TSG S7b: use 1.13 code and make it debug safe
The invulnerable status is player-visible and does not insert new events which are checked at each attack. [ci skip]
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1 changed files with 31 additions and 10 deletions
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@ -66,7 +66,7 @@
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canrecruit=yes
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[ai]
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passive_leader=yes # So he can't attacked or pinned away from his keep
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passive_leader=yes # So he can't attack or be pinned away from his keep
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recruitment_pattern=scout, fighter, fighter, archer, scout, fighter, archer
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aggression=1.0
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caution=0.0
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@ -81,9 +81,6 @@
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{FLAG_VARIANT undead}
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[/side]
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# Make it impossible for the player to kill him, no matter how lucky.
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{FORCE_CHANCE_TO_HIT side=1 id="Mal M'Brin" 0 ()}
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[side]
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side=3
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type=Lich
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@ -158,6 +155,16 @@
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{MODIFY_UNIT x,y=24-40,5-25 facing sw}
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{CLEAR_VARIABLE stored_side_1}
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# Make it impossible for the player to kill him, no matter how lucky.
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[modify_unit]
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[filter]
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id="Mal M'Brin"
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[/filter]
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[status]
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invulnerable=yes
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[/status]
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[/modify_unit]
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[/event]
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#start
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@ -298,6 +305,16 @@
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message= _ "We will crush Westin as we have crushed you! No one shall stand between us and our home."
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[/message]
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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[/event]
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[event]
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name=victory
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{VARIABLE pebbles_defense_length $turn_number}
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[kill]
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@ -314,7 +331,7 @@
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variable=stored_Deoran
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[/unstore_unit]
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#Set the amount of gold that the player has to what it was before Pebbles.
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# Set the amount of gold that the player has to what it was before Pebbles.
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[modify_side]
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side=1
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gold=$pebbles_starting_gold
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@ -322,10 +339,14 @@
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{CLEAR_VARIABLE pebbles_starting_gold}
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{CLEAR_VARIABLE stored_Deoran}
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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# In case that matters if played as MP Campaign, make him vulnerable again
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[modify_unit]
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[filter]
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id="Mal M'Brin"
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[/filter]
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[status]
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invulnerable=no
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[/status]
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[/modify_unit]
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[/event]
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[/scenario]
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