revising Garak weapon special names, in part because inactive name issue was fixed, but non-default names are still better

This commit is contained in:
doofus-01 2018-05-19 19:23:33 -07:00 committed by Gregory A Lundberg
parent 135923b0cc
commit a4f778fe0e

View file

@ -691,14 +691,10 @@
apply_to=attack
range=melee
[set_specials]
# name_inactive feature may be broken, causing this to be confusing. Commenting out the old strings, rather than removing, so it can easily be restored in case name_inactive is restored
[berserk]
id=berserk
# this should get a new name; it currently looks broken, since Garak doesn't have berserk attack against most enemies
# name= _ "berserk"
name= _ "incentive"
name= _ "righteous rage"
name_inactive=""
# description= _ "Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
description= _ "Whether used offensively or defensively, this attack presses the engagement until one of the champions is slain, or 30 rounds of attacks have occurred."
value=30
[filter_opponent]
@ -708,11 +704,8 @@
#ifndef HARD
[chance_to_hit]
id=magical
# this should get a new name; it currently looks broken, since Garak doesn't have magical attack against most enemies
# name= _ "magical"
name= _ "blessed"
name= _ "true strike"
name_inactive=""
# description= _ "This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
description= _ "This attack always has a 70% chance to hit regardless of the defensive ability of the champion being attacked."
value=70
cumulative=no