ -231,12 +220,10 @@
[/message]
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "I think we need to find a way to sneak past these patrols. We would be slaughtered if we tried to fight them."
[/message]
[message]
description=Harper
image=portraits/p_harper.png
message= _ "Let's go around then."
[/message]
[/event]
@ -255,7 +242,6 @@
[/filter_second]
{VARIABLE sneak_attacked 1}
[message]
id=screwed
speaker=second_unit
message= _ "RUN!"
[/message]
@ -273,22 +259,18 @@
side=1
[/filter_second]
[message]
id=thief1-1
speaker=second_unit
message= _ "Who is that?"
[/message]
[message]
id=thief1-2
speaker=unit
message= _ "I have come to find you. You must make it into the city without being seen. The soldiers are normally out hunting for my kind, but a company of shock troopers arrived three days ago and took over the patrols."
[/message]
[message]
id=thief1-3
speaker=second_unit
message= _ "They're looking for us."
[/message]
[message]
id=thief1-4
speaker=unit
message= _ "Well, good thing I found you first. Now hurry."
[/message]
@ -299,7 +281,6 @@
[/variable]
[then]
[message]
id=thief1-5
speaker=second_unit
message= _ "No, THEY found us first! Let's go!"
[/message]
@ -316,17 +297,14 @@
side=1
[/filter_second]
[message]
id=thief2-1
speaker=unit
message= _ "Shhhhh!! I could hear you coming from bottom of the city dungeon."
[/message]
[message]
id=thief2-2
speaker=second_unit
message= _ "I can barely see where we are going. Is the city near?"
[/message]
[message]
id=thief2-3
speaker=unit
message= _ "Yes, just south of here. You should avoid the main gate. The west gate is heavily traveled but is less guarded than the east gate. Try to sneak in that way."
[/message]
@ -337,7 +315,6 @@
[/variable]
[then]
[message]
id=thief2-4
speaker=second_unit
message= _ "Unfortunately, they know we are here already. We can only hope that the cover of night will be adequate despite their stepped-up efforts to find us."
[/message]
@ -353,7 +330,6 @@
side=1
[/filter_second]
[message]
id=thief3-1
speaker=unit
message= _ "Hello, our leader is on the other side of the city."
[/message]
@ -364,21 +340,18 @@
[/variable]
[then]
[message]
id=thief3-2
speaker=second_unit
message= _ "We already tangled with some guards. The city is probably swarming with soldiers by now. We cannot go that way. "
[/message]
[/then]
[else]
[message]
id=thief3-3
speaker=second_unit
message= _ "We have to go through the city? Impossible!"
[/message]
[/else]
[/if]
[message]
id=thief3-4
speaker=unit
message= _ "You must. Make a run for it if you have to. There is a small path that leads out of the city to the southeast and into the forest. My brother is waiting for you at that gate so he can take you to our master."
[/message]
@ -392,31 +365,25 @@
side=1
[/filter_second]
[message]
id=thief4-1
speaker=unit
message= _ "Gentlemen, please come this way and follow the path into the forest. Our leader is anxious to meet you."
[/message]
[message]
id=thief4-2
speaker=second_unit
message= _ "As soon as we escape the Wesnoth death squad, we will be happy to oblige."
[/message]
[message]
id=thief4-3
speaker=Baldras
message= _ "I haven't run this much in years. If you were to ask me to infiltrate a heavily guarded city relying on nothing but the cover of darkness and my wits, I would say you were crazy."
image=portraits/p_baldras.png
[/message]
[message]
id=thief4-4
speaker=Baldras
message= _ "As it turns out, I'm the crazy one. Let's finish this folly."
image=portraits/p_baldras.png
[/message]
[/event]
#
# Special event - if someone besides Baldras goes to the end, you get a
# Special event - if someone besides Baldras goes to the end, you get a
# message
#
[event]
@ -436,7 +403,6 @@
[/filter]
[message]
id=you_didnt_win
description=Hans
message= _ "You can come if you wish, but the leader is only interested in speaking to Baldras."
[/message]
@ -460,7 +426,6 @@
[message]
speaker=Baldras
message= _ "Lead the way..."
image=portraits/p_baldras.png
[/message]
{CLEAR_VARIABLE sneak_attacked}
[endlevel]
@ -476,7 +441,6 @@
name=time over
[message]
description=Baldras
image=portraits/p_baldras.png
message= _ "We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
[/message]
[endlevel]