Wedge009
ec3ebac5ae
Display left-facing Delfador portraits on the right.
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Some of Delfador's portraits face to the left. A cosmetic change only, but we prefer to such portraits to be displayed to the right of the dialogue so that they face the 'middle'. It also gives impression of a conversation with a right-facing portrait displayed (by default) on the left.
Resolves #4345 .
[ci skip]
(cherry picked from commit d29e73ec02
)
2019-10-25 13:42:17 +11:00
Wedge009
4dda5af0a3
Add translation notes.
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[ci skip]
(cherry picked from commit 46739fcfaa
)
2019-10-25 13:41:27 +11:00
Iris Morelle
35acea3615
wam: Add UI strings for core, other, and unknown add-on types
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[ci skip]
2019-10-24 18:11:24 -03:00
nemaara
8ea4616484
TSG S7b/S8b: modify dialogue upon alliedunit death
2019-10-23 00:33:17 -04:00
josteph
12ddac89f4
units: Add custom [special_note]s.
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(cherry picked from commit 7f96d1f288
)
[ci skip]
2019-10-23 13:04:31 +11:00
pentarctagon
3bc7b3fae7
Make additional changes to client source handling based on discussion.
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Add a "BSD Repository" option.
Add data/dist to .gitignore.
Delete data/dist from git.
Error conditions reading data/dist just set the value to Default.
Remove a leftover TODO comment.
Add description comments for the two new database columns.
2019-10-22 01:07:44 -05:00
nemaara
599e51b173
TSG S7b/S8b: reduce enemy gold values
2019-10-21 17:25:09 -04:00
josteph
8c5f187b6c
EI: Fix the "Northlands" fix
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(cherry picked from commit d1a72cafff
)
2019-10-22 00:47:51 +11:00
josteph
e3d86d1a89
HttT S18: Fix "noble merfolk".
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(cherry picked from commit 437ff89ab1
)
2019-10-22 00:47:50 +11:00
josteph
05e4638083
EI: Typo fix
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(cherry picked from commit 4a1d71b5ec
)
2019-10-22 00:47:47 +11:00
josteph
cce8e75d13
fixup! Fixes from SpellingMistakes
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Revert the Orc Ruler change, IRC feedback says "out of" is implied.
(cherry picked from commit 1017018e44
)
2019-10-22 00:47:43 +11:00
josteph
ceabfa7b68
HttT: Typo fixes
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(cherry picked from commit 87e3e8f9cf
)
2019-10-22 00:46:12 +11:00
josteph
74562e2946
Fixes from SpellingMistakes
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(cherry picked from commit 74589a642c
)
2019-10-22 00:43:39 +11:00
pentarctagon
5dbc990781
Store client version and source information in the database.
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This will have wesnoth now provide the source where it was downloaded from the wesnothd.
wesnothd will now store that, as well as the client's version in the `game_player_info` table.
Backport of #4446
2019-10-20 17:15:35 -05:00
josteph
0d611acaf8
Bump deprecation level of old early finish / carryover macros
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(cherry picked from commit fff2f13f7f
)
2019-10-20 00:12:50 +00:00
Charles Dang
5a9e9f6f44
Fixed turn display at ridiculously tiny res
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[ci skip]
2019-10-18 15:27:22 +11:00
Charles Dang
1cd58dc6e1
Ensure enough space to display turn numbers in the hundreds
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[ci skip]
2019-10-18 15:09:14 +11:00
nemaara
efcad39ebc
TSG S6a: move Deoran's dialogue to event end
2019-10-16 01:52:05 -04:00
nemaara
bf01a3abf9
TSG S7b: use loyal overlay for Afalas
2019-10-16 00:38:38 -04:00
nemaara
e7cc380bad
TSG S7a: remove Grek's ability to recruit and use loyal overlay for Hylas and Gerrick
2019-10-16 00:37:25 -04:00
Charles Dang
dd0b073c05
Simplify a few wesnoth.*_unit calls
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[ci skip]
2019-10-15 20:21:22 +11:00
Jyrki Vesterinen
7ba24d60d8
Move ms_after= to the right place in music macros ( #4459 )
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I originally added it in #719 . At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c7
. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
2019-10-13 12:19:07 +03:00
nemaara
d041416230
Sun Singer/Sylph: modify faerie fire colors
2019-10-11 03:10:30 -04:00
nemaara
78006509e8
Sun Singer: tweak description wording
2019-10-11 01:53:38 -04:00
josteph
c33cf245bd
HttT S5b: Lift fog around the ship's path, so it's clear who's speaking to Konrad.
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Issue #4251
(cherry picked from commit dc4ec82364
)
2019-10-11 02:18:16 +00:00
josteph
611dfd1372
HttT S15: Change $unit's line since it doesn't know these caves.
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(cherry picked from commit 94c0f6152c
)
2019-10-10 02:18:53 +00:00
josteph
86e4d89fbb
HttT S15: Add a female_message.
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$unit could be a female Footpad.
(cherry picked from commit 16a4b3e77f
)
2019-10-10 02:18:53 +00:00
josteph
9b0527efe3
HttT S15: Tweak new dialog
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(cherry picked from commit 043d1fefd7
)
2019-10-10 02:18:52 +00:00
jostephd
285bdc558b
HttT S19c: Avoid "Princess" as a direct address
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Co-Authored-By: nemaara <nemaara@users.noreply.github.com>
(cherry picked from commit 78d8fa3a05
)
2019-10-10 02:18:52 +00:00
jostephd
61b4648fdd
HttT S19c: Avoid "Princess" as a direct address
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Co-Authored-By: nemaara <nemaara@users.noreply.github.com>
(cherry picked from commit 450252cf8d
)
2019-10-10 02:18:52 +00:00
josteph
86fd284ab7
HttT S19c: Don't let lvl3 or lvl4 elves match the "We hear and obey" line.
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A Sylph wouldn't say that to Konrad.
(cherry picked from commit 4365913e6a
)
2019-10-10 02:18:52 +00:00
josteph
00775ab29d
HttT S19c: Give Konrad another line.
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(cherry picked from commit 7b51357e46
)
2019-10-10 02:18:51 +00:00
josteph
1a40cc6216
HttT S19c: Change the dialog on finding Warven
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(cherry picked from commit a838af438d
)
2019-10-10 02:18:51 +00:00
josteph
0b7eee9630
HttT S15: Remove the "Timber" line. It doesn't work.
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(cherry picked from commit 92ad4c5d1e
)
2019-10-10 02:18:51 +00:00
josteph
945a4e45fc
HttT S15: Enhance the north corridor event
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(cherry picked from commit d992b5bb29
)
2019-10-10 02:18:51 +00:00
josteph
db2c211ba0
HttT: dialog tweaks
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(cherry picked from commit 0132b871aa
)
2019-10-10 02:18:50 +00:00
josteph
1ce7c21e1d
Auction X: Don't shuffle the center side
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(cherry picked from commit d154cf14a6
)
2019-10-08 21:03:21 +00:00
Steve Cotton
80a2ace28c
Tutorial S02: Show "recruit the right units" when the player has gold
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It's confusing when it pops up on turn 12, regardless of the game state. My
leader is normally on the other side of the river from my keep, and I always
wonder "what about my play triggered that?"
Move the message to be part of the "I now have enough gold to recruit more
units" hint.
2019-10-08 19:34:12 +02:00
mattsc
71464b1a7c
Lua AI utility functions: fix for chance-to-hit specials without id
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All mainline chance-to-hit weapon specials have ids, but it is not required for UMC specials.
2019-10-05 20:22:24 -07:00
mattsc
f77dbe4804
Herding Micro AI: fix variables not being local
2019-10-05 20:17:00 -07:00
mattsc
882ba311c6
Experimental AI recruiting: fix eval debug output
2019-10-05 20:13:23 -07:00
mattsc
2436195012
Lua AIs: replace print() by std_print()
2019-10-05 20:05:12 -07:00
mattsc
d98b7f6746
Lua AIs: remove unused debug output
2019-10-05 20:01:04 -07:00
Steve Cotton
656a44664d
Tutorial S02: Make the grunt cross the bridge without bait ( #4425 )
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Not a code-revert, but a behavior-revert of the switch of this unit
to use the guardian AI. 26327a5bdc
.
If he somehow doesn't get across the bridge, warn the player
that something has broken.
2019-10-05 19:42:12 +02:00
mattsc
91b84539de
Experimental AI: fix poisoners ignoring [avoid] tag
2019-10-05 07:21:28 -07:00
Steve Cotton
0be05d06d5
NR S06a: Fix the filter for Tallin complaining that they're sitting in the caves ( #4371 )
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Now it only triggers if five or less units are outside.
2019-10-03 15:52:53 +02:00
Severin Glöckner
2bfb565735
TSG 4: avoid endless loop in debug mode
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There are no adjacent hexes if she isn't there.
2019-10-01 19:08:45 +02:00
Severin Glöckner
056bd401d0
TSG 5: add color to narrator message.
2019-10-01 19:08:11 +02:00
josteph
06ff3d8626
fixup! tips: Add a tip about allied healing
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Use a typographical apostrophe.
(cherry picked from commit e35fb7b90e
)
2019-10-01 13:13:56 +00:00
Nils Kneuper
d037a47735
updated Chinese (Simplified) translation
2019-10-01 14:00:57 +02:00