DisherProject
d2a63b9953
TRoW: use [show_if] inside the [objectives] tag
2018-10-18 12:31:21 -05:00
DisherProject
3096f19bd7
TRoW S22: Fix win and defeat conditions
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This makes sure that when Jevyan dies, we check for Aethyr's
presence before doing anything, so the player loses immediately
if he's alive.
Furthermore, we must hide the last orc leader, or his death will
make the player lose.
2018-10-18 12:31:03 -05:00
DisherProject
871f637e26
TRoW S17d: Kill all enemy units in the end
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For consistency to what Haldric says before
2018-10-18 12:30:39 -05:00
DisherProject
b9197df027
TRoW S15: Update Dionli's unit image
2018-10-18 12:30:27 -05:00
DisherProject
157b250c6c
TRoW S6: Replace old sound with unit's own defending animation
2018-10-18 12:30:12 -05:00
DisherProject
c031611441
TRoW: Fix some TODOs and add more
2018-10-18 12:29:59 -05:00
DisherProject
0ec18ee8ff
TRoW: Replace deprecated keys
2018-10-18 12:29:44 -05:00
DisherProject
7f1ef8b492
TRoW: General cleanup
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Clear variables, macros and comments
2018-10-18 12:29:23 -05:00
Gregory A Lundberg
5710423e04
DiD S10 Fix typo in unit type
2018-10-17 12:39:25 -05:00
nemaara
c4735bf60e
DiD S10: changed time over defeat scene
2018-10-17 11:47:52 -05:00
nemaara
0cdcd2a293
DiD S10: added time over defeat scene
2018-10-17 11:47:52 -05:00
ln-zookeeper
6ed5df09db
Updated Kwandulin's credits
2018-10-09 09:05:19 +03:00
sigurdfdragon
ae09b57ea8
DM S08: Cleanup & improve ending sequence, fixing #3575
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Removes final black screen that could be mistaken for a bug.
Shows Delfador disappearing in front of the orcs more clearly.
[ci skip]
2018-09-29 11:42:31 -04:00
Pentarctagon
e43d989d80
Revert "Revert "Menu: campaign order tweaks""
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This reverts commit 84708bb317
.
2018-09-21 03:00:21 -05:00
Pentarctagon
cc01ccae84
Revert "Revert "Menu: re-order and re-rank campaigns (including new ranks) ( fixes #1222 )""
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This reverts commit 251c44c84c
.
2018-09-21 03:00:05 -05:00
Pentarctagon
5b7e8975a9
Revert "Tutorial S1: adjust string to keep string freeze"
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This reverts commit a98b0bcae2
as per @Sevu in #3554
2018-09-21 02:58:28 -05:00
Severin Glöckner
d99a1f2fba
THoT: replace [filter_wml]
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[ci skip]
2018-09-16 00:47:24 +02:00
Severin Glöckner
2a56c64969
fixup
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[ci skip]
2018-09-16 00:42:21 +02:00
Severin Glöckner
bd4a11b5ab
THoT: add potential workaround for #3547
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It's anyway a good idea to change this code.
[ci skip]
2018-09-16 00:36:06 +02:00
Severin Glöckner
a98b0bcae2
Tutorial S1: adjust string to keep string freeze
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[ci skip]
2018-09-15 23:47:16 +02:00
Andras Szell
298843569d
Tutorial S1: display an undo message if impossible to reach next target
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Fixes #3039
Until the elves attack the quintain it is not allowed to end turns
before completing the given tasks. Display a message how to undo if
there is not enough MP remaining to reach the current destination or
an enemy by either unit.
[ci skip]
2018-09-15 23:44:56 +02:00
DisherProject
dbfc81e999
SoF: add [show_if] to the objectives
2018-09-15 01:10:58 +02:00
DisherProject
6d0f21fb12
SoF: Postpone Gryphon Riders availability
2018-09-15 01:10:58 +02:00
DisherProject
0931059e13
SoF S9: Fix some events and add TODOs
2018-09-15 01:10:58 +02:00
DisherProject
0d19b2225f
SoF S7: Don't let the player kill all of the enemies
2018-09-15 01:10:58 +02:00
DisherProject
581d9aa4fa
SoF S6: Set correct speaker for [message]
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Alanin addresses Rugnur, and not Thursagan
2018-09-15 01:10:58 +02:00
DisherProject
decaf56594
SoF S5: Place the elvish encampment when the leader arrives
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So remove his starting castle from the map; otherwise the user
would see an empty keep and would know where the enemy is
going to spawn
2018-09-15 01:10:58 +02:00
DisherProject
0f9bdc0f72
SoF S4: Add the tunnel the dwarves came from to reach the mines
2018-09-15 01:10:58 +02:00
DisherProject
7914e85066
SoF S2: Place glyphs during prestart
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So we can see them while our ally is talking about them
2018-09-15 01:10:58 +02:00
DisherProject
19870f15c7
SoF S1: Remove Caravans' upkeep cost
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In exchange, the player will have 2 starting villages
less than before
2018-09-15 01:10:58 +02:00
DisherProject
7afcfaad56
SoF: General cleanup
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1) Clear variables and macros
2) Remove default AI values
3) S7: Remove the ghost ship
2018-09-15 01:10:58 +02:00
DisherProject
5753ae3c35
SoF S2t,S3t,S4t - Move scenery items to map file
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The braziers will also be animated, while they were still
images before
2018-09-15 01:10:58 +02:00
Pentarctagon
251c44c84c
Revert "Menu: re-order and re-rank campaigns (including new ranks) ( fixes #1222 )"
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This reverts commit b54528a6f9
. Re-commit after the 1.14.5 string freeze is lifted.
2018-09-14 13:50:48 -05:00
Pentarctagon
84708bb317
Revert "Menu: campaign order tweaks"
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This reverts commit 4de5d4df86
.
2018-09-14 13:50:27 -05:00
joeylmaalouf
4de5d4df86
Menu: campaign order tweaks
2018-09-14 08:44:30 -05:00
joeylmaalouf
b54528a6f9
Menu: re-order and re-rank campaigns (including new ranks) ( fixes #1222 )
2018-09-14 08:44:30 -05:00
josteph
0cb4484714
HttT S6: Support unlikely player behavior.
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Trigger the undead reinforcements even if the player skips the main cave entrance.
2018-09-10 11:34:47 -05:00
josteph
b7b86c1bf7
HttT S6: Trigger the additional undead as soon as the player touches the cave entry.
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Seen in :debug with a Nightgaunt. Not sure if it can happen in normal play.
2018-09-10 11:34:47 -05:00
josteph
d4a7aa2815
HttT S6: Allow canceling attack orders.
2018-09-10 11:34:47 -05:00
Severin Glöckner
5470ae619a
TSG S5: fix typo in comment
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[ci skip]
2018-09-10 00:36:12 +02:00
Wedge009
6772682b7c
Merge pull request #3473 from jostephd/HttT-S17-lava-mechanic
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HttT S17: Explain the lava mechanic
2018-09-08 17:22:33 +10:00
Severin Glöckner
57d397d9a8
NR deaths: use one event for both lich brothers
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They text is the same, whoever of them dies
[ci skip]
2018-09-03 15:02:11 +02:00
Severin Glöckner
64da2e34b9
NR S12: hide empty sides
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There has been a report that some scenario would be nearly unbeatable if they
are empty in the first place, so this has the side effect of not showing the
player that he misses something. (Nevertheless, they should be hidden)
[ci skip]
2018-09-03 15:01:08 +02:00
Severin Glöckner
2221e86c93
NR S13: slight bonus for AI controlled sides:
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- allied AI leaders, whose death causes defeat, use passive_leader=yes
- increased amount of money which the lich brothers have, if one has not the
alternative leaders who can recall units
- also increased Krash's gold to the same amount of as Eryssa has (they are the
alternative leaders)
[ci skip]
2018-09-03 15:01:03 +02:00
Severin Glöckner
a211701d44
DM S21: use type_adv_tree
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the one usage of type is left deliberately, to point out that it affects 3
instad of 2 or 4 types.
[ci skip]
2018-09-03 15:00:57 +02:00
josteph
7dc25fff1f
Liberty S3: Play orcish war drums
2018-08-29 09:52:04 -05:00
Severin Glöckner
c6b883eebb
TSG S8a: add redraw calls
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Recalling units may increase the vision area when playing with shroud/fog.
[ci skip]
2018-08-27 03:31:22 +02:00
Severin Glöckner
16d83b9e1b
TSG S7b: use 1.13 code and make it debug safe
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The invulnerable status is player-visible and does not insert new events which
are checked at each attack.
[ci skip]
2018-08-27 03:25:18 +02:00
Severin Glöckner
8864d87c64
TSG S6a: Mermen will leave afterwards
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The text has already been prepared for this in 1.13
[ci skip]
2018-08-27 03:23:02 +02:00
Severin Glöckner
c472b42690
TSG 9a: gender handling
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[ci skip]
2018-08-27 03:23:02 +02:00