Commit graph

83373 commits

Author SHA1 Message Date
Steve Cotton
30eb439a27 Remove [filter_ability]type_value=
There are questions about how this filter should treat empty values, and the
use cases that we can think of can be implemented in other ways, for example,
if we want to look for big damage boosts, then we could filter for
`add=5-infinity` `[or]` `multiply=2-infinity`.

The simple answer seems to be to remove it from the API before we freeze for 1.18.
There's more discussion in issue 7944.
2023-10-12 15:31:45 +02:00
Steve Cotton
07c1f7805b Make the ability filter tests stricter
With the default first_time_only=yes then these events would be triggered at
most once even if the filter would have passed multiple times.
2023-10-12 15:31:45 +02:00
Gunter Labes
68c4974299
Changelog entry for f9fdd9758b (PR #7906) 2023-10-10 19:45:36 +02:00
pentarctagon
779af76eb4 copyrights fixup. 2023-10-10 12:20:23 -05:00
Kingofd
f9fdd9758b
Record and send chat message history before game start 2023-10-10 18:59:15 +02:00
Dalas121
ae79a2a561
EI Barrow Wight fix, licensing update - attempt #2 (#7940) 2023-10-10 09:03:38 -05:00
Gunter Labes
627244b0fd
Fix schema to actually allow an empty value 2023-10-09 21:36:14 +02:00
pentarctagon
000ba55eb1 copyrights update. 2023-10-09 11:54:44 -05:00
doofus-01
319123d60f
1.17 - Windows (Xo* embellishment) (#7930)
* Adding *^Exw terrain - "E" for embellishment, "x" for terrain type Xo*, and "w" for windows
2023-10-08 17:37:23 -07:00
doofus-01
015c0c3db8
1.17 - Jumping Spider (#7934)
* Jumping Spider added to monsters
2023-10-08 17:32:17 -07:00
newfrenchy83
b5805eca8f
Add priority and filter to overwrite specials (#7746)
using overwrite_specials alone means that we have only two possibilities, either one_side is chosen and in this case if the ability used as a weapon carrying the attribute is applied to the unit (apply_to=self), the other abilities are the same type applied also to 'self' not carrying the attribute will be overwritten, but those of the opponent with apply_to=opponent will be kept in the list; or else both_sides is chosen and all abilities of the same type that do not carry the attribute will be overwritten. To be able to use the attribute in abilities like [damage] for example, it is necessary to be able to be even more selective as for a 'charge' type leadership with multiply=2.5 but which must not be combined with the classic charge and without overwriting the aute [damage] as backstab, [overwrite_filter] to only match damage with apply_to=both and active_on=offense is then interesting.

adding priority allows you to select that it ability can use its overwrite_specials attribute while the others can be overwritten in the same way as an ability without the attribute. Finally, this system makes it unnecessary to limit the use of the attribute to abilities used as weapons but also to special weapons.
2023-10-08 10:09:31 -05:00
Nils Kneuper
3f73a70dab verify that the Welsh files update correctly 2023-10-07 12:48:17 +02:00
Nils Kneuper
d4115baa2d added Welsh translation 2023-10-07 12:38:52 +02:00
Nils Kneuper
165d3ebd16 updated Slovak translation 2023-10-07 12:11:06 +02:00
Nils Kneuper
e88092e6e7 updated French translation 2023-10-07 12:09:54 +02:00
pentarctagon
a9a356a9f5 copyrights update. 2023-10-06 23:53:19 -05:00
MJ
59495148c3
Saurian Augur level-3 upgrades (#6911) 2023-10-06 23:50:21 -05:00
Severin Glöckner
ed3ef8c844 EI: translation hints for Mage
Hints already assume that the other attacks will be in the
wensoth-units textdomain.

[ci skip]
2023-10-03 03:34:27 +02:00
pentarctagon
72ac4f0952 copyrights - fetch depth 50 2023-10-02 19:43:24 -05:00
pentarctagon
b46f9c7acc update_copyrights - improve performance a lot 2023-10-02 19:43:24 -05:00
Severin Glöckner
71f01f2a78 EI textdomain change
[ci skip]
2023-10-03 02:07:18 +02:00
Severin Glöckner
616814c90e UtBS: replace dummy unit with dummy variation
[ci skip]
2023-10-03 02:06:13 +02:00
pentarctagon
9b9064c2a1 update copyrights 2023-10-01 15:54:18 -05:00
Hejnewar
6fae3945de
Kaleh and Nym AMLAs (#7900) 2023-10-01 22:40:32 +02:00
doofus-01
fc7a0ea1a8
Update changelog.md 2023-09-30 21:48:36 -07:00
doofus-01
aee30af143
1.17 - Ravens (#7902)
* Add ravens unit line

* Update to Roc
2023-09-30 21:45:40 -07:00
Jonathan-Kelly
a5ef280e5f WoF: add full names to credits from copyrights.csv 2023-09-30 21:11:52 -05:00
Jonathan-Kelly
17af596663 Update copyrights.csv with WoF data licenses 2023-09-30 21:11:52 -05:00
pentarctagon
d4816808ff Cast to correct type.
Fixes #7929
2023-09-30 19:47:29 -05:00
Nils Kneuper
ea98e42c1b updated Slovak translation, added new maintainer 2023-09-30 09:34:12 +02:00
Nils Kneuper
2f6648ea4e updated Chinese (Simplified) translation 2023-09-30 09:30:49 +02:00
Nils Kneuper
51cb4bb682 updated French translation 2023-09-30 09:29:26 +02:00
Gunter Labes
04648ac01d
Move the copyrights check to a separate job
Also don't checkout submodules for the checks and copyright jobs since they should not work on them.
2023-09-29 20:47:58 +02:00
Gunter Labes
e84397256e
Show diff as well 2023-09-29 18:48:12 +02:00
pentarctagon
e2bde1bb2c update a couple rows 2023-09-26 11:12:01 -05:00
pentarctagon
f5dbc6ecc4 fixup order of checks 2023-09-25 16:36:28 -05:00
Gunter Labes
6df560d699
Put copyright check last
It takes much longer than all the other checks.
2023-09-25 21:08:12 +02:00
pentarctagon
29777d3769 duplicate git config call 2023-09-25 12:24:32 -05:00
pentarctagon
97c8feb8ca add image copyright tracking 2023-09-25 11:47:07 -05:00
newfrenchy83
a17369597c
give to abilitie support of halo or overlay (#7856)
give abilities support of halo or overlay so that the unit benefits from a second halo or overlay when conditions are matched

One of the things that bothers me is the permanent character of the halos of the Mage of Light and other units with the "illuminates" ability, which forces them to program only a permanent illumination applied only to the possessor of the ability.

Adding the halo attribute to ability does not change anything about the behavior of the unit, but can be used in several cases:

1 allowing the use of ""illuminates" whose activity would be variable, in this case encoding the halo in [illuminates] ability and not in the unit_type allows to modulate the appearance of the halo under the same conditions

2. Applying illumination to adjacent units, I know it's pretty cheesy but a set developer might consider it easier if the hlo display follows the same logic.

3 The halo used to illustrate the possession in the unit of a special weapon used as leadership, the halo would be used to raise the possessor of the ability.

for overlay, same logic for illustrate possession of a special weapon used as leadership, or influence on student

with the "halo_image" attribute, it is now possible to give Sun Sylph units an illumination ability with an activity depending on the incarnate sun attack instead of giving the ability and the halo via obect and therefore allowing the player to have access to the description of the ability even when it is inactive.
2023-09-25 11:06:41 -05:00
Gunter Labes
7d40c5b9b2
Process the received JSON again... 2023-09-25 10:38:37 +02:00
Jonathan-Kelly
ffb45122d4
Update WoF (#7908)
WoF: update patch
2023-09-23 09:44:33 -07:00
Nils Kneuper
314faa8879 updated British English translation 2023-09-23 10:06:47 +02:00
Gunter Labes
d83fb0b366
Improve logging and error handling 2023-09-22 13:04:41 +02:00
Steve Cotton
533169ec46 German translation: fix some markup in the in-game help 2023-09-21 12:28:49 +02:00
Gunter Labes
7df7661364
cmd is weird... 2023-09-20 15:22:06 +02:00
lomekragow
bf27dc89dd
add "pkgconf" to vcpkg.json (#7913) 2023-09-19 22:50:08 -05:00
nemaara
ec5bb96d1b Add wolf unit descriptions 2023-09-19 12:56:51 -07:00
Dalas121
ffeb758eda
EI: "survivor" trait no longer grants "terror" immunity (#7914)
* Survivor trait no longer grants Terror immunity
2023-09-19 11:54:58 -07:00
Wedge009
5294bbf3cd Spelling corrections.
[ci skip]
2023-09-18 17:06:12 +10:00