revising Garak weapon special names, in part because inactive name issue was fixed, but non-default names are still better
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1 changed files with 2 additions and 9 deletions
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@ -691,14 +691,10 @@
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apply_to=attack
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range=melee
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[set_specials]
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# name_inactive feature may be broken, causing this to be confusing. Commenting out the old strings, rather than removing, so it can easily be restored in case name_inactive is restored
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[berserk]
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id=berserk
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# this should get a new name; it currently looks broken, since Garak doesn't have berserk attack against most enemies
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# name= _ "berserk"
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name= _ "incentive"
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name= _ "righteous rage"
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name_inactive=""
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# description= _ "Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
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description= _ "Whether used offensively or defensively, this attack presses the engagement until one of the champions is slain, or 30 rounds of attacks have occurred."
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value=30
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[filter_opponent]
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@ -708,11 +704,8 @@
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#ifndef HARD
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[chance_to_hit]
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id=magical
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# this should get a new name; it currently looks broken, since Garak doesn't have magical attack against most enemies
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# name= _ "magical"
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name= _ "blessed"
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name= _ "true strike"
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name_inactive=""
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# description= _ "This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
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description= _ "This attack always has a 70% chance to hit regardless of the defensive ability of the champion being attacked."
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value=70
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cumulative=no
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