TRoW: Fix some TODOs and add more
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5 changed files with 22 additions and 8 deletions
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@ -390,6 +390,7 @@
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[message]
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speaker=Prince Haldric
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message= _ "Careful, you don’t know what’s lurking in there!"
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#TODO: Have Haldric say something else (or nothing) if he moves to the temple
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[/message]
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[unit]
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side=1
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@ -244,6 +244,10 @@
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[/allow_undo]
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[/event]
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#TODO: In 4b we get Minister Edren AND Sir Ruddry, so we have 2 loyal units
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#who are recalled in every following scenario. Here we get only Sir Ladoc,
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#so 1 loyal unit only. This should be somehow rebalanced
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[event]
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name=attack
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@ -312,11 +312,7 @@
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share_vision=all
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[/modify_side]
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[redraw]
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side=4
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[/redraw]
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# Note: don't merge these two [redraw]s into one without testing
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[redraw]
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side=1
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side=1,4
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[/redraw]
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[message]
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@ -471,6 +471,10 @@
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facing=sw
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[/unit]
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#TODO: This is the first time we meet Jevyan and nobody has told us about his
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#existence before. Despite all this, only Jessene shows surprise, as if Haldric
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#knows who he is, and at the end of the scenario we get no further information.
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[message]
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speaker=Lich-Lord Jevyan
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message= _ "King Addroran, your day is done. Prepare to be ground to dust. If you’re lucky I may raise you from death for my own amusement. Oh, and what’s this? I sense, I sense the Ruby of Fire."
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@ -146,9 +146,18 @@
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[event]
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name=prestart
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# TODO: better random locations
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{VARIABLE_OP xx1 rand "10..18"}
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{VARIABLE_OP yy1 rand "2..6"}
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[store_locations]
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terrain=Gg
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x=11-18
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y=2-6
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variable=possible_chest_locs
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[/store_locations]
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{RANDOM "0..$($possible_chest_locs.length - 1)"}
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{VARIABLE xx1 $possible_chest_locs[$random].x}
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{VARIABLE yy1 $possible_chest_locs[$random].y}
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{CLEAR_VARIABLE possible_chest_locs,random}
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{PLACE_IMAGE (items/chest-plain-closed.png) $xx1 $yy1}
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