Commit graph

9992 commits

Author SHA1 Message Date
nemaara
b5b346d281 TSG S4: updated map 2018-12-15 09:55:03 -06:00
nemaara
dba995aa28 TSG S3: updated map 2018-12-15 09:55:03 -06:00
nemaara
c68653ff0e TSG S2: updated map 2018-12-15 09:55:03 -06:00
nemaara
7904620a80 TSG S1: updated map 2018-12-15 09:55:03 -06:00
josteph
f9d4275729 THoT S5: Clarify objectives.
Reported by LordWolfDan
2018-11-23 14:16:40 +00:00
Severin Glöckner
4ee0a84f5a NR S7a: debug mode safety 2018-11-09 00:55:08 +01:00
Severin Glöckner
79745921ba NR S7a: revert 182efc0, add alternative fix 2018-11-09 00:54:28 +01:00
DisherProject
9fa9c014df NR S2: Filter units by id in micro_ai 2018-11-09 00:53:33 +01:00
DisherProject
b2daa6a1b8 NR S13a: Improvement to the AIs
1) Rakshas's units will not idle around him anymore
2) Hamel will play more carefully, and his recruits will be
chosen according to the ToD (i.e. aggressive during the day,
defensive at night)
2018-11-09 00:53:28 +01:00
DisherProject
90ddd57797 NR S7a: Store Ro'Sothian into a variable
... instead of killing him and creating him from scratch
every time
2018-11-09 00:51:31 +01:00
DisherProject
db3bfe8c1f NR: Fix ignored gender on fake units' moves 2018-11-09 00:51:30 +01:00
DisherProject
c3b47cedf9 NR: Put show_if tag inside objectives 2018-11-09 00:51:30 +01:00
DisherProject
182efc0dcc NR S7: Fix some loyal heroes costing support
Loyal trait seems not to work with previous implementation.
This should be also more readable
2018-11-09 00:51:30 +01:00
DisherProject
6f385d6c93 NR S6a: Give the orc leaders their own portrait
Just because there is more than one Orcish Warlord speaking
2018-11-09 00:51:30 +01:00
DisherProject
4b42318faf NR S5a_01: Fix some event filters
1) Now Tallin shows surprise when Thera dies too
3) Only Malifor will scream when hit
Also add a redraw
2018-11-09 00:51:30 +01:00
DisherProject
c8679494b6 NR S4: Add a sound effect when Malifor flees 2018-11-09 00:51:30 +01:00
DisherProject
2377342f0b NR S4: Give the enemies starting villages 2018-11-09 00:51:30 +01:00
DisherProject
8c706c6445 NR S2: Have Hamel speak about Camerin if he's not shrouded 2018-11-09 00:51:29 +01:00
DisherProject
ba036866c0 NR S2: Avoid using filter_wml 2018-11-09 00:51:26 +01:00
George
4b49c5c8af
EI S02: Dialogue improvement
Implemented long-standing TODO. The trolls are now hidden until sighted by the player. When interacting with the dwarfs, Gweddry will now respond according to whether the trolls have been sighted or not.

Closes #3689
2018-11-07 15:08:45 -06:00
Steve Cotton
5b4c7e61a9 Tutorial S2: Don't allow the orc to recruit wolves on turn 1
If the wolves are recruited on the first turn then Galdrad's turn 3 hint about
getting to the island before them is too difficult for a tutorial, and his hint
about holding the village on turn 4 hint may be a turn too late.

Some have to be recruited on turn 2 to fit the turn 3 hint about them, so rig
the AI's recruitment to do that.
2018-11-06 15:07:00 -06:00
George
638f67810c
SoF S01a Add snow to map
Implemented long-standing TODO, adding some snow to the map by hand.

Closes #3676
2018-11-06 15:03:21 -06:00
sigurdfdragon
64cb83d457 DM S12: Remove TODO
No point in a todo for one scenario when it could be done for half
the campaign.
2018-11-04 11:08:07 -05:00
jostephd
0601bbccd6
HttT S6: Point out exactly where the ford is. (#3677)
Also scroll to it, in case the viewport is elsewhere.
2018-11-03 18:11:10 +00:00
sigurdfdragon
252fad3b8b DM S17: Remove ai code from side
It looks like it was just copy/pasted from S04.
Having aggression=0.0 is out of place for undead without a reason.
2018-10-28 11:53:13 -04:00
sigurdfdragon
6760d985ae DM: Remove/update comments 2018-10-28 11:53:13 -04:00
Wedge009
8cf3453760 Spelling correction for 051cec2d.
[ci skip]
2018-10-25 17:07:26 +11:00
Steve Cotton
64f7cc02dd DiD S12: Alternative campaign finish by letting the hero take the book
On the third and subsequent playthroughs of Endless Night, Mal Keshar
has learned from the ending of SotA, and can leave the book to be
taken by the foolish hero's army.  This text doesn't handle the unit
that picks up the book being the hero themselves, but the hero seems
to be using the normal boss AI of staying near the castle so that
probably won't happen anyway.

He learns how to lichify level 3 necromancers at the start of the
first playthrough, which fits better with the backstory of the book.
The png icon for this is copied from SotA.

This would close issues #3165 and #3167.

[ci skip]
2018-10-21 14:31:43 -05:00
josteph
a3b2bfd9e3 TSG S1: Punctuation fix 2018-10-21 17:11:48 +00:00
josteph
b69be3182b THoT S5: Unhide the villagers side once they appear. 2018-10-20 18:04:50 +00:00
nemaara
051cec2de4
TSG: Story and dialogue revisions
Closes #3597
2018-10-20 12:33:09 -05:00
doofus-01
180783166a adding hide_help key to defeated corrupted elf 2018-10-19 17:35:57 -05:00
doofus-01
a4f778fe0e revising Garak weapon special names, in part because inactive name issue was fixed, but non-default names are still better 2018-10-19 17:35:57 -05:00
doofus-01
135923b0cc Scenario 3 adjustment to turn 1 player unit recall and adjustment to evil Garak death events 2018-10-19 17:35:57 -05:00
josteph
bef8985f77 AToTB: Don't talk about undead's unusual resistances when attacking a Walking Corpse. 2018-10-19 20:11:37 +00:00
Severin Glöckner
9f78250a88 SoF: make it more debug safe
also show a different message when trying to recall.

[ci skip]
2018-10-19 14:10:24 +02:00
Konrad2
2541025e36 SoF 7: better fitting message
[ci skip]
2018-10-19 13:39:32 +02:00
Severin Glöckner
1e57bf3b5c SoF 7: no need for manual target calculation
move_unit does this by itself (in difference to move_unit_fake)
And it works as well if no surrounding hex is free.
[ci skip]
2018-10-19 12:37:26 +02:00
Severin Glöckner
7e7c74ed6a SoF 7: add a time over event
He will be killed by an ambushing Outrider.
[ci skip]
2018-10-18 15:20:30 -05:00
Konrad2
bcde24a4b5 SoF 7: explain the Outriders
[ci skip]
2018-10-18 15:20:30 -05:00
Severin Glöckner
f475229983 SoF 7: split reinforcements into separate event
[ci skip]
2018-10-18 15:20:30 -05:00
DisherProject
483690c63d
SotBE: Add [show_if] to the objectives tag 2018-10-18 12:47:30 -05:00
DisherProject
b66da77752
SotBE: Update role tag usage 2018-10-18 12:47:17 -05:00
DisherProject
0410cb881c
SotBE S4: Add some visual effect
We'll now see the elves coming out of the wood, while they
just appeared on the screen before.
2018-10-18 12:47:01 -05:00
DisherProject
b62eaed0ae
SotBE S3: Don't put two [endlevel]s in the same event
In case this event was fired, a lua warning was displayed
on the screen.
2018-10-18 12:46:50 -05:00
DisherProject
e8f8dd85b9
SotBE S7: Fix filter for scorpions' poisonous attack
They won't use poison against trolls and already poisoned
units
2018-10-18 12:46:36 -05:00
DisherProject
0dc5a8c7d9
TRoW: Clear new TODOs 2018-10-18 12:32:22 -05:00
DisherProject
48c75457ba
TRoW S14: Fix sea serpents placement 2018-10-18 12:32:11 -05:00
DisherProject
a82f38cd16
TRoW S4: Fix scorpions placement 2018-10-18 12:31:50 -05:00
DisherProject
381a022e28
TRoW: Give monsters and undeads their own sides
Noticing that orcs can control undead units feels strange. This
can give the AI an advantage too. One would expect monsters and
undeads to move autonomously.
2018-10-18 12:31:37 -05:00