Commit graph

25953 commits

Author SHA1 Message Date
Severin Glöckner
733e58be46 TSG 6b: change implementation of ambushers
Fixes #4935
[ci skip]
2020-06-04 23:25:34 +02:00
Severin Glöckner
163bb027e0 NR: correct file extension
Found by Debian's Lintian.
[ci skip]
2020-05-19 13:45:59 +02:00
loonycyborg
4b73d566c7 pot-update and regenerate doc files 2020-05-17 12:43:50 +03:00
Nils Kneuper
435d45d2ce updated Polish translation credits 2020-05-13 22:00:31 +02:00
mattsc
e20f0c67db Micro AI test scenarios: add missing side controllers
Fixes #4890
2020-05-12 08:19:49 -07:00
loonycyborg
40698d5ec3 pot-update and regenerate doc files 2020-05-02 02:04:28 +03:00
Lukas Jox
55bebf6969 NR S5a: fix issue #4853 naga triggers door 2020-04-18 21:09:55 +11:00
Gunter Labes
1a990b599f
Fix image file name 2020-04-09 19:38:45 +02:00
Thom Diment
86b235f8b8 Check if Kapou'e is at 1,18 when killing last boss
Fix for #4841
2020-04-08 23:04:53 -04:00
Lukas Jox
a658072586 HttT S23: change misleading dialogue 2020-03-27 13:25:45 -04:00
Nils Kneuper
ebaf3d1e2e updated Swedish translation 2020-03-15 11:20:00 +01:00
Lukas Jox
2a33ba8b0e fix missing word in troll race description 2020-03-08 03:54:06 -04:00
Thom Diment
df13a967a4 UtBS S1: Use undead camp 2020-03-06 21:00:06 -05:00
Thom Diment
38660657fd SoTBE: Map changes to use new terrain
S3: Add troll camp
S5: Add undead camp
S14: Add new trollish terrain
2020-03-06 12:28:45 -05:00
Thom Diment
b28adc0ec8 LoW: Use new tiles
Add Troll camps to 2,6,7 (mask),10,11,14
Add ruined Elvish keeps to 4
Add naga camp to 7 (mask)
2020-03-05 09:32:24 -05:00
Thom Diment
91dd00d6b5 TRoW: Use new terrains
Add undead camp to 04a
Add troll camps to 17c and 19
Add ruined castle to 20 and 22

Note: 17c uses 1.15 mushrooms
2020-03-05 09:31:42 -05:00
Thom Diment
fb6d79c8ce EI: add new terrains
Ruined camps for UD to 1,3,4b,4c,6,14,16,17b
Troll camps to 10 (for trolls and griffs) and 12
Changed castles to ruined castles in 2,5
2020-03-04 12:49:01 -05:00
Thom Diment
d3f18ac862 Use ruined elvish castle
This elf has fallen on such hard times that he's considering being turned into a thrall by a necromancer as an upgrade. I'm thinking his keep is probably a bit rubbish. It's certainly not likely to be a human castle, which is what it was.
2020-03-04 12:48:05 -05:00
nemaara
b1e41a5d28 Split [avoid] locations with [or] 2020-02-29 21:13:28 -05:00
Thom Diment
f40a87f126 Fix instances of multiple [avoid]s in [side]s (#4776)
* Avoid using multiple [avoid] tags
2020-02-29 18:36:34 -05:00
Thom Diment
74b56bdfa1 Make dehydration only affect the player side
Seems like a controversial choice that will affect this scenario balance, but easy enough to do in wml at the cost.
2020-02-29 15:03:37 -05:00
Thom Diment
ebe55cc3ff Sun shydes no longer dehydrate themselves at night
Uses time_of_time_id instead of time_of_day, making it unaffected by illumination.
This means this version of dehydration will only work in scenarios with these TODs, which seems like a reasonable price to pay to me.
2020-02-29 15:03:35 -05:00
nemaara
d5fc73762d Berserker: fix teamcolors 2020-02-29 14:50:46 -05:00
Nils Kneuper
d5b544d527 updated Dutch translation 2020-02-26 22:45:50 +01:00
nemaara
5ead43b704 DiD S11: reduce boss difficulty and fix ghost recall bug 2020-02-18 01:42:38 -05:00
Charles Dang
8a9af60412 Fixup indent
[ci skip]
2020-02-12 22:39:29 +11:00
Charles Dang
7c81315252 Loading Screen: removed hardcoded padding dimensions
Credit to @shikadiqueen for the idea. This fixes potential crashes if the padding can't fit on certain resolutions.
Also keeps the vertical spread consistent between resolutions (no more < 800 height handling).
2020-02-12 22:38:49 +11:00
mattsc
9020c92498 AI retreat CA: bug fix for cure-only abilities
That is, those that cure poison, but do not provide any healing.
2020-02-11 12:33:39 -08:00
sevu
8409462834
DiD S9: correct spelling mistake
[ci skip]
2020-02-06 22:29:32 +01:00
Severin Glöckner
761727cfbd Did: redraw after recall
[ci skip]
2020-02-06 20:39:53 +01:00
Severin Glöckner
8ba2ab4e0c DiD S7: string changes
Taylor is already by it's type a General
Use objective caption instead of OR
Add missing dot

[ci skip]
2020-02-06 20:39:53 +01:00
Severin Glöckner
5a7185b40c DiD: add more po-hints
[ci skip]
2020-02-06 20:39:53 +01:00
Iris Morelle
e9347e6219 pot and documentation update 2020-02-01 22:42:07 -03:00
Severin Glöckner
9e806da923 DiD macros: add translation hint
[ci skip]
2020-01-29 00:39:02 +01:00
Severin Glöckner
f30516e520 EI 2: add a translation hint
[ci skip]
2020-01-28 22:49:10 +01:00
Severin Glöckner
c339af4c72 TSG 5: add translation hint
[ci skip]
2020-01-28 17:44:33 +01:00
Severin Glöckner
b9f93cf5ea AOI S1: redraw before showing objectives
otherwise the unit is still visible
2020-01-27 14:51:21 +01:00
Iris Morelle
06ea339c5d DiD S11: Fix typo
This reuses an existing string, so no translation changes here.

[ci skip]
2020-01-26 02:27:40 -03:00
Iris Morelle
7d6d26fbeb pot and documentation update 2020-01-25 21:05:21 -03:00
Charles Dang
2dedea1917 wmlindent pass
[ci skip]
2020-01-25 17:00:28 -05:00
Nils Kneuper
447015f5d1 added missing Japanese translator 2020-01-24 19:34:42 +01:00
Iris Morelle
95ad5e2173 gui2/text_box: Re-do borders for all states
This makes it so all states of the text box widget have borders again.
The colours are changed, however, so that the focused state has the
brightest border.

This turned out to be necessary because otherwise the chat input textbox
in the MP lobby completely blends with the chat log box, making it seem
as though it disappears whenever it doesn't have the keyboard focus.

[ci skip]
2020-01-22 23:48:55 -03:00
Charles Dang
487ee0ceec GUI2/Text Box: UI tweaks suggested by shadowm
[ci skip]
2020-01-22 23:48:31 -03:00
Iris Morelle
513b6d1269 gui2/text_box: Add hover effect
This gives GUI2 textboxes (and password boxes since they are a subclass)
a simple hover effect by extending the canvas definitions for the widget
accordingly.
2020-01-22 23:48:31 -03:00
Steve Cotton
98fc1251e6 EI S11: Trigger the guards if an undisguised unit moves into the throne room
Add an enter_hex event for moving into the throne room, and modify the "attack"
event so that the undisguised units can trigger it too. For reviewing, note that
the diff shows these as if the existing "attack" was changed to a "enter_hex",
but in fact it's the existing `[filter_wml]` moving from "attack" to "enter_hex".

Add L2 Trolls to various lists, as they're used on easy/normal difficulties.

The main bug fixed here is "When a guard sees one of the two units not
disguised as an orc, it chases after the unit, but no other enemies are
alerted. This allows a player to pick off each enemy unit individually, then
release the prisoners."

(cherry picked from commit c66bd63911)
2020-01-22 09:23:30 +01:00
mattsc
465ba7cc41 Forest Animals Micro AI: exclude rabbit holes on map border
Previously, a rabbit hole item on the map border could be selected for spawning a new rabbit, resulting in an error message on screen and abandoning the CA for the rest of the turn.
2020-01-21 16:30:26 -08:00
Charles Dang
7be423731a Removed "Classic" in-game theme
[ci skip]

This theme has been broken for awhile. Removing so we don't ship it in 1.14.10. Closes #4515.
2020-01-19 16:31:17 -05:00
Charles Dang
4f680c9726 Fixed Quenoth Shyde TC (backport of #4708 by newfrenchy83
[ci skip]
2020-01-18 22:52:41 -05:00
mattsc
ecbb41b0ae Experimental AI: fix use of 1.15 syntax
Commit f528188c67 backported a bug fix from Wesnoth 1.15 and accidentally introduced Wesnoth 1.15-only syntax.
2020-01-15 19:51:46 -08:00
Elvish_Hunter
dc07295539 wesnoth_addon_manager: do not generate packet.dump files any more
Fixes #4651
2020-01-13 18:23:39 +01:00