SotBE S3: Don't put two [endlevel]s in the same event

In case this event was fired, a lua warning was displayed
on the screen.
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DisherProject 2018-10-15 16:11:52 +02:00 committed by Gregory A Lundberg
parent e8f8dd85b9
commit b62eaed0ae
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@ -371,15 +371,15 @@
speaker=Blemaker
message= _ "My son! I should have never brought him to this fight. Now we return to our caverns, and we never return."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[else]
[message]
speaker="Kapou'e"
message= _ "The trolls are done. We will desperately need their help in the coming battles. Without them there is no hope."
[/message]
[/else]
[/if]
[message]
speaker="Kapou'e"
message= _ "The trolls are done. We will desperately need their help in the coming battles. Without them there is no hope."
[/message]
[endlevel]
result=defeat
[/endlevel]