Commit graph

25953 commits

Author SHA1 Message Date
nemaara
da260bdc5c TSG S4: revise dialogue (fixes #4301) 2019-09-04 14:27:05 -04:00
Charles Dang
55c5185e84 Updated credits
[ci skip]
2019-08-29 23:02:44 +11:00
ForPeace-Wesnoth
5ce0325228 objective update #4254
#4254
2019-08-28 02:25:30 +11:00
ForPeace-Wesnoth
e5a09b720f remove bonus objective once it's completed 2019-08-28 00:19:30 +11:00
Wedge009
8863f5370b Change game_created event sound to join.wav on @stevecotton's suggestion. 2019-08-26 15:36:34 +10:00
Wedge009
c803517ce3 Address comments against #3246 in order to resolve #2016.
* Remove unused notify_mode.NOTIFY_COUNT.
* Remove obsolete comment against mp_ui_alerts::items.
* Remove unused is_lobby parameter in mp_ui_alerts::game_created().
* Synchronise game_created sound in game_config.cfg with game_config.cpp.
2019-08-26 15:36:34 +10:00
ville
5902e1116c Adds a preference item for a sound being played and desktop notifications in the lobby when a new game is created.
Remove unnecessary blank lines and debugging comments

- Adds a preferences entry in the multiplayer/alerts menu so sounds and desktop notifications can be toggled.

Reformat a few points for consistency

Have desktop notification show name and scenario of new game

Have desktop notification show name and scenario of new game

Update desktop notifications to use VGETTEXT for translations

(cherry picked from commit af71dbf1b1)
2019-08-26 15:36:34 +10:00
Severin Glöckner
c6204ce569 ANL: use default AI
main difference: Lvl 2 units are recruited in lategame

[ci skip]
2019-08-17 23:54:15 +02:00
Nils Kneuper
a80a3e2979 updated Turkish translation credits to restore a missing translator 2019-08-17 11:22:25 +02:00
Pentarctagon
5536dceaa5 Remove extra sprite on hex 48,17.
Fixes #4242
2019-08-16 16:50:53 -05:00
Severin Glöckner
ba6453b71f HttT 20b – translator comments
Turn code comments into translator comments
[ci skip]
2019-08-16 20:58:39 +02:00
Charles Dang
fb4fd54427 Revert "Make mushrooms hide base terrain (#4185) - graphics change only"
This reverts commit 17ba2858c7. If this is applied, it should not be a in a stable branch.
2019-08-16 14:21:43 +11:00
nemaara
ab36141e97 TSG S5: reduce difficulty 2019-08-08 22:21:56 -04:00
Charles Dang
7ad0ae2c9d Moved Leonard03 to Artwork and Graphics
[ci skip]
2019-08-08 05:21:15 +11:00
doofus-01
17ba2858c7
Make mushrooms hide base terrain (#4185) - graphics change only
visual change to mushroom forest overlay that hides the base terrain, to make it reflect current actual behavior
2019-08-03 18:52:44 -07:00
Steve Cotton
aa9ff15a0f Add unit tests for movement and vision costs
Includes tests for changing the terrain costs, and aliased terrains,

(cherry picked from commit 358f564301)
2019-07-31 14:07:00 +02:00
Praveen Batra
ae10e7b08b EI S15: Fix typo 2019-07-29 17:42:48 +11:00
nemaara
72bf8359a7 TSG: fix storytext typo 2019-07-20 16:10:00 -04:00
josteph
0e38e42179 Test scenario: Remove 'jamming' key in [unit] tags
1.14 doesn't support 'jamming' in [unit], only in [unit_type]. See
https://github.com/wesnoth/wesnoth/pull/3330
2019-07-18 13:36:09 +00:00
Steve Cotton
4b7ae6eba8 SoF S2: Dialogue fixes (no dwarves outside, repeated comment about side entrances)
If all the dwarves are inside when the gate closes, don't say there were some lost outside.

Make the dialogue about the north and south side entrances only trigger once.
2019-07-15 20:50:00 +02:00
nemaara
805ed51145 DiD S4: reduce difficulty on easier modes 2019-07-14 22:34:39 -04:00
Steve Cotton
9900ed7f0c Tutorial S2: Warn about orcs crossing the river when they cross
Closes issue 2a of #1584

Previously the warning was always given on turn 7. It will still trigger even
if the player has units ready to defend that crossing, because I think it's
better to show the message and let the player think "I'm already ready" than to
have it pop up once some fighting has already happened; and it seems easier to
test this logic than to test logic for not showing the message if the crossing
is currently guarded.

Also add a first_time_only=no to the check_income event, so that it can trigger
on turn 7 if it doesn't trigger on turn 6.
2019-07-14 16:55:20 +02:00
Pentarctagon
c4dbd6ed8a Fixes incorrect handling of Xue transitions.
The transitions from the Xue terrain to the Xoc / Xos / Xoi / Xom terrains were displayed incorrectly.

Fixes #4154.
2019-07-13 05:15:58 +11:00
Nils Kneuper
998d9cdd0f updated Portuguese (Brazil) translation 2019-07-06 14:20:31 +02:00
Pentarctagon
011fc64077 Revert "new spider variation for WC"
This reverts commit afd5a2db10.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91 Revert "adding spider soulless variation"
This reverts commit 7a103d1733. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733 adding spider soulless variation 2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10 new spider variation for WC 2019-07-01 15:13:31 +11:00
loonycyborg
6ec8d23b04 pot-update and regenerate doc files 2019-06-30 15:25:10 +03:00
nemaara
0d377d45d1 TSG S5: add narrator warning when siding with bandits 2019-06-28 22:24:03 -04:00
Charles Dang
0b45d5e5ad Tutorial S1: fixed typo
[ci skip]
2019-06-25 10:12:42 +11:00
Severin Glöckner
88626b4a92 Mudcrawler: fit portrait better in help 2019-06-24 02:52:06 +02:00
Severin Glöckner
30e19c2dfc ANL: less message spam 2019-06-24 02:40:55 +02:00
Severin Glöckner
5bc3cafeea ANL: activate experimental AI 2019-06-24 02:40:10 +02:00
Severin Glöckner
e33a44d104 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:37:53 +02:00
Severin Glöckner
af5392a347 TSG: use colors for the narrator,
highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.
2019-06-23 15:35:17 +02:00
Severin Glöckner
2b97a51f71 TSG: remove accidentally commited file 2019-06-23 13:33:06 +02:00
Severin Glöckner
18fe78c846 ANL: alternative solution for Guard Problem
This avoids not only luring them on weak terrain,
but also luring them out of the way.
2019-06-23 11:19:43 +02:00
Severin Glöckner
3e16f25d6e Revert "ANL: also protect Guardians from losing defense by luring out"
This reverts commit 5133875b01.
2019-06-23 11:19:43 +02:00
Severin Glöckner
c645a228bf German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 11:19:43 +02:00
Severin Glöckner
3d79ddeb11 HttT maps – more use of new terrain
S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player
2019-06-23 11:18:33 +02:00
Severin Glöckner
189d3d0d9f HttT 20: use elvish name of the river
The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.
2019-06-23 11:16:51 +02:00
doofus-01
089a5d37cd
portrait for mounted version of walking corpse (#4095)
* portrait for mounted version of walking corpse
2019-06-22 04:21:53 -07:00
nemaara
500954f01b AToTB S3: modify illumination tip 2019-06-20 13:49:34 -04:00
Charles Dang
a6df94f24c UtBS S9: fixed typo
[ci skip]
2019-06-20 17:23:18 +11:00
sigurdfdragon
800276af6f DM S07: Have skeleton summoning use necromancer undead recruiting sound
Fixes #4127
2019-06-19 22:41:40 -04:00
Severin Glöckner
8bbdd1a027 AoI map adjustments
S4: Troll Encampments + embelishments
S6: Undead Encampment instead of Ruined Castle
2019-06-17 22:55:48 +02:00
Severin Glöckner
5133875b01 ANL: also protect Guardians from losing defense by luring out 2019-06-17 22:55:26 +02:00
Severin Glöckner
e1f2aea127 ANL: get name from player instead of leader 2019-06-17 22:55:26 +02:00
Severin Glöckner
1096ddabb2 NR: fix typo
which led to all sides being hidden.
Fixup for 64da2e3.
2019-06-17 22:55:26 +02:00