TRoW: Fix some TODOs and add more

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DisherProject 2018-10-15 16:22:53 +02:00 committed by Gregory A Lundberg
parent 0ec18ee8ff
commit c031611441
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5 changed files with 22 additions and 8 deletions

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@ -390,6 +390,7 @@
[message]
speaker=Prince Haldric
message= _ "Careful, you dont know whats lurking in there!"
#TODO: Have Haldric say something else (or nothing) if he moves to the temple
[/message]
[unit]
side=1

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@ -244,6 +244,10 @@
[/allow_undo]
[/event]
#TODO: In 4b we get Minister Edren AND Sir Ruddry, so we have 2 loyal units
#who are recalled in every following scenario. Here we get only Sir Ladoc,
#so 1 loyal unit only. This should be somehow rebalanced
[event]
name=attack

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@ -312,11 +312,7 @@
share_vision=all
[/modify_side]
[redraw]
side=4
[/redraw]
# Note: don't merge these two [redraw]s into one without testing
[redraw]
side=1
side=1,4
[/redraw]
[message]

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@ -471,6 +471,10 @@
facing=sw
[/unit]
#TODO: This is the first time we meet Jevyan and nobody has told us about his
#existence before. Despite all this, only Jessene shows surprise, as if Haldric
#knows who he is, and at the end of the scenario we get no further information.
[message]
speaker=Lich-Lord Jevyan
message= _ "King Addroran, your day is done. Prepare to be ground to dust. If youre lucky I may raise you from death for my own amusement. Oh, and whats this? I sense, I sense the Ruby of Fire."

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@ -146,9 +146,18 @@
[event]
name=prestart
# TODO: better random locations
{VARIABLE_OP xx1 rand "10..18"}
{VARIABLE_OP yy1 rand "2..6"}
[store_locations]
terrain=Gg
x=11-18
y=2-6
variable=possible_chest_locs
[/store_locations]
{RANDOM "0..$($possible_chest_locs.length - 1)"}
{VARIABLE xx1 $possible_chest_locs[$random].x}
{VARIABLE yy1 $possible_chest_locs[$random].y}
{CLEAR_VARIABLE possible_chest_locs,random}
{PLACE_IMAGE (items/chest-plain-closed.png) $xx1 $yy1}