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name="Čeština"
sort_name = "Cestina"
locale=cs_CZ
percent=94
percent=95
[/locale]

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name="Deutsch"
locale=de_DE
alternates=de_LI, de_LU, de_CH, de_AT
percent=99
percent=100
[/locale]

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name="English [GB]"
locale=en_GB
alternates=en_AG, en_AU, en_BW, en_IE, en_IN, en_NG, en_NZ, en_SG, en_ZA, en_ZW
percent=99
percent=100
[/locale]

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[locale]
name="Esperanto"
locale=eo_XX
percent=22
percent=25
[/locale]

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name="Español"
locale=es_ES
alternates=es_AR, es_BO, es_CL, es_CO, es_CR, es_DO, es_EC, es_GT, es_HN, es_MX, es_NI, es_PA, es_PE, es_PR, es_PY, es_SV, es_US, es_UY, es_VE
percent=99
percent=100
[/locale]

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[locale]
name="Magyar"
locale=hu_HU
percent=85
percent=86
[/locale]

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[locale]
name="Italiano"
locale=it_IT
percent=99
percent=100
[/locale]

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name="日本語 (Nihongo)"
sort_name = "Nihongo"
locale=ja_JP
percent=96
percent=97
[/locale]

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doc/man/hu/wesnoth.6 Normal file
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.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2018 wesnoth "Harc Wesnothért"
.
.SH NÉV
wesnoth \- Harc Wesnothért, egy körökre osztott stratégiai játék fantázia
témával
.
.SH ÁTTEKINTÉS
.
\fBwesnoth\fP [\fIBEÁLLÍTÁSOK\fP] [\fIADATELÉRÉS_ÚTVONALA\fP]
.
.SH LEÍRÁS
.
A Harc \fBWesnoth\fPért egy körökre osztott stratégiai játék.
Győzd le az összes ellenséges vezért egy jól összeállított sereggel,
figyelmesen kezelve az aranyad és falvaid. Minden egységnek megvannak a maga
erősségei és gyengéi; ahhoz, hogy nyerj, hozd ki seregedből a legjobbat,
miközben ellenfeleidnek ugyanezt ne tedd lehetővé. Ahogy az egységek
tapasztalatot szereznek, új képességekre tesznek szert, és egyre erősebbé
válnak. Játssz a saját anyanyelveden, mérettesd meg képességeidet az okos
számítógépes ellenfél ellen, vagy csatlakozz a Wesnoth on\-line játékosainak
nagy közösségéhez! Hozd létre a saját egységeidet, pályáidat, hadjárataidat,
és oszd meg őket másokkal is!
.
.SH BEÁLLÍTÁSOK
.
.TP
\fB\-\-all\-translations\fP
Az összes fordítás mutatása a játékbeli nyelvválasztó listában, akkor is, ha
nem elég teljesek.
.TP
\fB\-\-bunzip2\fP\fI\ bemeneti_fájl.bz2\fP
kitömörít egy bzip2 formátumú fájlt, majd a .bz2 kiterjesztés nélkül
eltárolja. A \fIbemeneti_fájl.bz2\fP ezután törlődik.
.TP
\fB\-\-bzip2\fP\fI\ bemeneti_fájl\fP
bzip2 formátumba tömörít egy fájlt, \fIbemeneti_fájl\fP.bz2\-ként eltárolja, és
törli az eredeti \fIbemeneti_fájl\fP fájlt.
.TP
\fB\-c[\fP\fIhadjárat_azonosító\fP\fB],\ \-\-campaign[\fP\fI=hadjárat_azonosító\fP\fB]\fP
közvetlenül a \fIhadjárat_azonosító\fP azonosítójú hadjáratra megy. Ha nincs
azonosító megadva, egy választómenü fog megjelenni.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=nehézség\fP\fB]\fP
A megadott hadjárat nehézségi foka (1\-től egészen a max\-ig). Ha nincs
megadva, akkor megjelenik a nehézségválasztó menü.
.TP
\fB\-\-campaign\-scenario\fP\fI\ küldetés_azonosító\fP
A megadott hadjáraton belüli küldetés azonosítója. Alapértelmezetten az első
küldetés.
.TP
\fB\-\-campaign\-skip\-story\fP
Skip [story] screens and dialog through the end of the \fBstart\fP event.
.TP
\fB\-\-clock\fP
Adds the option to show a clock for testing the drawing timer.
.TP
\fB\-\-config\-dir\fP\fI\ név\fP
Elavult, használd a \fB\-\-userdata\-dir\fP\-t.
.TP
\fB\-\-config\-path\fP
Elavult, használd a \fB\-\-uderdata\-path\fP\-t.
.TP
\fB\-\-core\fP\fI\ mag_azonosító\fP
overrides the loaded core with the one whose id is specified.
.TP
\fB\-\-data\-dir\fP\fI\ könyvtár\fP
a megadott könyvtárra módosítja az alapértelmezett adatkönyvtárat.
.TP
\fB\-\-data\-path\fP
kiírja az adatkönyvtár útvonalát, majd kilép.
.TP
\fB\-d, \-\-debug\fP
kibővített parancssori beállításokat tesz lehetővé a játékban (további
információkért a parancssori módról lásd a Wikit a
https://www.wesnoth.org/wiki/CommandMode címen).
.TP
\fB\-\-debug\-lua\fP
enables some Lua debugging mechanisms
.TP
\fB\-e[\fP\fIfájl\fP\fB],\ \-\-editor[\fP\fI=fájl\fP\fB]\fP
közvetlenül indítja a játékon belüli térképszerkesztőt. Ha a \fIfájl\fP változó
meg van adva, akkor egyenértékű az \fB\-l\fP \fB\-\-load\fP opcióval.
.TP
\fB\-\-fps\fP
a képernyő sarkában megjeleníti az aktuális képkockák számát
másodpercenként.
.TP
\fB\-f, \-\-fullscreen\fP
a játékot teljes képernyős módban indítja el.
.TP
\fB\-\-gunzip\fP\fI\ bemeneti_fájl.gz\fP
kitömörít egy gzip formátumú fájlt, majd .gz kiterjesztés nélkül
eltárolja. A \fIbemeneti_fájl.gz\fP ezután törlődik.
.TP
\fB\-\-gzip\fP\fI\ bemeneti_fájl\fP
gzip formátumba tömörít egy fájlt, \fIbemeneti_fájl\fP.gz\-ként eltárolja, és
törli az eredeti \fIbemeneti_fájl\fP fájlt.
.TP
\fB\-h, \-\-help\fP
megjeleníti a parancssori lehetőségek rövid leírását az alapértelmezett
kimeneten, majd kilép.
.TP
\fB\-l,\ \-\-load\fP\fI\ fájl\fP
betölti a \fIfájl\fP elmentést az alapértelmezett mentések könyvtárból. Ha az
\fB\-e\fP vagy \fB\-\-editor\fP opciók szintén meg vannak adva, akkor elindítja a
térképszerkesztőt a \fIfájl\fP mentésben található térképpel. Ha az elérési
útvonal egy könyvtárra mutat, a szerkesztő egy térképbetöltési
párbeszédablakot fog nyitni.
.TP
\fB\-L,\ \-\-language\fP\fI\ nyelv\fP
a \fInyelv\fP (szimbólum) nyelvet használja ebben a munkamenetben. Például:
\fB\-\-language ang_GB@latin\fP
.TP
\fB\-\-log\-\fP\fIszint\fP\fB=\fP\fItartomány1\fP\fB,\fP\fItartomány2\fP\fB,\fP\fI...\fP
beállítja a naplózási tartományok szintjét. Az \fBall\fP minden naplózási
tartományra illeszkedik. Beállítható szintek: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP,\ \fBnone\fP. A legtöbb naplózási tartomány a \fBwarning\fP
szintet használja alapértelmezettként, de a \fBdeprecation\fP alapértelmezése a
\fBnone\fP, kivéve ha a \fB\-d\fP opció is meg van adva.
.TP
\fB\-\-log\-precise\fP
nagyobb pontossággal mutatja az időbélyegeket a naplófájlban.
.TP
\fB\-\-log\-strict\fP
a naplózó szigorúsági szintjét állítja be. Bármely, a megadott vagy annál
súlyosabb fokozatú naplóüzenet a unit teszt hibáját fogja okozni,
függetlenül a győzelemtől. Csak az \fB\-u\fP opcióval együtt értelmes.
.TP
\fB\-\-logdomains[\fP\fI=szűrő\fP\fB]\fP
kilistázza a létező naplózási tartományokat (a \fIszűrő\fP\-nek megfelelően, ha
az meg van adva) és kilép
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
a másodpercenkénti képkockák legmagasabb értéke, ennek értéke \fB1\fP és
\fB1000\fP között kell legyen, alapértelmezetten a monitor frissítési
frekvenciája.
.TP
\fB\-m, \-\-multiplayer\fP
a játékot többjátékos üzemmódban indítja el. A \fB\-\-multiplayer\fP kapcsolóval
használható egyéb opciókat bővebben lásd alább.
.TP
\fB\-\-mp\-test\fP
többjátékos tesztküldetések betöltése.
.TP
\fB\-\-new\-widgets\fP
there is a new WIP widget toolkit, this option enables it. This is very
experimental, don't fill bug reports since most are known. Parts of the
library are deemed stable and will work without this switch.
.TP
\fB\-\-nodelay\fP
a játékot minden késleltetés nélkül indítja el grafikai teljesítménymérés
céljából. Ez automatikusan bekapcsolódik a \fB\-\-nogui\fP opció használatakor
is.
.TP
\fB\-\-noaddons\fP
letiltja a felhasználói kiegészítők betöltését.
.TP
\fB\-\-nocache\fP
letiltja a játék gyorsítótárát.
.TP
\fB\-\-nogui\fP
grafikus felület nélkül indítja a játékot. Csak a \fB\-\-multiplayer\fP,
\fB\-\-screenshot\fP vagy \fB\-\-plugin\fP opciókkal együtt működik.
.TP
\fB\-\-nomusic\fP
a játékot zene nélkül indítja el.
.TP
\fB\-\-noreplaycheck\fP
ne próbálja meg ellenőrizni a unit teszt visszajátszását. Csak az \fB\-u\fP
opcióval együtt értelmes.
.TP
\fB\-\-nosound\fP
a játékot hangok nélkül indítja el.
.TP
\fB\-\-password\fP\fI\ jelszó\fP
a \fIjelszó\fP használata szerverhez csatlakozásnál, más beállítások figyelmen
kívül hagyásával.Nem biztonságos.
.TP
\fB\-\-plugin\fP\fI\ script\fP
(experimental) load a \fIscript\fP which defines a Wesnoth plugin. Similar to
\fB\-\-script\fP, but Lua file should return a function which will be run as a
coroutine and periodically woken up with updates.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ forrás\-fájl/könyvtár\fP\fB\ \fP\fIcél\-könyvtár\fP
előfeldolgozza a megadott fájlt vagy könyvtárat. Minden fájlhoz egy egyszerű
\&.cfg fájl és egy előfeldolgozott .cfg fájl lesz a cél könyvtárba írva. Ha
könyvtár lett megadva, akkor rekurzívan lesz feldolgozva az ismert
előfeldolgozó szabályok szerint. A beépített makrók a „data/core/macros”
könyvtárból a megadottak előtt kerülnek feldolgozásra. Például: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/eredmény.\fP Az előfeldolgozó részleteiről
a https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor címen
található információ.
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINÍCIÓ1\fP\fB,\fP\fIDEFINÍCIÓ2\fP\fB,\fP\fI...\fP
a \fB\-\-preprocess\fP parancs által használandó definíciók vesszővel
elválasztott listája. Ha a \fBSKIP_CORE\fP szerepel a definíciók közt, akkor a
„data/core” könyvtár nem lesz előfeldolgozva.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ forrás\-fájl\fP
kizárólag a \fB\-\-preprocess\fP parancs használja. Egy fájlt ad meg, ami az
előfeldolgozás előtt beolvasott \fB[preproc_define]\fP szabályokat tartalmaz.
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=cél\-fájl\fP\fB]\fP
kizárólag a \fB\-\-preprocess\fP parancs használja. Kilistázza a célfájlban lévő
összes feldolgozott makrót. Ha a célfájl nincs megadva, akkor a preprocess
parancsban megadott célkönyvtárban lévő „_MACROS_.cfg” fájl lesz az
alapértelmezett. A kimeneti fájl használható a \fB\-\-preprocess\-input\-macros\fP
paranccsal. Ezt a kapcsolót a \fB\-\-preprocess\fP parancs előtt kell kiadni.
.TP
\fB\-\-proxy\fP
lehetővé teszi proxy használatát a hálózati kapcsolatokhoz.
.TP
\fB\-\-proxy\-address\fP\fI\ cím\fP
a proxy \fIcím\fP beállítása.
.TP
\fB\-\-proxy\-port\fP\fI\ port\fP
a proxy \fIport\fP megadása.
.TP
\fB\-\-proxy\-user\fP\fI\ username\fP
specifies \fIusername\fP to log in to the proxy.
.TP
\fB\-\-proxy\-password\fP\fI\ jelszó\fP
specifies \fIpassword\fP to log in to the proxy.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
beállítja a képernyő felbontását. Példa: \fB\-r\fP \fB800x600\fP.
.TP
\fB\-\-render\-image\fP\fI\ kép\fP\fB\ \fP\fIkimenet\fP
egy érvényes wesnoth „kép útvonal sztring”\-et vár kép útvonal függvényekkel
és kiír egy .png fájlt. A kép útvonal függvények dokumentációja a
https://wiki.wesnoth.org/ImagePathFunctionWML oldalon található.
.TP
\fB\-R,\ \-\-report\fP
inicializálja a játék könyvtárakat, kiír a hibabejelentésekhez használható
fordítási információkat, majd kilép.
.TP
\fB\-\-rng\-seed\fP\fI\ érték\fP
az \fIérték\fP számot használja a véletlen generátor kezdőértékéül. Például:
\fB\-\-rng\-seed\fP \fB0\fP.
.TP
\fB\-\-screenshot\fP\fI\ térkép\fP\fB\ \fP\fIkimenet\fP
képernyőkép mentése a megadott \fItérkép\fP\-ről \fIkimenet\fP\-be, a képernyő
inicializálása nélkül.
.TP
\fB\-\-script\fP\fI\ file\fP
(experimental) \fIfile\fP containing a Lua script to control the client.
.TP
\fB\-s[\fP\fIkiszolgáló\fP\fB],\ \-\-server[\fP\fI=kiszolgáló\fP\fB]\fP
csatlakozik a megadott kiszolgálóhoz, ha létezik ilyen, ellenkező esetben a
beállításokban elsőként megadott kiszolgálóhoz csatlakozik. Például:
\fB\-\-server\fP \fBserver.wesnoth.org\fP.
.TP
\fB\-\-showgui\fP
grafikus felülettel futtatja a játékot, minden implicit \fB\-\-nogui\fP opció
hatását felülírva.
.TP
\fB\-\-strict\-validation\fP
az érvényességi hibákat végzetes hibaként kezeli.
.TP
\fB\-t[\fP\fIküldetés_azonosító\fP\fB],\ \-\-test[\fP\fI=küldetés_azonosító\fP\fB]\fP
egy kis teszt küldetést futtat. A küldetést egy \fB[teszt]\fP WML címkével kell
definiálni. Az alapértelmezés a \fBtest\fP. A \fB[micro_ai]\fP funkció bemutatása
a \fBmicro_ai_test\fP\-tel indítható. Magába foglalja a \fB\-\-nogui\fP opciót.
.TP
\fB\-\-translations\-over\fP\fI\ százalék\fP
\fIszázalék\fP megadja, hogy egy fordításnak legalább hány százalékban kell
teljesnek lennie a játékbeli nyelvválasztó képernyőn való megjelenéshez. Az
érvényes értékek 0\-tól 100\-ig terjednek.
.TP
\fB\-u,\ \-\-unit\fP\fI\ küldetés\-azonosító\fP
futtatja a megadott teszt küldetést unit tesztként. Magába foglalja a
\fB\-\-nogui\fP opciót.
.TP
\fB\-\-unsafe\-scripts\fP
makes the \fBpackage\fP package available to lua scripts, so that they can load
arbitrary packages. Do not do this with untrusted scripts! This action gives
lua the same permissions as the wesnoth executable.
.TP
\fB\-\-userconfig\-dir\fP\fI\ név\fP
a felhasználói beállítások könyvtárát \fInév\fP\-re állítja a $HOME könyvtárban
vagy Windows alatt a "Dokumentumok\eMy Games" könyvtárban. A $HOME és
"Dokumentumok\eMy Games" könyvtárakon kívüli abszolút útvonal is
megadható. Windows rendszeren a folyamat munkakönyvtárához képest relatív
könyvtár is megadható ".\e" vagy "..\e" kezdetű útvonal használatával. X11
alatt az alapértelmezés az $XDG_CONFIG_HOME vagy a $HOME/.config/wesnoth,
más rendszereken a felhasználó adatkönyvtára.
.TP
\fB\-\-userconfig\-path\fP
kiírja a játék felhasználói beállításait tartalmazó könyvtár nevét, majd
kilép.
.TP
\fB\-\-userdata\-dir\fP\fI\ név\fP
a felhasználói adatok könyvtárát \fInév\fP\-re állítja a $HOME könyvtárban vagy
Windows alatt a "Dokumentumok\eMy Games" könyvtárban. A $HOME és
"Dokumentumok\eMy Games" könyvtárakon kívüli abszolút útvonal is
megadható. Windows rendszeren a folyamat munkakönyvtárához képest relatív
könyvtár is megadható ".\e" vagy "..\e" kezdetű útvonal használatával.
.TP
\fB\-\-userdata\-path\fP
kiírja a játék felhasználói adatait tartalmazó könyvtár nevét, majd kilép.
.TP
\fB\-\-username\fP\fI\ username\fP
uses \fIusername\fP when connecting to a server, ignoring other preferences.
.TP
\fB\-\-validcache\fP
feltételezi, hogy a gyorsítótár érvényes. (veszélyes)
.TP
\fB\-v, \-\-version\fP
kiírja a játék verziószámát, majd kilép.
.TP
\fB\-w, \-\-windowed\fP
a játékot ablakos módban indítja el.
.TP
\fB\-\-with\-replay\fP
visszajátssza a \fB\-\-load\fP kapcsolóval betöltött játszmát.
.
.SH "Opciók \-\-multiplayer módban"
.
A csapatokra vonatkozó többjátékos opciókat a következőképpen jelöljük:
\fIszám\fP, ahol a \fIszám\fP helyére a csapat számát kell beírni. Ez általában 1
vagy 2, de függ a kiválasztott pályán lévő játékosok maximális számától.
.TP
\fB\-\-ai_config\fP\fI\ szám\fP\fB:\fP\fIérték\fP
kiválaszt egy konfigurációs fájlt a számmal jelölt fél mesterséges
intelligenciájának.
.TP
\fB\-\-algorithm\fP\fI\ szám\fP\fB:\fP\fIérték\fP
kiválaszt egy nem\-standard algoritmust, amelyet az oldalt vezérlő MI fog
használni. Az algoritmust egy \fB[mi]\fP tag adja meg, amely lehet egy a
beépítettek közül (a „data/ai/ais” vagy „data/ai/dev” könyvtárból) vagy egy
kiegészítő által definiált. Használható értékek például: \fBidle_ai\fP és
\fBexperimental_ai\fP.
.TP
\fB\-\-controller\fP\fI\ szám\fP\fB:\fP\fIérték\fP
megadja az adott csapat irányítóját. Lehetséges értékek: \fBhuman\fP (ember),
\fBai\fP (mesterséges intelligencia) és \fBnull\fP.
.TP
\fB\-\-era\fP\fI\ érték\fP
ezzel az opcióval kiválaszthatod, hogy melyik korszakban szeretnél játszani
a \fBDefault\fP (alapértelmezett) korszak helyett. A korszakot egy azonosítóval
adhatod meg. A korszakok leírásai a \fBdata/multiplayer/eras.cfg\fP fájlban
találhatóak.
.TP
\fB\-\-exit\-at\-end\fP
a mérkőzés után azonnal kilép, nem jelenít meg semmilyen győzelmet vagy
vereséget jelző üzenetet, ami a felhasználótól a küldetés vége gomb
megnyomását kívánná meg. Ez szkriptelt teljesítménymérés esetén lehet
hasznos.
.TP
\fB\-\-ignore\-map\-settings\fP
az alapértelmezett térképbeállításokat használja a térkép saját beállításai
helyett.
.TP
\fB\-\-label\fP\fI\ label\fP
sets the \fIlabel\fP for AIs.
.TP
\fB\-\-multiplayer\-repeat\fP\fI\ érték\fP
\fIérték\fP alkalommal megismétel egy többjátékos meccset. Legjobb a \fB\-\-nogui\fP
opcióval együtt használni, szkriptelhető teljesítményméréshez.
.TP
\fB\-\-parm\fP\fI\ szám\fP\fB:\fP\fInév\fP\fB:\fP\fIérték\fP
további paramétereket ad meg az adott csapatnak. Ez a paraméter függ a
\fB\-\-controller\fP és a \fB\-\-algorithm\fP kapcsolóknak megadott értékektől. Ezt
általában csak a saját mesterséges intelligenciát fejlesztők használják (még
nem készült hozzá teljes dokumentáció).
.TP
\fB\-\-scenario\fP\fI\ érték\fP
kiválaszt egy többjátékos pályát. Az alapértelmezett pálya azonosítója a
\fBmultiplayer_The_Freelands\fP (Szabad földek).
.TP
\fB\-\-side\fP\fI\ szám\fP\fB:\fP\fIérték\fP
választani lehet az aktuálisan beállított korszak fajai közül az adott
csapatnak. A fajokat egy azonosító jelöli. A fajok leírásai a
data/multiplayer.cfg fájlban találhatóak.
.TP
\fB\-\-turns\fP\fI\ érték\fP
megadja az adott játszma köreinek maximális számát. Alapértelmezetten nincs
kör korlát.
.
.SH "BEFEJEZÉSI ÁLLAPOT"
.
A szabályos kilépési kód értéke 0. Ha a kilépési kód 1, az arra utal, hogy
valamely összetevőt (SDL, videó, betűtípusok, stb.) nem sikerült
elindítani. Ha a kilépési kód 2, akkor a parancssori opciókkal van gond.
.br
When running unit tests (with\fB\ \-u\fP), the exit status is different. An exit
status of 0 indicates that the test passed, and 1 indicates that the test
failed. An exit status of 3 indicates that the test passed, but produced an
invalid replay file. An exit status of 4 indicates that the test passed, but
the replay produced errors. These latter two are only returned if
\fB\-\-noreplaycheck\fP is not passed.
.
.SH SZERZŐ
.
Írta: David White <davidnwhite@verizon.net>.
.br
Szerkesztették: Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
<ott@gaon.net> és Soliton <soliton.de@gmail.com>.
Magyarra fordították: Gilluin <gilluin@citromail.hu>, Széll Tamás
<tomi@digiflex.hu>, Pintér Csaba, Kádár\-Németh Krisztián
<krisztian.kad@gmail.com> és Udvari Gábor
<gabor.udvari@gmail.com>.
.br
Ennek a dokumentumnak az eredetijét Cyril Bouthors
<cyril@bouthors.org> írta.
.br
Látogasd meg a hivatalos honlapot: https://www.wesnoth.org/ illetve a magyar
közösségi portált: http://wesnoth.fsf.hu/
.
.SH "SZERZŐI JOGOK"
.
A szerzői jogok \(co 2003\-2018 David White\-ot
<davidnwhite@verizon.net> illetik meg
.br
Ez egy szabad szoftver; terjeszthető illetve módosítható a GNU Általános
Közreadási Feltételek dokumentumában \- 2. vagy későbbi verzió \- leírtak
szerint , melyet a Szabad Szoftver Alapítvány ad ki. Ez a program abban a
reményben kerül közreadásra, hogy hasznos lesz, de minden egyéb GARANCIA
NÉLKÜL, az eladhatóságra, vagy valamely célra való alkalmazhatóságra való
származtatott garanciát is beleértve.
.
.SH "LÁSD MÉG"
.
\fBwesnothd\fP(6)

View file

@ -33,9 +33,9 @@ wesnothd \- Harc \fBWesnoth\fPért többjátékos hálózati démon
.
.SH LEÍRÁS
.
Manages Battle for Wesnoth multiplayer games. See
https://www.wesnoth.org/wiki/ServerAdministration on what commands the
server accepts via the wesnoth client (/query ...) or the fifo.
A Harc Wesnothért többjátékos mérkőzéseit kezeli. A klienstől (/query ...)
vagy a fifoból érkező elfogadott parancsokról itt tájékozódhatsz:
https://www.wesnoth.org/wiki/ServerAdministration .
.
.SH BEÁLLÍTÁSOK
.
@ -116,9 +116,10 @@ részletekért. Alapértelmezett értékek (ha más nincsen megadva): \fB*admin*
*admln*,*server*,ai,ai?,computer,human,network,player\fP.
.TP
\fBfifo_path\fP
The path to the fifo you can echo server commands into (same as /query
\&... from wesnoth). If not specified defaults to the compile\-time path
(default: \fB/var/run/wesnothd/socket\fP).
A fifo elérési útvonala, amibe szerver parancsokat írathatsz ki (ugyanaz
mint /query ... a wesnothban). Ha nincs meghatározva, alapértelmezettként a
fordításnál meghatározott értékkel egyezik meg
(\fB/var/run/wesnothd/socket\fP).
.TP
\fBmax_messages\fP
A megadott időtartam (\fBmessages_time_period\fP) alatt küldhető üzenetek
@ -309,11 +310,13 @@ Magyarra fordították: Gilluin <gilluin@citromail.hu>, Széll Tamás
<krisztian.kad@gmail.com> és Udvari Gábor
<gabor.udvari@gmail.com>.
.br
Visit the official homepage: https://www.wesnoth.org/
Látogasd meg a hivatalos honlapot: https://www.wesnoth.org/ illetve a magyar
közösségi portált: http://wesnoth.fsf.hu/
.
.SH "SZERZŐI JOGOK"
.
Copyright \(co 2003\-2018 David White <davidnwhite@verizon.net>
A szerzői jogok \(co 2003\-2018 David White\-ot
<davidnwhite@verizon.net> illetik meg
.br
Ez egy szabad szoftver; terjeszthető illetve módosítható a GNU Általános
Közreadási Feltételek dokumentumában \- 2. vagy későbbi verzió \- leírtak

File diff suppressed because one or more lines are too long

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orke"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Орки"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2020-05-15 20:20+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
@ -64,8 +64,8 @@ msgstr "Použít Hlídkovou UI místo patrol.lua."
msgid "The Elves Besieged"
msgstr "Elfové v Obležení"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -75,8 +75,8 @@ msgstr "Konrád"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Odbojní"
@ -90,39 +90,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Skřeti"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -131,12 +131,12 @@ msgstr ""
"budeme dělat?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Je jich tu opravdu mnoho. Příliš mnoho pro boj. Musíme prchnout!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
@ -175,17 +175,17 @@ msgstr ""
"Micro_AIs."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Přesuň Konráda sem"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Dobrá tedy, dostali jsme se až sem, ale co teď? Kam půjdeme dál?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -194,37 +194,37 @@ msgstr ""
"Ale pro účely tohoto demotažení prohlásíme tento stav za vyhovující."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Já... já nemyslím, že to dokážu."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Princi... nesmíš přestat bojovat! Néééé!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Je konec. Jsem zničen..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Já... pochybil jsem ve své úloze ochránit prince! Jsem zničen."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Neumírej, Delfadore! Prosím, zůstaň!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ach!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Ó, ne! Trvalo nám to příliš dlouho. Přivolali si posily..."
@ -405,7 +405,7 @@ msgstr "Štěňata"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -557,10 +557,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Dobře chlapi. Tyhle skřety musíme zastavit."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Oni tam! My je dostat!"
@ -1076,114 +1076,114 @@ msgid "Gryphons"
msgstr "Gryfoni"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Další zly skřet"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Strážce 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Strážce 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Zbabělec 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Zbabělec 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Zbabělec 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Zbabělec 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Strážce brány"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Domovník"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1192,13 +1192,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1214,13 +1214,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1239,13 +1239,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1265,13 +1265,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Zbabělec"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1291,13 +1291,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1310,12 +1310,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Krááhhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1331,34 +1331,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Přesuň Kraa na ukazatel"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Smrt Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-08-04 23:56+0200\n"
"Last-Translator: daMark <daMark@arcor.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -58,8 +58,8 @@ msgstr "Benutzt die »Patrols« Mikro-KI anstatt patrol.lua."
msgid "The Elves Besieged"
msgstr "Die Belagerung der Elfen"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebellen"
@ -84,52 +84,52 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orks"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Meister Delfador! Von überall her kommen Orks. Was sollen wir tun?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Es sind zu viele, um sie zu bekämpfen. Viel zu viele. Wir müssen fliehen!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -156,18 +156,18 @@ msgstr ""
"wesnoth.org/Micro_AIs"
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Bewege Konrad hierher"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
"Bis hierher haben wir es geschafft. Aber wo gehen wir als nächstes hin?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -177,39 +177,39 @@ msgstr ""
"zu Ende gehen."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "I… Ich glaube nicht, dass ich weitermachen kann."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prinz… Ihr müsst weiterkämpfen! NEIN!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Es ist vorbei, ich bin des Todes…"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Ich… bin in meiner Pflicht, den Prinzen zu beschützen… gescheitert. Ich habe "
"verloren."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Sterbt nicht, Delfador! Bitte, Ihr müsst am Leben bleiben!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Argh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -402,7 +402,7 @@ msgstr "Welpen"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -559,10 +559,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Also los Kumpels. Diese Orks müssen aufgehalten werden."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Die dort! Wir erwischen sie!"
@ -1124,116 +1124,116 @@ msgid "Gryphons"
msgstr "Greifen"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Übler Ork"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Wächter 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Wächter 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Feigling 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Feigling 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Feigling 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Feigling 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
"Bewegt die Greifen hierher um die Reaktionen unterschiedlicher Feiglinge zu "
"sehen"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Ortstreuer Wächter 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Ortstreuer Wächter 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Hartnäckiger Wächter 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Hartnäckiger Wächter 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Stationierter Wächter 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Stationierter Wächter 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Torwache"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Stadtwache"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Wasserwächter"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Bewachter Ort"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Station 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Station 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Standard WML Wächter"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1246,13 +1246,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Ortstreuer Wächter"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1282,13 +1282,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Hartnäckiger Wächter"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1325,13 +1325,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Stationierter Wächter"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1368,13 +1368,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Feigling"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1410,13 +1410,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Gebietsschützer"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1441,12 +1441,12 @@ msgstr ""
"sein normales Gebiet."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1475,29 +1475,29 @@ msgstr ""
"wiki.wesnoth.org/Micro_AIs"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Bewegt die Greifen hin und her um zu erforschen wie die Wächter reagieren"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Besiegt alle feindliche Einheiten"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Führt Kraa zum Wegweiser"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Kraa fällt in der Schlacht"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1505,7 +1505,7 @@ msgstr ""
"Wächtertyp zu bekommen."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "ορκ"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-03-12 10:59+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: \n"
@ -58,8 +58,8 @@ msgstr "Use the Patrols Micro AI instead of patrol.lua."
msgid "The Elves Besieged"
msgstr "The Elves Besieged"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebels"
@ -84,39 +84,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -125,12 +125,12 @@ msgstr ""
"we do?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "There are too many to fight, far too many. We must escape!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -155,17 +155,17 @@ msgstr ""
"https://wiki.wesnoth.org/Micro_AIs for more information."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Move Konrad here"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Very well, we have made it this far! But where do we go next?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -174,37 +174,37 @@ msgstr ""
"Alduin. But for this demo campaign, we'll call it good here."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "I... I dont think I can make it any more."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prince... you must keep fighting! Nooooooo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "It is over. I am doomed..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "I have... have failed in my duty to protect the prince! I am defeated."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Dont die, Delfador! Please, you have to stay alive!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ugh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -390,7 +390,7 @@ msgstr "Whelps"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -540,10 +540,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "All right, chaps. Those orcs need to be stopped."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "They there! We them get!"
@ -1084,114 +1084,114 @@ msgid "Gryphons"
msgstr "Gryphons"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Another Bad Orc"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Guardian 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Guardian 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Coward 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Coward 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Coward 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Coward 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Move gryphons here to see different coward reactions"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Return Guardian 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Return Guardian 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Home Guard 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Home Guard 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Stationed Guardian 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Stationed Guardian 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Gate Keeper"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Home Keeper"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Water Guardian"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Guarded Location"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Station 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Station 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Standard WML Guardian"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1203,13 +1203,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Return Guardian"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1235,13 +1235,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Home Guard"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1273,13 +1273,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Stationed Guardian"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1313,13 +1313,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Coward"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1353,13 +1353,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Zone Guardian"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1380,12 +1380,12 @@ msgstr ""
"no more enemies, it goes back to patrol in its basic zone."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1412,35 +1412,35 @@ msgstr ""
"span> at https://wiki.wesnoth.org/Micro_AIs for more information."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Move the Gryphons around to explore how the guardians react"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Defeat all enemy units"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Move Kraa to the signpost"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Death of Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
"Check the right-click menu options for information on each guardian type"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-03-21 14:10+0100\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
@ -62,8 +62,8 @@ msgstr "Use la Micro IA Patrols en vez de patrol.lua."
msgid "The Elves Besieged"
msgstr "Los elfos asediados"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -73,8 +73,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebeldes"
@ -88,39 +88,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcos"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -129,12 +129,12 @@ msgstr ""
"podemos hacer?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Son demasiados para hacerles frente. ¡Debemos huir!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -160,17 +160,17 @@ msgstr ""
"wesnoth.org/Micro_AIs para más información sobre el tema."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Mueva a Konrad aquí"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "¡Muy bien, lo hemos conseguido! ¿Pero, a continuación, a donde vamos?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -180,37 +180,37 @@ msgstr ""
"tenido suficiente."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Yo... no creo que pueda volverlo a hacer."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "¡Príncipe... debéis continuar luchando! ¡Nooooooo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Se terminó, estoy acabado..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "¡He... he fallado en mi deber de proteger al príncipe! Estoy acabado."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "¡No os muráis, Delfador! ¡Por favor, tenéis que vivir!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "¡Ay!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "¡Oh no! Se nos ha acabado el tiempo, han traído refuerzos..."
@ -402,7 +402,7 @@ msgstr "Crías"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -558,10 +558,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Vale, compadres. Hay que pararles los pies a esos orcos."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "¡Allí están! ¡Los tenemos!"
@ -1108,114 +1108,114 @@ msgid "Gryphons"
msgstr "Grifos"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Otro Orco Malo"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Guardia 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Guardia 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Cobarde 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Cobarde 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Cobarde 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Cobarde 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Mueva aquí a los grifos para ver diferentes reacciones cobardes"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Guardia que vuelve 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Guardia que vuelve 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Guardia de inicio 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Guardia de inicio 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Guardia estacionado 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Guardia estacionado 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Portero"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Custodio de inicio"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Guarda costas"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Lugar protegido"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Puesto 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Puesto 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Guardián WML estándar"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1228,13 +1228,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Guardia que vuelve"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1262,13 +1262,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Guardia de inicio"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1302,13 +1302,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Guardia estacionado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1344,13 +1344,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Cobarde"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1386,13 +1386,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Guardia de zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1414,12 +1414,12 @@ msgstr ""
"cuando no queden enemigos, volverá a patrullar su zona guardada."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "¡Kraahhh!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1447,30 +1447,30 @@ msgstr ""
"https://wiki.wesnoth.org/Micro_AIs para más información sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Mueva a los grifos por los alrededores para comprobar como reaccionan los "
"guardias"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Elimine todas las unidades enemigas"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Mueva a Kraa hasta el poste indicador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Muerte de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1478,7 +1478,7 @@ msgstr ""
"opciones con información sobre cada tipo de guardia"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Grifos de los altiplanos, ya es hora de volver. Síganme."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Mäekollid"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orkoak"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-10-06 18:00+0200\n"
"Last-Translator: Émile Enguehard <zerbugug@gmail.com>\n"
"Language-Team: French <wesnoth@ml.free.fr>\n"
@ -59,8 +59,8 @@ msgstr "Utiliser l'IA Patrols Micro à la place de patrol.lua"
msgid "The Elves Besieged"
msgstr "Les Elfes assiégés"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebelles"
@ -85,39 +85,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -126,14 +126,14 @@ msgstr ""
"faire ?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Ils sont très nombreux, bien trop nombreux pour que nous les combattions. "
"Nous devons nous enfuir !"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -159,17 +159,17 @@ msgstr ""
"plus d'informations."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Déplacer Konrad ici"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Très bien, nous sommes parvenus jusqu'ici. Mais par où continuer ?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -178,37 +178,37 @@ msgstr ""
"mais pour cette démonstration, nous allons nous arrêter là."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Je... Je n'en peux plus."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prince... Vous devez continuer la lutte ! Noooooon !"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "C'est la fin, je me meurs...."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Je... je n'ai pas su protéger le prince ! Tout est perdu."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Ne meurs pas, Delfador ! Je t'en prie, tu dois rester en vie !"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Argh !"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Oh non ! Nous avons été trop lents, voici des renforts..."
@ -378,7 +378,7 @@ msgstr "Jeunes trolls"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -531,10 +531,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Allez, les gars. Il faut arrêter ces orcs."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Là ! Nous les tuer !"
@ -1079,115 +1079,115 @@ msgid "Gryphons"
msgstr "Griffons"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Un autre méchant orc"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Gardien 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Gardien 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Froussard 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Froussard 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Froussard 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Froussard 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
"Déplacez des griffons ici pour voir les réactions des différents froussards"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Gardien 1 (retour)"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Gardien 2 (retour)"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Gardien 1 (maison)"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Gardien 2 (maison)"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Gardien 1 (en poste)"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Gardien 2 (en poste)"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Portier"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Maître de maison"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Gardien aquatique"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Position défendue"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Poste 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Poste 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Gardien WML standard"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1199,13 +1199,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Gardien retour"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1232,13 +1232,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Gardien maison"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1270,13 +1270,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Gardien en poste"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1310,13 +1310,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Froussard"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1350,13 +1350,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Gardien de zone"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1378,12 +1378,12 @@ msgstr ""
"une fois cela fait, retourne patrouiller dans la zone de base."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh !!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1411,28 +1411,28 @@ msgstr ""
"anglais) pour plus d'informations."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Déplacez les griffons et regardez comment réagissent les gardiens."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Vaincre toutes les unités ennemies"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Déplacer kraa jusqu'au panneau"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Mort de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1440,7 +1440,7 @@ msgstr ""
"de gardiens"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: GunChleoc, 2017\n"
"Language-Team: Gaelic, Scottish (https://www.transifex.com/gunchleoc/"
@ -55,8 +55,8 @@ msgstr "Cleachd meanbh-IF nan cuairteachan seach patrol.lua."
msgid "The Elves Besieged"
msgstr "Na sìthichean fo shèist"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -66,8 +66,8 @@ msgstr "Conall"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Aramaichean"
@ -81,39 +81,39 @@ msgstr "Deilfeadar"
msgid "Urug-Telfar"
msgstr "Urug-Tealfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Deamhain"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Fionnghuala"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -122,14 +122,14 @@ msgstr ""
"oirnn! Dè nì sinn a-nis?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Tha cus dhiubh ann gus dol nan aghaidh, fada cus dhiubh. Feumaidh sinn "
"teicheadh!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,18 +144,18 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Gluais Conall an-seo"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
"Ceart gu leòr, tha sinn nar seasamh fhathast! Ach càite an tèid sinn a-nis?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -165,39 +165,39 @@ msgstr ""
"seo co-dhiù."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Cha ... cha chreid mi gur urrainn dhomh dol nas fhaide."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "A' Phrionnsa ... feumaidh sibh cumail oirbh a' sabaid! Òòòòch!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Sin e. Tha am bàs a' tighinn orm ..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Dh'fhàillig ... dh'fhàillig mi mo dhleastanas a' dìon a' phrionnsa! Chaidh "
"mo ruaig."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Na siubhlaibh, a Dheilfeadair! Feumaidh sibh mairsinn beò!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ugh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Ochan ò! Tha an ùine air ruith oirnn is thàinig iad le foirlionadh ..."
@ -329,7 +329,7 @@ msgstr "Cuileanan"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -464,10 +464,10 @@ msgstr ""
"Ceart ma-thà, a chàirdean. Feumaidh sinn bacadh a chur air na deamhain ud."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Siud iadsan! Bàs dhaibh!"
@ -914,115 +914,115 @@ msgid "Gryphons"
msgstr "Iolairean-leòmhann"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Deamhan Dona Eile"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Freiceadan 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Freiceadan 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Gealtair 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Gealtair 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Gealtair 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Gealtair 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
"Barrachd iolairean-leòmhann an-seo ach am faic thu na nì na gealtairean"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Freiceadan tillidh 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Freiceadan tillidh 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Freiceadan baile 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Freiceadan baile 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Freiceadan seasaimh 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Freiceadan seasaimh 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Coimheadaiche-geata"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Coimheadaiche-baile"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Freiceadan uisge"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Ionad dìonta"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Stèisean 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Stèisean 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Freiceadan WML tùsail"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1031,13 +1031,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Freiceadan tillidh"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1053,13 +1053,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Freiceadan baile"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1078,13 +1078,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Freiceadan seasaimh"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1104,13 +1104,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Gealtair"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1130,13 +1130,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Freiceadan roinne"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1149,12 +1149,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Crààà!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1170,34 +1170,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Thoir buaidh air a h-uile aonad nàmhad"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Bàs Chrà"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2018-04-08 14:05+0100\n"
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
@ -66,8 +66,8 @@ msgstr "Usa a micro intelixencia artificial de patrulla en vez de patrol.lua."
msgid "The Elves Besieged"
msgstr "O asedio aos elfos"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -77,8 +77,8 @@ msgstr "Conrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebeldes"
@ -92,51 +92,51 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcos"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Mestre, mire, orcos! E están por todas partes. Que imos facer?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Son demasiados para enfrontarmos a eles, demasiados. Debemos fuxir."
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -164,17 +164,17 @@ msgstr ""
"(<i>en inglés</i>) para obter máis información."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Leva a Conrad aquí."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Moi ben, chegamos ata aquí. Pero onde imos agora?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -184,37 +184,37 @@ msgstr ""
"con isto basta."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Cre… Creo que non podo máis."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Príncipe… tes que continuar loitando! Non!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Acabouse, estou condenado…"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "No… Non cumprín co meu deber de protexer ao príncipe! Derrotáronme."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Non morras, Delfador! Necesítote!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Agh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Non! Chegaron os seus reforzos, é demasiado tarde…"
@ -404,7 +404,7 @@ msgstr "Cachorros"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -562,10 +562,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Meus, temos que pararlles os pés a eses ogros."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Están alí! Collámolos!"
@ -1157,114 +1157,114 @@ msgid "Gryphons"
msgstr "Grifóns"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Outro orco malo"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Garda 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Garda 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Covarde 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Covarde 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Covarde 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Covarde 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Trae aquí os grifóns para ver distintas reaccións covardes."
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Garda que regresa 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Garda que regresa 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Garda da casa 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Garda da casa 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Garda estacionado 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Garda estacionado 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Porteiro"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Amo da casa"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Garda da auga"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Lugar protexido"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Estación 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Estación 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Garda de WML estándar"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1276,13 +1276,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Garda que regresa"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1309,13 +1309,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Garda da casa"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1350,13 +1350,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Garda estacionado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1391,13 +1391,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Covarde"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1434,13 +1434,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Garda dunha zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1464,12 +1464,12 @@ msgstr ""
"base."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Craaa!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1500,35 +1500,35 @@ msgstr ""
"información."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Move os grifóns para comprobar as reaccións dos gardas."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Derrota a todas as unidades inimigas."
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Leva a Cran ao sinal."
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Morte de Cran."
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
"As opcións do menú de contexto fornecen información sobre cada tipo de garda."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2018-11-18 02:47+0100\n"
"Last-Translator: Krutki Tamás <krtamas-wesnoth@0x64.org>\n"
"Language-Team: Hungarian <>\n"
@ -61,8 +61,8 @@ msgstr "A Járőr Mikro MI használata a patrol.lua helyett."
msgid "The Elves Besieged"
msgstr "Tünde-föld ostroma"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -72,8 +72,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Lázadók"
@ -87,51 +87,51 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orkok"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Delfador mester! Nézd, orkok közelednek minden irányból! Mit tegyünk?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Túl sokan vannak a harchoz, túlságosan sokan. El kell menekülnünk!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -156,17 +156,17 @@ msgstr ""
"információért."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Lépj Konraddal ide"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Nagyon jó, eddig eljutottunk. De merre tovább?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -175,37 +175,37 @@ msgstr ""
"Alduin szigetét. De ebben a bemutató hadjáratban jó lesz nekünk itt is."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Nem... nem hiszem, hogy akár egy pillanatig is bírom tovább."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Hercegem... tovább kell harcolnod! Neeeeee!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Elvesztünk! Ez a végzetem..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Nem sikerült... nem tudtam megvédeni a herceget! Elbuktam."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Delfador, ne halj meg! Életben kell maradnod!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Áááá!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Ó, jaj! Kifutottunk az időből, az ellenség erősítést hozott..."
@ -358,7 +358,7 @@ msgstr "Suhancok"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -487,10 +487,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Oké, srácok! Azokat az orkokat meg kell állítani."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Ott vannak! Mi elkapunk őket!"
@ -949,114 +949,114 @@ msgid "Gryphons"
msgstr "Griffmadarak"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Még egy Gonosz Ork"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "1. védelmező"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "2. védelmező"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "1. gyáva"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "2. gyáva"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "3. gyáva"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "4. gyáva"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Mozgass ide griffeket, hogy lásd a gyávák különböző reakcióit"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Védett hely"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "1. állomás"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "2. állomás"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1065,13 +1065,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1087,13 +1087,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1112,13 +1112,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1138,13 +1138,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Gyáva"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1164,13 +1164,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Zóna Védelmező"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1183,12 +1183,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1204,34 +1204,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Legyőzöd az összes ellenséges egységet"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Kraa halála"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-03-11 22:41+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: \n"
@ -59,8 +59,8 @@ msgstr "Usa la Micro IA «Pattuglie» al posto di patrol.lua."
msgid "The Elves Besieged"
msgstr "Gli elfi assediati"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Ribelli"
@ -85,39 +85,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orchi"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -126,12 +126,12 @@ msgstr ""
"Cosa dobbiamo fare?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Sono troppi per poterli affrontare, più che troppi. Dobbiamo fuggire!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -157,17 +157,17 @@ msgstr ""
"allindirizzo https://wiki.wesnoth.org/Micro_AIs ."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Muovi Konrad qui"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Molto bene, fin qui ce labbiamo fatta! Ma ora dove andiamo?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -176,39 +176,39 @@ msgstr ""
"lisola di Alduin, ma per questa campagna dimostrativa, va bene così."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Io.. io non credo di poterlo più fare."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Principe... dovete continuare a combattere! Nooooooo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "È finita. Sono condannato..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Ho... ho fallito nel mio compito di proteggere il principe! Sono stato "
"sconfitto."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Delfador, non morire! Ti prego, devi rimanere vivo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ugh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -402,7 +402,7 @@ msgstr "Cuccioli"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -555,10 +555,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Va bene, ragazzi. Questi orchi devono essere fermati."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Ecco loro! Noi loro prende!"
@ -1107,114 +1107,114 @@ msgid "Gryphons"
msgstr "Grifoni"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Un altro orco cattivo"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Sentinella 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Sentinella 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Codardo 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Codardo 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Codardo 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Codardo 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Muovi qui i grifoni per vedere le diverse reazioni dei codardi"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Sentinella ritornante 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Sentinella ritornante 1"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Custode 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Custode 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Sentinella stazionaria 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Sentinella stazionaria 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Portinaio"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Custode di casa"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Custode dellacqua"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Zona Pattugliata"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Garitta 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Garitta 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Sentinella standard WML"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1227,13 +1227,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Sentinella ritornante"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1263,13 +1263,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Custode"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1303,13 +1303,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Sentinella stanziale"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1344,13 +1344,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Codardo"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1386,13 +1386,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Sentinella di zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1417,12 +1417,12 @@ msgstr ""
"tornerà al suo movimento casuale dentro la zona di pattugliamento."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1451,28 +1451,28 @@ msgstr ""
"wesnoth.org/Micro_AIs ."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Muovi i grifoni in giro per testare le reazioni delle varie sentinelle"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Sconfiggi tutte le unità nemiche"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Muovi Kraa fino al cartello"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Morte di Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1481,7 +1481,7 @@ msgstr ""
"sentinella"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2018-05-06 10:21+0000\n"
"Last-Translator: 堀 秀幸 <Hide.HORI@gmail.com>, 2018\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
@ -57,8 +57,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "包囲されたエルフ族"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -68,8 +68,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "反乱軍"
@ -83,39 +83,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "オーク"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -124,12 +124,12 @@ msgstr ""
"しょう?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "戦うには敵が多すぎる。本当に多すぎる。わしらは逃げざるを得ない!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,56 +144,56 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Konradをここに移動"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
"よし、こんなに遠くまで来る事ができました! でも、次はどこに行くのですか?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "私は……私はこれ以上何もできそうにない。"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "王子……おぬしは戦い続けなければならんのじゃ! いっ、いかーん!!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "終わりです。私の命運は尽きました……。"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"私は……私は王子を守るという義務を果たす事ができなかった! 私は敗れてしまった。"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "死なないで、Delfador お願いです、あなたには生き続けてもらわないと!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "うっ!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -326,7 +326,7 @@ msgstr "狼の子"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -452,10 +452,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -898,114 +898,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1014,13 +1014,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1036,13 +1036,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1061,13 +1061,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1087,13 +1087,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1113,13 +1113,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1132,12 +1132,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1153,34 +1153,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2013-06-23 01:15-0000\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -67,8 +67,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "Obsessi Dryadales"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -78,8 +78,8 @@ msgstr "Conradus"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebelles"
@ -93,51 +93,51 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orci"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Gnafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga Gnafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdradis"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantala"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Delfador domine! Ecce, orces undique adveniunt! Quid faciemus?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Nimis multi pro pugnanti, valde nimis sunt. Debemus effugere!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -152,54 +152,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Conradum huc movere"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Fiat, adhuc ivimus! Sed quo deinde eamus?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Non... non puto me iam superesse."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Regule... opus est certamine pergere! Hauuuuu!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Finit. ruor..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Defui... defui officio praesidii reguli! Victus sum."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Noli mori, Delfador! Amabo, necesse est vivere!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Heu!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Vae nobis! Tempus exit et cum copiis novis rediti sunt..."
@ -331,7 +331,7 @@ msgstr "Catuli"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -457,10 +457,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -905,115 +905,115 @@ msgid "Gryphons"
msgstr "Grypes"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Alius Orx Malus"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Primus Custos"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Secundus Custos"
# ignavus is now a substantive, hahaha.
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Primus Ignavus"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Secundus Ignavus"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Tertius Ignavus"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Quartus Ignavus"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Custos Rediturus I"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Custos Rediturus II"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Custos Domus I"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Custos Domus II"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Custos Locatus I"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Custos Locatus II"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Custos Portae"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Vigil Domus"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Custos Aquae"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Locus Custoditus"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Prima Statio"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Secunda Statio"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Custos VML Solitus"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1022,13 +1022,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Custos Rediturus"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1044,13 +1044,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Custos Domus"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1069,13 +1069,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Custos Locatus"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1095,13 +1095,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Ignavus"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1121,13 +1121,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Custos Loci"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1140,12 +1140,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1161,34 +1161,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Omnes hoses vincere"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Kram ad signum movere"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Mors Krae"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-02-10 22:33+0000\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
@ -56,8 +56,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "Apsupti elfai"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -67,8 +67,8 @@ msgstr "Konradas"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Sukilėliai"
@ -82,39 +82,39 @@ msgstr "Delfadoras"
msgid "Urug-Telfar"
msgstr "Urug-Telfaras"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orkai"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tanas"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafas"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdradas"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Čantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -122,12 +122,12 @@ msgstr ""
"Mokytojau Delfadorai, pažvelkite! Iš visų pusių artinasi orkai! Ką daryt?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Jų per daug, kad stotume kautis, labai per daug. Privalome sprukti!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -142,54 +142,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Nuveskite Konradą čia"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Labai gerai, mes toli nukeliavome! Bet kur dabar eisime?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prince... privalai toliau kovoti! Neeeeeee!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Viskas baigta. Aš pasmerktas..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Nemirk, Delfadorai! Prašau, privalai likti gyvas!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Uch!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "O ne! Mums pritrūko laiko, jie atvyko su pastiprinimais..."
@ -321,7 +321,7 @@ msgstr "Jaunikliai"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -447,10 +447,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Na ką, vyrukai. Tie orkai turi būti sustabdyti."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -893,114 +893,114 @@ msgid "Gryphons"
msgstr "Grifai"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Kitas blogas orkas"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Sergėtojas 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Sergėtojas 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Bailys 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Bailys 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Bailys 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Bailys 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Čia atveskite grifus, kad pamatytumėte įvairių bailių reakcijas"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Grįžtantis sergėtojas 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Grįžtantis sergėtojas 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Namų sargybinis 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Namų sargybinis 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Vartų sargas"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Namų sargas"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Vandens sargas"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Saugoma vietovė"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Standartinis WML sergėtojas"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1009,13 +1009,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Grįžtantis sergėtojas"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1031,13 +1031,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Namų sargybinis"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1056,13 +1056,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1082,13 +1082,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Bailys"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1108,13 +1108,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Zonos sergėtojas"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1127,12 +1127,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraaaa!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1148,34 +1148,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Nugalėkite visus priešo karius"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Nuveskite Kraa iki kelrodžio"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Kraa mirtis"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orker"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-04-16 08:08+0200\n"
"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
"Language-Team: \n"
@ -55,8 +55,8 @@ msgstr "Gebruik Patrouillerende Micro AI in plaats van patrol.lua."
msgid "The Elves Besieged"
msgstr "De Elven Belegerd"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -66,8 +66,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebellen"
@ -81,39 +81,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urus-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orks"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -121,14 +121,14 @@ msgstr ""
"Meester Delfador! Kijk, die Orks komen van alle kanten! Wat moeten we doen?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Er zijn er te veel om het gevecht aan te gaan, veel te veel. We moeten "
"ontsnappen!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -154,17 +154,17 @@ msgstr ""
"Micro_AIs voor meer informatie."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Verplaats Konrad hierheen"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Heel goed, we zijn tot hier gekomen! Maar waar gaan we nu heen?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -174,39 +174,39 @@ msgstr ""
"het hierbij laten."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Ik... Ik denk niet dat ik het nog kan halen."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prins... je moet blijven vechten! Neeeeeeee!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Het is over, ik ben gedoemd..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Ik heb... heb gefaald in mijn plicht om de prins te beschermen. Ik ben "
"verslagen."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Ga niet dood, Delfador! Alsjeblieft, je moet blijven leven!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ugh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Oh nee! We hebben geen tijd meer, de versterkingen zijn gekomen..."
@ -395,7 +395,7 @@ msgstr "Welpen"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -547,10 +547,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Oké, jongens. Deze Orks moeten gestopt worden."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Daar zijn ze! Wij hun pakken!"
@ -1103,116 +1103,116 @@ msgid "Gryphons"
msgstr "Griffioenen"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Andere Slechte Ork"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Bewaker 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Bewaker 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Lafaard 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Lafaard 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Lafaard 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Lafaard 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
"Verplaats Griffioenen naar hier om verschillende reacties te zien van de "
"lafaards"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Teruggekeerde Bewaker 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Teruggekeerde Bewaker 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Huis Bewaker 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Huis Bewaker 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Gestationeerde Bewaker 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Gestationeerde Bewaker 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Poortwachter"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Huisbeschermer"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Water Bewaker"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Bewaakte Locatie"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Station 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Station 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Standaard WML Bewaker"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1225,13 +1225,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Teruggekeerde Bewaker"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1258,13 +1258,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Huiswacht"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1296,13 +1296,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Gestationeerde Bewaker"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1337,13 +1337,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Lafaard"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1379,13 +1379,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Gebied Bewaker"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1409,12 +1409,12 @@ msgstr ""
"basiszone."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1442,28 +1442,28 @@ msgstr ""
"org/Micro_AIs voor meer informatie."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Verplaats de Griffioenen om te zien hoe de bewakers reageren"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Versla alle vijandelijke eenheden"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Verplaats Kraa naar de wegwijzer"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Dood van Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1471,7 +1471,7 @@ msgstr ""
"beschermerstypen"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orki"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-ai)\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-01-22 12:28+0000\n"
"Last-Translator: trewe <sjrs456@yandex.com>\n"
"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
@ -68,8 +68,8 @@ msgid "The Elves Besieged"
msgstr "Elfos Cercados"
#
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -80,8 +80,8 @@ msgstr "Conrado"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebeldes"
@ -98,44 +98,44 @@ msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -145,13 +145,13 @@ msgstr ""
#
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Existem demasiados orcs para lutar, em número excessivo. Nós temos de fugir!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
#, fuzzy
#| msgid ""
#| "This is a reenactment of scenario The Elves Besieged of the mainline "
@ -190,20 +190,20 @@ msgstr ""
#
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Mova Conrado para aqui"
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
"Muito bem, nós conseguimos chegar até aqui! Mas para onde vamos a seguir?"
#
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -214,44 +214,44 @@ msgstr ""
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Eu... eu não penso que consigo continuar mais..."
#
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Príncipe... tem de continuar a lutar! Nãooooo!"
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Acabou, Eu estou condenado..."
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Eu... Eu falhei na minha tarefa para proteger o príncipe! Eu fui derrotado."
#
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Não morras, Delfador! Por favor, tens de te manter vivo!"
#
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Uf!"
#
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Oh, não! Nós não temos mais tempo, eles chegaram com reforços ..."
@ -454,7 +454,7 @@ msgstr "Crias"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -629,10 +629,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Muito bem, camaradas. Precisamos de parar aqueles orcs."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Ali estão eles! Apanhamos-os!"
@ -1249,129 +1249,129 @@ msgstr "Grifos"
#
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Outro orc malvado"
#
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Guardião 1"
#
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Guardião 2"
#
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Covarde 1"
#
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Covarde 2"
#
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Covarde 3"
#
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Covarde 4"
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Mova os grifos para aqui para ver as diferentes reações dos cobardes"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Voltar Guardião 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Voltar Guardião 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Guarda da Casa 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Guarda da Casa 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Guardião Posicionado 2"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Guardião Posicionado 2"
#
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Guarda do Portão"
#
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Guarda Hospedado"
#
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Guardião Marinho"
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Localização guardada"
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Primeiro entreposto"
#
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Segundo entreposto"
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Guardião WML por defeito"
#
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1385,13 +1385,13 @@ msgstr ""
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Guardião Retornado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1408,13 +1408,13 @@ msgstr ""
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Guardião Hospedado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1434,13 +1434,13 @@ msgstr ""
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Guardião Estacionado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1461,13 +1461,13 @@ msgstr ""
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Covarde"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1488,13 +1488,13 @@ msgstr ""
#
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Guardião de Zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1508,13 +1508,13 @@ msgstr ""
#
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
#, fuzzy
#| msgid ""
#| "We need to hold that pass for as long as we can. Let's put our strongest "
@ -1553,32 +1553,32 @@ msgstr ""
#
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Mova os grifos para perceber em como os guardiões reagem"
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Derrota os líderes inimigos"
#
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Mova Kraa para o posto de sinalização"
#
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Morte de Kraa"
#
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1587,7 +1587,7 @@ msgstr ""
#
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-08-13 13:02-0300\n"
"Last-Translator: Andrei Machado <andreisp.machado@yahoo.com>\n"
"Language-Team: \n"
@ -59,8 +59,8 @@ msgstr "Usa a Patrulha Micro AI ao invés do patrol.lua."
msgid "The Elves Besieged"
msgstr "Elfos sitiados"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebeldes"
@ -85,51 +85,51 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcs"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Mestre Delador! Os orcs estão vindo de todas as partes! O que faremos?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Estão em números grandes demais para lutar-mos. Só nos resta fugir!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -154,17 +154,17 @@ msgstr ""
"(nota: página em inglês)."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Mova Konrad para cá"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Muito bem, já chegamos aqui! Qual será nosso próximo destino?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -173,37 +173,37 @@ msgstr ""
"é uma campanha demo, aqui já tá bom."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Eu...eu não consigo continuar."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Príncipe... você precisa continuar lutando! Nãooooooo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Está tudo acabado. Estou perdido..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Eu... eu falhei no meu dever de proteger o príncipe! Estou acabado."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Delfador, não morra! Por favor Delfador, não morra!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ugh!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Ah não! Eles trouxeram reforços, nós demoramos demais..."
@ -392,7 +392,7 @@ msgstr "Filhotes"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -545,10 +545,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Seguinte, camaradas. Daqui esses orcs não passam."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Lá eles! Nós eles pega!"
@ -1093,114 +1093,114 @@ msgid "Gryphons"
msgstr "Grifos"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Outro Orc Mau"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Guardião 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Guardião 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Covarde 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Covarde 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Covarde 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Covarde 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Mova grifos para cá para ver diferentes reações covardes"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Voltar Guardião 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Voltar Guardião 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Guarda da Casa 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Guarda da Casa 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Guardião Posicionado 2"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Guardião Posicionado 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Guarda do portão"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Zelador da Casa"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Guardião da Água"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Local Guardado"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Posição 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Posição 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Guardião WML Padrão"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1213,13 +1213,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Guardião Acorrentado"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1248,13 +1248,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Guardião com Casa"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1288,13 +1288,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Guardião Estacionário"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1329,13 +1329,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Covarde"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1369,13 +1369,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Guardião de Zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1397,12 +1397,12 @@ msgstr ""
"quando não houver mais inimigos volta a patrulhar a sua zona normal."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1430,28 +1430,28 @@ msgstr ""
"informações (nota: página em inglês)."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Mova os Grifos pelo mapa para ver a reação dos guardiões"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Derrote todas as unidades inimigas"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Mova Kraa para o poste de sinalização"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Morte de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1459,7 +1459,7 @@ msgstr ""
"de guardião"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2014-10-21 20:49+0100\n"
"Last-Translator: Josep Miralles i Belenguer <info@softwarevalencia.com>\n"
"Language-Team: Software Valencià\n"
@ -64,8 +64,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "Els elfos sitiats"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -75,8 +75,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebels"
@ -90,39 +90,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orcos"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -131,12 +131,12 @@ msgstr ""
"podem fer?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Són massa per a fer-los front. ¡Devem fugir!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -162,17 +162,17 @@ msgstr ""
"org/Micro_AIs per a més informació sobre el tema."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Moga a Konrad ací"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "¡Molt be, ho hem conseguit! Pero, a continuació, ¿a on anem?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -181,37 +181,37 @@ msgstr ""
"l'illa d'Alduin. Pero per ad esta campanya de prova, ya n'hem tingut prou."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Yo... no crec que puga tornar-ho a fer."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Príncip... ¡deveu continuar lluitant! ¡Nooooooo!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Es va terminar, estic acabat..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "¡He... he fallat en el meu deure de protegir al príncip! Estic acabat."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "¡No vos moriu, Delfador! ¡Per favor, teniu que viure!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "¡Ay!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "¡Oh no! Se nos ha acabat el temps, han portat reforços..."
@ -398,7 +398,7 @@ msgstr "Cries"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -554,10 +554,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Val, compares. Cal parar-los els peus ad eixos orcos."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "¡Allí estan! ¡Els tenim!"
@ -1132,114 +1132,114 @@ msgid "Gryphons"
msgstr "Grifos"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Un atre Orco Roïn"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Guàrdia 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Guàrdia 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Covart 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Covart 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Covart 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Covart 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Moga ací als grifos per a vore diferents reaccions covarts"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Guàrdia que torna 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Guàrdia que torna 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Guàrdia d'inici 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Guàrdia d'inici 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Guàrdia estacionat 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Guàrdia estacionat 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Porter"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Custodi d'inici"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Guarda costes"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Lloc protegit"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Lloc 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Lloc 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Guardià WML estàndart"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1251,13 +1251,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Guàrdia que torna"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1285,13 +1285,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Guàrdia d'inici"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1324,13 +1324,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Guàrdia estacionat"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1364,13 +1364,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Covart"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1405,13 +1405,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Guàrdia de zona"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1433,12 +1433,12 @@ msgstr ""
"quan no queden enemics, tornarà a patrullar la seua zona guardada."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1466,29 +1466,29 @@ msgstr ""
"org/micro_ais per a més informació sobre el tema."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Moga als grifos per les afores per a comprovar com reaccionen els guàrdies"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Elimine totes les unitats enemigues"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Moga a Kraa fins al poste indicador"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Mort de Kraa"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1496,7 +1496,7 @@ msgstr ""
"en informació sobre cada tipo de guàrdia"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Grifos dels altiplans, ya és hora de tornar. Seguiu-me."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-01-23 22:32+0100\n"
"Last-Translator: Svistwarrior273 <romanbeno273@gmail.com>\n"
"Language-Team: \n"
@ -58,8 +58,8 @@ msgstr "Použitie Hliadkovú UI namiesto patrol.lua."
msgid "The Elves Besieged"
msgstr "Elfovia v obkľúčení"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr "Konrád"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Rebeli"
@ -84,39 +84,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orkovia"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -125,13 +125,13 @@ msgstr ""
"robiť?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
"Je ich príliš, omnoho viac na to, aby sme s nimi mohli bojovať. Musíme ujsť!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -155,17 +155,17 @@ msgstr ""
"https://wiki.wesnoth.org/Micro_AIs pre viac informácií."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Dostaň Konráda sem"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Výborne, potiaľto sme to zvládli! Ale kam pôjdeme ďalej?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -174,37 +174,37 @@ msgstr ""
"Ale v tejto demo-výprave zostaneme tu."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Ja... Nemyslím, že to zvládnem aj naďalej."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Princ... musíte ostať bojovať! Nieeeeeee!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Je po všetkom. Som stratený..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Ja som... nesplnil svoju povinnosť ochrániť princa! Som porazený."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Nezomieraj, Delfador! Prosím, musíš ostať nažive!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Uf!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Ach, nie! Minul sa nám čas, prišli im posily..."
@ -390,7 +390,7 @@ msgstr "Mláďatá"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -541,10 +541,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "OK, chlapi. Týchto orkov musíme zastaviť."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Sú tam! Dostaneme ich!"
@ -1084,114 +1084,114 @@ msgid "Gryphons"
msgstr "Gryfovia"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Ďalší Zlý Ork"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Strážca 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Strážca 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Zbabelec 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Zbabelec 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Zbabelec 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Zbabelec 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Dostaň gryfonov sem, aby si uvidel rôzne reakcie zbabelcov"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Vracajúci sa Strážca 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Vracajúci sa Strážca 1"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Domový Strážca 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Domový Strážca 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Umiestnený Strážca 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Umiestnený Strážca 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Dverník"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Domovník"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Vodný Strážca"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Strážené Miesto"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Miesto 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Miesto 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Štandardný WML Strážca"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1203,13 +1203,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Vracajúci sa Strážca"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1237,13 +1237,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Domový Strážca"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1276,13 +1276,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Umiestnený Strážca"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1317,13 +1317,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Zbabelec"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1356,13 +1356,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Strážca Zóny"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1384,12 +1384,12 @@ msgstr ""
"nebudú žiadni nepriatelia, vráti sa hliadkovať späť do svojej základnej zóny."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraaaaaa!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1416,29 +1416,29 @@ msgstr ""
"stránku</span> na https://wiki.wesnoth.org/Micro_AIs pre viac informácii."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Posielaj Gryfov na rôzne miesta, aby si zistil, ako budú strážnici reagovať"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Poraz všetky nepriateľské jednotky"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Dostaň Kraa k smerovke"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Smrť Kraa-a"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1446,7 +1446,7 @@ msgstr ""
"každom type strážcu"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Gryfovia z Vysokých Pláni, je čas sa vrátiť. Nasledujte ma."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orki"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -324,7 +324,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -450,10 +450,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -896,114 +896,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1012,13 +1012,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1034,13 +1034,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1059,13 +1059,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1085,13 +1085,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1111,13 +1111,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1130,12 +1130,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1151,34 +1151,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -325,7 +325,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -451,10 +451,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -897,114 +897,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1013,13 +1013,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1035,13 +1035,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1060,13 +1060,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1086,13 +1086,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1112,13 +1112,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1131,12 +1131,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1152,34 +1152,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -325,7 +325,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -451,10 +451,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -897,114 +897,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1013,13 +1013,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1035,13 +1035,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1060,13 +1060,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1086,13 +1086,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1112,13 +1112,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1131,12 +1131,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1152,34 +1152,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -325,7 +325,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -451,10 +451,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -897,114 +897,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1013,13 +1013,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1035,13 +1035,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1060,13 +1060,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1086,13 +1086,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1112,13 +1112,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1131,12 +1131,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1152,34 +1152,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -60,8 +60,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -71,8 +71,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -86,51 +86,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -145,54 +145,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -325,7 +325,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -451,10 +451,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -897,114 +897,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1013,13 +1013,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1035,13 +1035,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1060,13 +1060,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1086,13 +1086,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1112,13 +1112,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1131,12 +1131,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1152,34 +1152,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -85,51 +85,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -58,8 +58,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -84,51 +84,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -143,54 +143,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -322,7 +322,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -448,10 +448,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -894,114 +894,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1010,13 +1010,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1032,13 +1032,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1057,13 +1057,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1083,13 +1083,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1109,13 +1109,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1128,12 +1128,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1149,34 +1149,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-ai\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-06-18 11:34+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish\n"
@ -58,8 +58,8 @@ msgstr "patrol.lua yerine Devriyeler Mikro YZ kullan"
msgid "The Elves Besieged"
msgstr "Elfler Kuşatma Altında"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -69,8 +69,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "İsyancılar"
@ -84,51 +84,51 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Orklar"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Çantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Üstat Delfador! Her yerden ork yağıyor! Şimdi ne yapacağız?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Bunlar öldürmekle hayatta bitmez. Kaçmalıyız!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -154,17 +154,17 @@ msgstr ""
"sayfasına</span> bakınız."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Konrad'ı buraya götür"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Tamam buraya kadar geldik! Şimdi nereye gidiyoruz?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -173,37 +173,37 @@ msgstr ""
"deneyecektik. Fakat bu demo seferberlik için burası iyi diyeceğiz."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Ben... Ben daha fazla dayanamayacağım."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Prensim... savaşa devam etmelisiniz! Haaayııııır!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Herşey bitti. Kaybettik..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Ben.. ben prensi koruyamadım! Yenildim!"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Delfador ölme! Lütfen, sana ihtiyacımız var!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Of!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "Olamaz! Vakit kalmadı ve onların takviyeleri yetişti..."
@ -392,7 +392,7 @@ msgstr "Trol Yavruları"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -543,10 +543,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Pekala, arkadaşlar. Bu orkların durdurulması lazım."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Onlar orada! Biz onları alırız!"
@ -1091,114 +1091,114 @@ msgid "Gryphons"
msgstr "Grifinler"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Diğer Kötü Ork"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "1. Muhafız"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "2. Muhafız"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "1. Korkak"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "2. Korkak"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "3. Korkak"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "4. Korkak"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "Farklı korkak tepkileri görmek için grifini buraya götür"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "1. Muhafız döner"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "2. Muhafız döner"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "1. Ev Muhafızı"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "2. Ev Muhafızı"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "1. İstasyonlu Muhafız"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "2. İstasyonlu Muhafız"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Kapı Bekçisi"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Ev Sahibi"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Su Muhafızı"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Korunan Yer"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "1. İstasyon"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "2. İstasyon"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Standart WML Muhafız"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1210,13 +1210,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Dönen Muhafız"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1243,13 +1243,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Ev Bekçisi"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1282,13 +1282,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "İstasyon Muhafızı"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1322,13 +1322,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Korkak"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1362,13 +1362,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Bölge Muhafızı"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1390,12 +1390,12 @@ msgstr ""
"düşman olmadığında, temel bölgesinde devriye gezmeye gider."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kıraa-yaaaa!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1423,34 +1423,34 @@ msgstr ""
"Artificial Intelligence)"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "Muhafızların tepkisini keşfetmek için Grifinleri etrafta uçur"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Tüm düşman birimlerini yen"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Kırağa'ı yol işaretine götür"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Kırağa'nın ölümü"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr "Her muhafız türü hakkında bilgi için sağ-tık menü seçeneklerine bak"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-01-29 14:19+0200\n"
"Last-Translator: AncientGeneral <greatgeneral12 {AT} gmail.com>\n"
"Language-Team: \n"
@ -59,8 +59,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "Ельфи в облозі"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr "Конрад"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Повстанці"
@ -85,51 +85,51 @@ msgstr "Делфадор"
msgid "Urug-Telfar"
msgstr "Уруг-Телфар"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Орки"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Кнафа-Тан"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Мага-Кнафа"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Гальдрад"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Шанталь"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "Пане Делфадоре! Дивіться, орки сунуть з усіх сторін! Що нам робити?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Їх забагато, нам їх не здолати, дуже багато. Ми змушені тікати!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -144,54 +144,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Перемістіть Конрада сюди"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "Гаразд, ми відірвались від них! Але куди нам йти далі?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Я... Я більше не можу."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Принце... ти мусиш боротися! Нііііііііі!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Це кінець. Я приречений..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "Я... я не зміг захистити принца! Я переможений."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Не вмирайте, Делфадоре! Прошу, ви маєте жити!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Ух!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "О ні! Ми не встигли, пришло їх підкріплення..."
@ -323,7 +323,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -449,10 +449,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -895,114 +895,114 @@ msgid "Gryphons"
msgstr "Грифони"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Інший лихий орк"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Охоронець 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Охоронець 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Боягуз 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Боягуз 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Боягуз 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Боягуз 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Водяний страж"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1011,13 +1011,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1033,13 +1033,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1058,13 +1058,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1084,13 +1084,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Боягуз"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1110,13 +1110,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1129,12 +1129,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1150,34 +1150,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Вбийте всіх бійців противника"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Смерть Краа"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2014-06-24 22:26+0700\n"
"Last-Translator: \n"
"Language-Team: Vietnamese <kde-i18n-doc@kde.org>\n"
@ -63,8 +63,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr "Thần tiên bị bao vây"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -74,8 +74,8 @@ msgstr "Konrad"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "Kẻ nổi loạn"
@ -89,39 +89,39 @@ msgstr "Delfador"
msgid "Urug-Telfar"
msgstr "Urug-Telfar"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "Người thú"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "Knafa-Tan"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "Maga-Knafa"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "Galdrad"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "Chantal"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
@ -130,12 +130,12 @@ msgstr ""
"làm gì bây giờ?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "Có quá đông, bọn chúng quá đông. Chúng ta phải chạy trốn!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
@ -174,18 +174,18 @@ msgstr ""
"wesnoth.org/Micro_AIs để biết thêm thông tin."
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "Di chuyển Konrad đến đây"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
"May quá, chúng ta đã thoát được rồi! Nhưng tiếp theo chúng ta sẽ đi đâu?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -194,38 +194,38 @@ msgstr ""
"Nhưng trong màn chơi minh họa này, chúng ta đến được đây là tốt rồi."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "Tôi... tôi nghĩ mình không thể chạy trốn được nữa."
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "Hoàng tử... cậu phải tiếp tục chiến đấu! Khôôôôôôông!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "Thế là hết. Mình tận số rồi..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
"Tôi đã... đã thất bại, không thể bảo vệ được hoàng tử! Tôi đã bị đánh bại."
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "Đừng chết, Delfador! Đừng mà, ngài phải sống!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "Á!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -412,7 +412,7 @@ msgstr "Bé con"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -565,10 +565,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "Được rồi, bọn bay. Lũ người thú đó phải bị ngăn chặn."
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "Chúng kìa! Thanh toán chúng!"
@ -1141,115 +1141,115 @@ msgid "Gryphons"
msgstr "Sư tử đầu chim"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "Nhị ca người thú"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "Hộ vệ 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "Hộ vệ 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "Kẻ hèn nhát 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "Kẻ hèn nhát 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "Kẻ hèn nhát 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "Kẻ hèn nhát 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
"Di chuyển sư tử đầu chim đến đây để xem các phản ứng hèn nhát khác nhau"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "Hộ vệ trở về 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "Hộ vệ trở về 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "Hộ vệ nhà 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "Hộ vệ nhà 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "Hộ vệ trạm 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "Hộ vệ trạm 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "Người giữ cổng"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "Người giữ nhà"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "Hộ vệ nước"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "Vị trí được bảo vệ"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "Trạm 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "Trạm 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "Hộ vệ WML chuẩn"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1262,13 +1262,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "Hộ vệ trở về"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1295,13 +1295,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "Hộ vệ nhà"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1334,13 +1334,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "Hộ vệ trạm"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1374,13 +1374,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "Kẻ hèn nhát"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1414,13 +1414,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "Hộ vệ vùng"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1442,12 +1442,12 @@ msgstr ""
"kẻ thù nữa, nó trở về tuần tra trong vùng cơ bản của nó."
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "Kraahhh!!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1475,29 +1475,29 @@ msgstr ""
"wiki.wesnoth.org/Micro_AIs để biết thêm thông tin."
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
"Di chuyển bầy sư tử đầu chim xung quanh để thăm dò cách các hộ vệ phản ứng"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "Đánh bại tất cả các đơn vị kẻ thù"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "Di chuyển Kraa đến biển chỉ đường"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "Kraa chết"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
@ -1505,7 +1505,7 @@ msgstr ""
"kiểu hộ vệ"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "Sư tử đầu chim vùng núi cao, đã đến lúc trở về. Theo tôi."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -49,8 +49,8 @@ msgstr ""
msgid "The Elves Besieged"
msgstr ""
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -60,8 +60,8 @@ msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr ""
@ -75,51 +75,51 @@ msgstr ""
msgid "Urug-Telfar"
msgstr ""
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr ""
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr ""
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -134,54 +134,54 @@ msgid ""
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr ""
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr ""
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr ""
@ -313,7 +313,7 @@ msgstr ""
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -439,10 +439,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr ""
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr ""
@ -885,114 +885,114 @@ msgid "Gryphons"
msgstr ""
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr ""
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr ""
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr ""
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr ""
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr ""
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr ""
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr ""
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr ""
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr ""
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr ""
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr ""
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1001,13 +1001,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1023,13 +1023,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1048,13 +1048,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1074,13 +1074,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1100,13 +1100,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr ""
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1119,12 +1119,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1140,34 +1140,34 @@ msgid ""
msgstr ""
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr ""
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr ""
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr ""
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-09-23 22:32+0800\n"
"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
@ -59,8 +59,8 @@ msgstr "使用巡逻微AI而不是patrol.lua。"
msgid "The Elves Besieged"
msgstr "精灵受困"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -70,8 +70,8 @@ msgstr "科纳德"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "反抗势力"
@ -85,51 +85,51 @@ msgstr "黎伐多"
msgid "Urug-Telfar"
msgstr "乌鲁戈-特尔法"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "兽人"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "克纳法-坦"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "马加-克纳法"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "伽尔德拉德"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "香黛尔"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "德法多大师!看,兽人们正从四面八方攻来!我们该怎么办?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "他们太多了,实在太多了。我们必须逃离!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -151,17 +151,17 @@ msgstr ""
"页面</span>https://wiki.wesnoth.org/Micro_AIs以获得更多信息。"
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "移动科纳德至此"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "很好,我们走了这么远了!但下一步我们去哪?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -170,37 +170,37 @@ msgstr ""
"们走到这儿就行了。"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "我……我想我走不到目的地了。"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "王子……您必须坚持战斗!不!!!!!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "结束了。我完了……"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "我保护王子的职责失败了!我被打败了。"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "不要死,黎伐多!求求你了,活下去!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "啊!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "不,我们没时间了,他们的援军已经到了……"
@ -368,7 +368,7 @@ msgstr "幼兽"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -512,10 +512,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "好了,伙计们。得制止这些兽人。"
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "它们那儿,我们它们捉!"
@ -1019,114 +1019,114 @@ msgid "Gryphons"
msgstr "狮鹫"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "又一个坏兽人"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "守卫1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "守卫2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "懦夫1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "懦夫2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "懦夫3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "懦夫4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "移动狮鹫至此以观察不同懦夫的反应"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "回归守卫1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "回归守卫2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "家园守卫1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "家园守卫2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "驻扎守卫1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "驻扎守卫2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "门卫"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "家园护卫"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "水源守卫"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "防守位置"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "驻地1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "驻地2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "标准WML守卫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1137,13 +1137,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "回归守卫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1167,13 +1167,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "家园守卫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1201,13 +1201,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "驻扎守卫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1237,13 +1237,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "懦夫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1272,13 +1272,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "区域守卫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1297,12 +1297,12 @@ msgstr ""
"回基本区域内继续巡逻。"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "咔啦啊啊啊啊!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1327,34 +1327,34 @@ msgstr ""
"获得更多信息。"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "四处移动狮鹫以探究守卫如何反应"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "击败所有地方单位"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "移动卡拉至路标处"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "卡拉死亡"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr "检视右击菜单中的选项,以查看各守卫类型的相关信息"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "高原狮鹫,现在是回到高原的时刻了。跟我上。"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-01 22:57 UTC\n"
"POT-Creation-Date: 2020-05-17 09:36 UTC\n"
"PO-Revision-Date: 2019-03-12 17:53+0800\n"
"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
"Language-Team: Wesnoth Traditional Chinese Team\n"
@ -56,8 +56,8 @@ msgstr "使用小型 AI 替代 patrol.lua。"
msgid "The Elves Besieged"
msgstr "精靈遇襲"
#. [side]: type=Spearman, id=Konrad
#. [unit]: type=Spearman, id=Konrad
#. [side]: type=Spearman, id=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
#: data/ai/micro_ais/scenarios/patrols.cfg:92
msgid "Konrad"
@ -67,8 +67,8 @@ msgstr "康拉德"
#. [side]: type=Elvish Champion, id=Galdrad
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:177
msgid "Rebels"
msgstr "反抗勢力"
@ -82,51 +82,51 @@ msgstr "迪法多"
msgid "Urug-Telfar"
msgstr "烏儒.討伐"
#. [side]: id=Vanak, type=Orcish Ruler
#. [side]: type=Orcish Warlord, id=Urug-Telfar
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#. [side]: id=Vanak, type=Orcish Ruler
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:99
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:114
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:133
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
msgid "Orcs"
msgstr "半獸人"
#. [side]: type=Orcish Warlord, id=Knafa-Tan
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:106
msgid "Knafa-Tan"
msgstr "克納伐.丹"
#. [side]: type=Orcish Warlord, id=Maga-Knafa
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:125
msgid "Maga-Knafa"
msgstr "瑪卡.克納伐"
#. [side]: type=Elvish Champion, id=Galdrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:145
msgid "Galdrad"
msgstr "約瑟德"
#. [side]: type=Elvish Shyde, id=Chantal
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163
msgid "Chantal"
msgstr "詹泰"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:214
msgid ""
"Master Delfador! Look, there are orcs coming from all directions! What shall "
"we do?"
msgstr "迪法多先生!到處都是半獸人!我們該怎麼辦?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
msgid "There are too many to fight, far too many. We must escape!"
msgstr "現在敵衆我寡,依我們的能力來說,暫時先撤退吧!"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:219
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:224
msgid ""
"This is a reenactment of scenario The Elves Besieged of the mainline "
"campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
@ -148,17 +148,17 @@ msgstr ""
"Micro_AIs 處的<span color='#00A000'>小型 AI 維基頁面</span>以獲得更多資訊。"
#. [event]
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:231
msgid "Move Konrad here"
msgstr "移動康拉德到這裡"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
msgid "Very well, we have made it this far! But where do we go next?"
msgstr "太好了,逃過了一劫!可是我們將去那呢?"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:247
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:252
msgid ""
"In HttT, we would travel north now, and try to make it to the Isle of "
"Alduin. But for this demo campaign, we'll call it good here."
@ -167,37 +167,37 @@ msgstr ""
"的戰役中,我們到這裡就好了。"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:277
msgid "I... I dont think I can make it anymore."
msgstr "我...我想我到不了了。"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:281
msgid "Prince... you must keep fighting! Nooooooo!"
msgstr "王子......撐下去啊!不..."
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:285
msgid "It is over. I am doomed..."
msgstr "一切結束了,我不甘心......"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:299
msgid "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "我……無法保護王子!我們失敗了。"
#. [message]: speaker=Konrad
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:303
msgid "Dont die, Delfador! Please, you have to stay alive!"
msgstr "迪法多!快點醒來!希望你活著!"
#. [message]: speaker=unit
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:307
msgid "Ugh!"
msgstr "啊!"
#. [message]: speaker=Delfador
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:313
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:318
msgid ""
"Oh, no! We have run out of time, they have arrived with reinforcements..."
msgstr "不!我們錯過時機了!半獸人增援來了..."
@ -366,7 +366,7 @@ msgstr "幼獸"
#: data/ai/micro_ais/scenarios/animals.cfg:209
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:382
#: data/ai/micro_ais/scenarios/guardians.cfg:85
#: data/ai/micro_ais/scenarios/guardians.cfg:86
#: data/ai/micro_ais/scenarios/lurkers.cfg:382
#: data/ai/micro_ais/scenarios/patrols.cfg:185
#: data/ai/micro_ais/scenarios/swarm.cfg:66
@ -510,10 +510,10 @@ msgid "All right, chaps. Those orcs need to be stopped."
msgstr "好,大夥。我們需要制服這個半獸人。"
#. [message]: speaker=Big Bad Orc
#. [message]: speaker=Another Bad Orc
#. [message]: speaker=Vanak
#. [message]: speaker=Another Bad Orc
#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
#: data/ai/micro_ais/scenarios/guardians.cfg:572
#: data/ai/micro_ais/scenarios/guardians.cfg:573
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:140
msgid "They there! We them get!"
msgstr "他們在那!捉住他!"
@ -1017,114 +1017,114 @@ msgid "Gryphons"
msgstr "獅鷲"
#. [side]: type=Orcish Leader, id=Another Bad Orc
#: data/ai/micro_ais/scenarios/guardians.cfg:49
#: data/ai/micro_ais/scenarios/guardians.cfg:50
msgid "Another Bad Orc"
msgstr "另一個半獸人壞蛋"
#. [unit]: type=Dwarvish Guardsman, id=guardian1
#: data/ai/micro_ais/scenarios/guardians.cfg:96
#: data/ai/micro_ais/scenarios/guardians.cfg:97
msgid "Guardian 1"
msgstr "守衛 1"
#. [unit]: type=Dwarvish Guardsman, id=guardian2
#: data/ai/micro_ais/scenarios/guardians.cfg:107
#: data/ai/micro_ais/scenarios/guardians.cfg:108
msgid "Guardian 2"
msgstr "守衛 2"
#. [unit]: type=Giant Rat, id=coward1
#: data/ai/micro_ais/scenarios/guardians.cfg:120
#: data/ai/micro_ais/scenarios/guardians.cfg:121
msgid "Coward 1"
msgstr "懦夫 1"
#. [unit]: type=Giant Rat, id=coward2
#: data/ai/micro_ais/scenarios/guardians.cfg:144
#: data/ai/micro_ais/scenarios/guardians.cfg:145
msgid "Coward 2"
msgstr "懦夫 2"
#. [unit]: type=Giant Rat, id=coward3
#: data/ai/micro_ais/scenarios/guardians.cfg:170
#: data/ai/micro_ais/scenarios/guardians.cfg:171
msgid "Coward 3"
msgstr "懦夫 3"
#. [unit]: type=Giant Rat, id=coward4
#: data/ai/micro_ais/scenarios/guardians.cfg:197
#: data/ai/micro_ais/scenarios/guardians.cfg:198
msgid "Coward 4"
msgstr "懦夫 4"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:219
#: data/ai/micro_ais/scenarios/guardians.cfg:220
msgid "Move gryphons here to see different coward reactions"
msgstr "移動獅鷲到這裡來觀察每個懦夫的反應"
#. [unit]: type=Troll, id=return1
#: data/ai/micro_ais/scenarios/guardians.cfg:228
#: data/ai/micro_ais/scenarios/guardians.cfg:229
msgid "Return Guardian 1"
msgstr "回歸守衛 1"
#. [unit]: type=Troll Whelp, id=return2
#: data/ai/micro_ais/scenarios/guardians.cfg:249
#: data/ai/micro_ais/scenarios/guardians.cfg:250
msgid "Return Guardian 2"
msgstr "回歸守衛 2"
#. [unit]: type=Troll Whelp, id=home1
#: data/ai/micro_ais/scenarios/guardians.cfg:271
#: data/ai/micro_ais/scenarios/guardians.cfg:272
msgid "Home Guard 1"
msgstr "家園守衛 1"
#. [unit]: type=Troll, id=home 2
#: data/ai/micro_ais/scenarios/guardians.cfg:283
#: data/ai/micro_ais/scenarios/guardians.cfg:284
msgid "Home Guard 2"
msgstr "家園守衛 2"
#. [unit]: type=Skeleton Archer, id=stationed1
#: data/ai/micro_ais/scenarios/guardians.cfg:296
#: data/ai/micro_ais/scenarios/guardians.cfg:297
msgid "Stationed Guardian 1"
msgstr "駐紮守衛 1"
#. [unit]: type=Skeleton, id=stationed2
#: data/ai/micro_ais/scenarios/guardians.cfg:320
#: data/ai/micro_ais/scenarios/guardians.cfg:321
msgid "Stationed Guardian 2"
msgstr "駐紮守衛 2"
#. [unit]: type=Troll, id=zone1
#: data/ai/micro_ais/scenarios/guardians.cfg:345
#: data/ai/micro_ais/scenarios/guardians.cfg:346
msgid "Gate Keeper"
msgstr "大門守衛"
#. [unit]: type=Dwarvish Guardsman, id=zone2
#: data/ai/micro_ais/scenarios/guardians.cfg:372
#: data/ai/micro_ais/scenarios/guardians.cfg:373
msgid "Home Keeper"
msgstr "家園守衛"
#. [unit]: type=Naga Fighter, id=zone3
#: data/ai/micro_ais/scenarios/guardians.cfg:403
#: data/ai/micro_ais/scenarios/guardians.cfg:404
msgid "Water Guardian"
msgstr "水源守衛"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:424
#: data/ai/micro_ais/scenarios/guardians.cfg:425
msgid "Guarded Location"
msgstr "防守位置"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:425
#: data/ai/micro_ais/scenarios/guardians.cfg:426
msgid "Station 1"
msgstr "駐地 1"
#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:426
#: data/ai/micro_ais/scenarios/guardians.cfg:427
msgid "Station 2"
msgstr "駐地 2"
#. [message]: speaker=narrator
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:447
#: data/ai/micro_ais/scenarios/guardians.cfg:456
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:457
msgid "Standard WML Guardian"
msgstr "標準 WML 守衛"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:457
#: data/ai/micro_ais/scenarios/guardians.cfg:458
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@ -1135,13 +1135,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:463
#: data/ai/micro_ais/scenarios/guardians.cfg:472
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:473
msgid "Return Guardian"
msgstr "回歸守衛"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:473
#: data/ai/micro_ais/scenarios/guardians.cfg:474
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@ -1165,13 +1165,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:484
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:485
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Home Guard"
msgstr "家園守衛"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:494
#: data/ai/micro_ais/scenarios/guardians.cfg:495
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@ -1199,13 +1199,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:501
#: data/ai/micro_ais/scenarios/guardians.cfg:510
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:511
msgid "Stationed Guardian"
msgstr "駐紮守衛"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:511
#: data/ai/micro_ais/scenarios/guardians.cfg:512
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@ -1235,13 +1235,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:523
#: data/ai/micro_ais/scenarios/guardians.cfg:532
#: data/ai/micro_ais/scenarios/guardians.cfg:524
#: data/ai/micro_ais/scenarios/guardians.cfg:533
msgid "Coward"
msgstr "懦夫"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@ -1271,13 +1271,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:543
#: data/ai/micro_ais/scenarios/guardians.cfg:552
#: data/ai/micro_ais/scenarios/guardians.cfg:544
#: data/ai/micro_ais/scenarios/guardians.cfg:553
msgid "Zone Guardian"
msgstr "區域守衛"
#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/guardians.cfg:553
#: data/ai/micro_ais/scenarios/guardians.cfg:554
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@ -1296,12 +1296,12 @@ msgstr ""
"基本區域內繼續巡邏。"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:568
#: data/ai/micro_ais/scenarios/guardians.cfg:569
msgid "Kraahhh!!!!"
msgstr "克拉!!!"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:578
#: data/ai/micro_ais/scenarios/guardians.cfg:579
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@ -1326,34 +1326,34 @@ msgstr ""
"以獲得更多資訊。"
#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:588
#: data/ai/micro_ais/scenarios/guardians.cfg:589
msgid "Move the Gryphons around to explore how the guardians react"
msgstr "移動獅鷲來觀察守衛如何反應"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:590
#: data/ai/micro_ais/scenarios/guardians.cfg:591
#: data/ai/micro_ais/scenarios/patrols.cfg:256
msgid "Defeat all enemy units"
msgstr "擊殺所有敵方單位"
#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:594
#: data/ai/micro_ais/scenarios/guardians.cfg:595
msgid "Move Kraa to the signpost"
msgstr "移動克拉至標示處"
#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:598
#: data/ai/micro_ais/scenarios/guardians.cfg:599
msgid "Death of Kraa"
msgstr "克拉死亡"
#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:602
#: data/ai/micro_ais/scenarios/guardians.cfg:603
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr "點選右鍵選單的選項來查閱守衛的相關訊息"
#. [message]: speaker=Kraa
#: data/ai/micro_ais/scenarios/guardians.cfg:659
#: data/ai/micro_ais/scenarios/guardians.cfg:660
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr "來自高原的獅鷲,現在是重返榮耀的時候了,上吧。"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2011-04-30 20:33-0000\n"
"Last-Translator: Len vanDalsen <l.dog.96@gmail.com>\n"
"Language-Team: Afrikaans\n"
@ -631,83 +631,83 @@ msgid "Polish Translation"
msgstr "Poolse Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugese Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugese (Brasiliaanse) Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
#, fuzzy
msgid "Romanian Translation"
msgstr "+Estniese Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Russiese Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
msgid "Scottish Gaelic Translation"
msgstr "+Sloweense Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
#, fuzzy
msgid "Serbian Translation"
msgstr "+Serwiese Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slowaakse Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Sloweense Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spaanse Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Sweedse Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turkse Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
msgid "Ukrainian Translation"
msgstr "+Estniese Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valensiese (suid katalan) Vertaling"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "+Sjinese Vertaling"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
#, fuzzy
msgid "RACVs Translation"
msgstr "+Sjinese Vertaling"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2012-08-15 12:37-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -600,78 +600,78 @@ msgid "Polish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr ""
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2013-05-28 17:39-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -616,86 +616,86 @@ msgid "Polish Translation"
msgstr "Polisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
#, fuzzy
msgid "Portuguese Translation"
msgstr "Portuglisc Geþeodnes"
# NOTE: meh to the translation of the "(Brazil)" part
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
#, fuzzy
msgid "Portuguese (Brazil) Translation"
msgstr "Portuglisc (Brasil) Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
#, fuzzy
msgid "Romanian Translation"
msgstr "Rumænisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Russic Geþeodnes"
# Espreon sayeth: I added "Heah" to contrast with Scots, which I guess I'd call "Niðerscyttisc".
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Polish Translation"
msgid "Scottish Gaelic Translation"
msgstr "Heahscyttisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Speonisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
#, fuzzy
msgid "Swedish Translation"
msgstr "Sƿeonisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turcisc Geþeodnes"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Fietnamisc Geþeodnes"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.2+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2008-05-31 16:55-0000\n"
"Last-Translator: amnay <amnay@operamail.com>\n"
"Language-Team: none\n"
@ -600,78 +600,78 @@ msgid "Polish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr ""
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -602,78 +602,78 @@ msgid "Polish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr ""
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -632,84 +632,84 @@ msgid "Polish Translation"
msgstr "Превод на полски"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Превод на португалски"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Превод на португалски (Бразилия)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
#, fuzzy
msgid "Romanian Translation"
msgstr "Превод на естонски"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Превод на руски"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Превод на галицийски"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Превод на сръбски"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Превод на словашки"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Превод на словенски"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Превод на испански"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Превод на шведски"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Превод на турски"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
msgid "Ukrainian Translation"
msgstr "Превод на естонски"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
#, fuzzy
msgid "Valencian (southern Catalan) Translation"
msgstr "Превод на валенсиански"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Превод на китайски"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
#, fuzzy
msgid "RACVs Translation"
msgstr "Превод на китайски"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.6.0+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2009-03-21 20:49+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -624,83 +624,83 @@ msgid "Polish Translation"
msgstr "Traducció al polonès"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Traducció al portuguès"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Traducció al portuguès (Brasil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Traducció al romanès"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Traducció al rus"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Traducció al gallec"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Traducció al serbi"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Traducció a l'eslovac"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Traducció a l'eslovè"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Traducció al castellà"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Traducció al suec"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Traducció al turc"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "Traducció al romanès"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Traducció al valencià (català meridional)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Traducció al xinès"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Traducció a l'idioma de la RACV"

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.8+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2009-01-31 21:25+0100\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -624,83 +624,83 @@ msgid "Polish Translation"
msgstr "Traducció al polonès"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Traducció al portuguès"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Traducció al portuguès (Brasil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Traducció al romanès"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Traducció al rus"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Traducció al gallec"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Traducció al serbi"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Traducció a l'eslovac"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Traducció a l'eslovè"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Traducció al castellà"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Traducció al suec"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Traducció al turc"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "Traducció al romanès"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Traducció al valencià (català meridional)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Traducció al xinès"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Traducció a l'idioma de la RACV"

View file

@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-05-15 20:20+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
@ -624,72 +624,72 @@ msgid "Polish Translation"
msgstr "Polský překlad"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugalský překlad"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugalský (brazilský) překlad"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Rumunský překlad"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Ruský překlad"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Skotský Galicijský překlad"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Srbský překlad"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovenský překlad"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slovinský překlad"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Španělský překlad"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Švédský překlad"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turecký překlad"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrajinský překlad"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valencijský překlad (jižní Katalánie)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnamský překlad"
@ -697,7 +697,7 @@ msgstr "Vietnamský překlad"
# Každopádně RACV představuje zkratku instituce, proto tato forma.
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Překlad RACV"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2008-11-04 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -618,83 +618,83 @@ msgid "Polish Translation"
msgstr "Polsk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugisisk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugisisk (brasiliansk) oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Rumænsk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Russisk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Galician oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbisk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovakisk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slovensk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spansk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Svensk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Tyrkisk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "Rumænsk oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valencisk (sydlig katalansk) oversættelse"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Kinesisk oversættelse"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACVs oversættelse"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-02-01 10:55+0100\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -625,78 +625,78 @@ msgid "Polish Translation"
msgstr "Polnische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugiesische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "(Brasilianisch-)Portugiesische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Rumänische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Russische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Schottisch-Gälische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slowakische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slowenische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spanische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Schwedische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Türkische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrainische Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valencianische (südliches Katalonien) Übersetzung"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnamesische Übersetzung"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Valenzianische (nach der RACV) Übersetzung"

View file

@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2013-08-30 15:57+0300\n"
"Last-Translator: Antonis Geralis <capoiosct@gmail.com>\n"
"Language-Team: Greek <kde-i18n-doc@kde.org>\n"
@ -638,78 +638,78 @@ msgid "Polish Translation"
msgstr "Πολωνική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Πορτογαλική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Πορτογαλική Μετάφραση (Βραζιλία)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Ρουμανική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Ρωσική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Σκωτική γαελική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Σερβική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Σλοβακική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Σλοβενική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Ισπανική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Σουηδική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Τουρκική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ουκρανική Μετάφραση"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Βιετναμέζικη Μετάφραση"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Μετάφραση RACV"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2009-10-11 21:15-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -629,82 +629,82 @@ msgid "Polish Translation"
msgstr "𐑐𐑪𐑤𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "𐑐𐑹𐑗𐑩𐑜𐑰𐑟 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "𐑐𐑹𐑗𐑩𐑜𐑰𐑟 (𐑚𐑮𐑩𐑟𐑦𐑤) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "𐑮𐑴𐑥𐑱𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "𐑮𐑳𐑖𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "𐑜𐑨𐑤𐑦𐑕𐑾𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "𐑕𐑻𐑚𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "𐑕𐑤𐑴𐑝𐑨𐑒 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "𐑕𐑤𐑴𐑝𐑰𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "𐑕𐑐𐑨𐑯𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "𐑕𐑢𐑰𐑛𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "𐑑𐑻𐑒𐑦𐑖 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "𐑮𐑴𐑥𐑱𐑯𐑰𐑩𐑯 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "𐑝𐑨𐑤𐑧𐑯𐑕𐑰𐑨𐑯 (𐑕𐑳𐑞𐑼𐑯 𐑒𐑨𐑑𐑩𐑤𐑩𐑯) 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "𐑝𐑰𐑧𐑑𐑯𐑭𐑥𐑰𐑕 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACVs 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-01-13 17:30+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -620,78 +620,78 @@ msgid "Polish Translation"
msgstr "Polish Translation"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portuguese Translation"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portuguese (Brazil) Translation"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Romanian Translation"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Russian Translation"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Scottish Gaelic Translation"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbian Translation"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovak Translation"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slovenian Translation"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spanish Translation"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Swedish Translation"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turkish Translation"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrainian Translation"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valencian (southern Catalan) Translation"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnamese Translation"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACVs Translation"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2008-03-01 19:31+0200\n"
"Last-Translator: Luther Thompson <luther@librem.one>\n"
"Language-Team: \n"
@ -631,83 +631,83 @@ msgid "Polish Translation"
msgstr "Pola traduko"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugala traduko"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugala traduko (Brazilo)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
#, fuzzy
msgid "Romanian Translation"
msgstr "Estona traduko"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Rusa traduko"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Galega traduko"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serba traduko"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovaka traduko"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slovena traduko"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Hispana traduko"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Sveda traduko"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turka traduko"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
msgid "Ukrainian Translation"
msgstr "Estona traduko"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valencia traduko"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Ĉina traduko"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
#, fuzzy
msgid "RACVs Translation"
msgstr "Ĉina traduko"

View file

@ -21,7 +21,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-01-19 15:42+0100\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Wesnoth Spanish translation\n"
@ -635,78 +635,78 @@ msgid "Polish Translation"
msgstr "Traducción al polaco"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Traducción al portugués"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Traducción al portugués (Brasil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Traducción al rumano"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Traducción al ruso"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Traducción al gaélico escocés"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Traducción al serbio"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Traducción al eslovaco"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Traducción al esloveno"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Traducción al español"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Traducción al sueco"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Traducción al turco"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Traducción al ucraniano"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Traducción al valenciano (catalán del sur)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Traducción al vietnamita"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Traducción al idioma de la RACV"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4 Estonian translation\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2013-03-09 13:27+0300\n"
"Last-Translator: Kaido Kikkas <kaido.kikkas@kakupesa.net>\n"
"Language-Team: Kaido Kikkas <kakk@kakupesa.net>\n"
@ -625,78 +625,78 @@ msgid "Polish Translation"
msgstr "Poolakeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugalikeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugalikeelne tõlge (Brasiilia) "
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Rumeeniakeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Venekeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Gaelikeelne (šoti) tõlge"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbiakeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovakikeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Sloveenikeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Hispaaniakeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Rootsikeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Türgikeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrainakeelne tõlge"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valentsiakeelne (lõunakatalaani) tõlge"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnamikeelne tõlge"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACV tõlge"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2005-08-23 11:08+0100\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque <ziberpunk@ziberghetto.dhis.org>\n"
@ -661,92 +661,92 @@ msgid "Polish Translation"
msgstr "+Poloniera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
#, fuzzy
msgid "Portuguese Translation"
msgstr "+Portuges (Brazil) Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
#, fuzzy
msgid "Portuguese (Brazil) Translation"
msgstr "+Portuges (Brazil) Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
#, fuzzy
msgid "Romanian Translation"
msgstr "+Estoniera itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
#, fuzzy
msgid "Russian Translation"
msgstr "+Errusiera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
msgid "Scottish Gaelic Translation"
msgstr "+Eslobeniera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
#, fuzzy
msgid "Serbian Translation"
msgstr "+Serbiera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
#, fuzzy
msgid "Slovak Translation"
msgstr "+Eslovakiera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
#, fuzzy
msgid "Slovenian Translation"
msgstr "+Eslobeniera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
#, fuzzy
msgid "Spanish Translation"
msgstr "+Gaztelania Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
#, fuzzy
msgid "Swedish Translation"
msgstr "+Suediera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
#, fuzzy
msgid "Turkish Translation"
msgstr "+Turkiera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
msgid "Ukrainian Translation"
msgstr "+Estoniera itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
#, fuzzy
msgid "Valencian (southern Catalan) Translation"
msgstr "+Eslobeniera Itzulpena"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "+Txinera Itzulpena"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
#, fuzzy
msgid "RACVs Translation"
msgstr "+Txinera Itzulpena"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-02-10 20:32+0200\n"
"Last-Translator: TheCoolPenguin <penguinsarecool1110@gmail.com>\n"
"Language-Team: Finnish <http://wiki.wesnoth.org/FinnishTranslation>\n"
@ -619,78 +619,78 @@ msgid "Polish Translation"
msgstr "Puolankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugalinkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Brasilianportugalinkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Romaniankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Venäjänkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Skotlantilaisen gaelinkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbiankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovakiankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Sloveniankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Espanjankielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Ruotsinkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turkinkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrainankielen käännös"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valenciankatalaaninkielinen käännös"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnaminkielinen käännös"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACV:n käännös"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth-1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-01-20 13:40+0100\n"
"Last-Translator: Syll <syll-dev@laposte.net>\n"
"Language-Team: French <wesnoth@ml.free.fr>\n"
@ -630,78 +630,78 @@ msgid "Polish Translation"
msgstr "Traduction polonaise"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Traduction portugaise"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Traduction portugaise (Brésil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Traduction roumaine"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Traduction russe"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Traduction gaélique écossaise"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Traduction serbe"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Traduction slovaque"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Traduction slovène"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Traduction espagnole"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Traduction suédoise"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Traduction turque"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Traduction ukrainienne"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Traduction valencienne (Catalan du sud)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Traduction vietnamienne"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Traduction RACV"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2008-06-06 11:34+0200\n"
"Last-Translator: noone\n"
"Language-Team: fur_IT\n"
@ -600,78 +600,78 @@ msgid "Polish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr ""
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr ""
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2012-02-20 16:40-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -632,82 +632,82 @@ msgid "Polish Translation"
msgstr "Aistriúchán Polainnaise"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Aistriúchán Portaingéilise"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Aistriúchán Portaingéilise (Brasaíl)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Aistriúchán Rúmánaise"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Aistriúchán Rúisise"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Aistriúchán Gailísise"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Aistriúchán Seirbise"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Aistriúchán Slóvaicise"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Aistriúchán Slóivéanaise"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Aistriúchán Spáinnise"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Aistriúchán Sualainnise"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Aistriúchán Tuircise"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "Aistriúchán Rúmánaise"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Aistriúchán Vaileinsise (Catalóinis dheiscearteach)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Aistriúchán Vítneaimise"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Aistriúchán RACV"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-01-13 11:39+0000\n"
"Last-Translator: GunChleoc, 2019\n"
"Language-Team: Gaelic, Scottish (https://www.transifex.com/gunchleoc/"
@ -629,78 +629,78 @@ msgid "Polish Translation"
msgstr "Eadar-theangachadh dhan Phòlainnis"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Eadar-theangachadh dhan Phortagailis"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Eadar-theangachadh dhan Phortagailis (Braisil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Eadar-theangachadh dhan Romàinis"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Eadar-theangachadh dhan Ruisis"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Eadar-theangachadh dha Ghàidhlig na h-Alba"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Eadar-theangachadh dhan t-Sèirbis"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Eadar-theangachadh dhan t-Slòbhacais"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Eadar-theangachadh dhan t-Slòbhainis"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Eadar-theangachadh dhan Spàinntis"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Eadar-theangachadh dhan t-Suainis"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Eadar-theangachadh dhan Turcais"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Eadar-theangachadh dhan Ucràinis"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Eadar-theangachadh dhan Bhaileinsianais (Catalanais deasach)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Eadar-theangachadh dhan Bhiet-Namais"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Eadar-theangachadh aig RACV"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2018-05-16 07:07+0100\n"
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
@ -626,78 +626,78 @@ msgid "Polish Translation"
msgstr "Tradución ao polaco"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Tradución ao portugués"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Tradución ao brasileiro"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Tradución ao romanés"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Tradución ao ruso"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Tradución ao gaélico escocés"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Tradución ao serbio"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Tradución ao eslovaco"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Tradución ao esloveno"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Tradución ao castelán"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Tradución ao sueco"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Tradución ao turco"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Tradución ao ucraíno"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Tradución ao valenciano"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Tradución ao vietnamita"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Tradución ao valenciano (RACV)"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2011-08-29 14:25+0300\n"
"Last-Translator: \n"
"Language-Team: American English <kde-i18n-doc@kde.org>\n"
@ -631,82 +631,82 @@ msgid "Polish Translation"
msgstr "תרגום לפולנית"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "תרגום לפורטוגזית"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "תרגום לפורטוגזית (ברזיל)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "תרגום לרומנית"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "תרגום לרוסית"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "תרגום לגליסית"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "תרגום לסרבית"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "תרגום לסלובקית"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "תרגום לסלובנית"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "תרגום לספרדית"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "תרגום לשוודית"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "תרגום לתורכית"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "תרגום לרומנית"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "תרגום לולנסית (דרום קטלן)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "תרגום לוויאטנמית"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "התרגום של RACV"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2012-09-03 17:35+0100\n"
"Last-Translator: \n"
"Language-Team: none\n"
@ -623,80 +623,80 @@ msgid "Polish Translation"
msgstr "Poljski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugalski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugalski (Brazil) prijevod"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "rumunjski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Ruski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Galicijski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Srpski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slovački prijevod"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slovenski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Španjolski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Švedski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Turski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrajinski prijevod"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Velancijski (južno katalanski) prijevod"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vijetnamski prijevod"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACV prijevod"

View file

@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2018-08-07 15:01+0100\n"
"Last-Translator: Krutki Tamás <krtamas-wesnoth@0x64.org>\n"
"Language-Team: Hungarian <>\n"
@ -618,78 +618,78 @@ msgid "Polish Translation"
msgstr "Lengyel fordítás"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portugál fordítás"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portugál (brazil) fordítás"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Román fordítás"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Orosz fordítás"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Skót gael fordítás"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Szerb fordítás"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Szlovák fordítás"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Szlovén fordítás"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spanyol fordítás"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Svéd fordítás"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Török fordítás"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Ukrán fordítás"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valenciai (dél-katalán) fordítás"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Vietnami fordítás"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Az RACV fordítása"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2013-09-09 11:47+0700\n"
"Last-Translator: Yuristyawan Pambudi Wicaksana <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -623,78 +623,78 @@ msgid "Polish Translation"
msgstr "Bahasa Polandia"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Bahasa Portugis"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Bahasa Portugis (Brasil)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Bahasa Rumania"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Bahasa Rusia"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Bahasa Gael Skotlandia"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Bahasa Serbia"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Bahasa Slovakia"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Bahasa Slovenia"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Bahasa Spanyol"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Bahasa Swedia"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Bahasa Turki"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Bahasa Ukrania"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Bahasa Valensia (Katalonia selatan)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Bahasa Vietnam"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Terjemahan RACV"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2009-06-15 15:08-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: \n"
@ -619,83 +619,83 @@ msgid "Polish Translation"
msgstr "Pólsk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Portúgölsk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Portúgölsk (Brazil) þýðing"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Rúmensk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Rússnesk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
#, fuzzy
#| msgid "Galician Translation"
msgid "Scottish Gaelic Translation"
msgstr "Galisísk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Serbísk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Slóvakísk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Slóvensk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Spænsk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Sænsk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Tyrknesk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
#, fuzzy
#| msgid "Romanian Translation"
msgid "Ukrainian Translation"
msgstr "Rúmensk þýðing"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Valensísk (suður Katalónsk) þýðing"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
#, fuzzy
msgid "Vietnamese Translation"
msgstr "Kínverk þýðing"
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "RACV þýðing"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-05-02 01:57+0300\n"
"POT-Creation-Date: 2020-05-17 12:36+0300\n"
"PO-Revision-Date: 2020-01-13 10:28+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -632,79 +632,79 @@ msgid "Polish Translation"
msgstr "Traduzione in polacco"
#. [about]
#: data/core/about_i18n.cfg:1318
#: data/core/about_i18n.cfg:1321
msgid "Portuguese Translation"
msgstr "Traduzione in portoghese"
#. [about]
#: data/core/about_i18n.cfg:1332
#: data/core/about_i18n.cfg:1335
msgid "Portuguese (Brazil) Translation"
msgstr "Traduzione in portoghese (brasiliano)"
#. [about]
#: data/core/about_i18n.cfg:1390
#: data/core/about_i18n.cfg:1393
msgid "Romanian Translation"
msgstr "Traduzione in rumeno"
#. [about]
#: data/core/about_i18n.cfg:1398
#: data/core/about_i18n.cfg:1401
msgid "Russian Translation"
msgstr "Traduzione in russo"
#. [about]
#: data/core/about_i18n.cfg:1490
#: data/core/about_i18n.cfg:1493
msgid "Scottish Gaelic Translation"
msgstr "Traduzione in gaelico scozzese"
#. [about]
#: data/core/about_i18n.cfg:1499
#: data/core/about_i18n.cfg:1502
msgid "Serbian Translation"
msgstr "Traduzione in serbo"
#. [about]
#: data/core/about_i18n.cfg:1518
#: data/core/about_i18n.cfg:1521
msgid "Slovak Translation"
msgstr "Traduzione in slovacco"
#. [about]
#: data/core/about_i18n.cfg:1547
#: data/core/about_i18n.cfg:1550
msgid "Slovenian Translation"
msgstr "Traduzione in sloveno"
#. [about]
#: data/core/about_i18n.cfg:1563
#: data/core/about_i18n.cfg:1566
msgid "Spanish Translation"
msgstr "Traduzione in spagnolo"
#. [about]
#: data/core/about_i18n.cfg:1645
#: data/core/about_i18n.cfg:1648
msgid "Swedish Translation"
msgstr "Traduzione in svedese"
#. [about]
#: data/core/about_i18n.cfg:1690
#: data/core/about_i18n.cfg:1693
msgid "Turkish Translation"
msgstr "Traduzione in turco"
#. [about]
#: data/core/about_i18n.cfg:1715
#: data/core/about_i18n.cfg:1718
msgid "Ukrainian Translation"
msgstr "Traduzione in ucraino"
#. [about]
#: data/core/about_i18n.cfg:1731
#: data/core/about_i18n.cfg:1734
msgid "Valencian (southern Catalan) Translation"
msgstr "Traduzione in valenciano (catalano del sud)"
#. [about]
#: data/core/about_i18n.cfg:1744
#: data/core/about_i18n.cfg:1747
msgid "Vietnamese Translation"
msgstr "Traduzione in vietnamita"
# RACV = Real Académia de Cultura Valenciana
#. [about]
#. Real Acadèmia de Cultura Valenciana
#: data/core/about_i18n.cfg:1764
#: data/core/about_i18n.cfg:1767
msgid "RACVs Translation"
msgstr "Traduzione di RACV"

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