Eric S. Raymond
cda03e1dcf
Remove an ANL macro that simply duplicates a mainline definition.
2008-12-07 16:51:52 +00:00
Nils Kneuper
87b57989a3
tabs -> spaces
2008-12-07 11:54:17 +00:00
Nils Kneuper
bd96870686
make sure that teamnames are all set...
...
...(and rather uniform regarding capitalization)
2008-12-07 11:47:31 +00:00
Thomas Baumhauer
525413a981
setting correct svn properties
2008-12-07 09:57:00 +00:00
Thomas Baumhauer
916b7ef38b
adding 4 mp maps
2008-12-06 23:19:39 +00:00
Ignacio R. Morelle
62321f60f8
Remove useless {~scenarios/multiplayer} include.
...
UMC MP scenarios are supposed to be located at ~campaigns/
with the rest in order to work properly and be uploadable,
anyway.
2008-12-04 15:21:33 +00:00
Gunter Labes
c895638ade
made team names consistent with the map
2008-11-30 21:03:34 +00:00
Lari Nieminen
cd31bc34f6
Removed an [allow_undo] which seems to have been forgotten in.
2008-11-23 17:23:42 +00:00
Lari Nieminen
144ad2b25b
Map updates from Doc.
2008-11-16 11:06:29 +00:00
Ignacio R. Morelle
51ffc0708f
Fix ANL AI sides' recruitment pattern to match the recruit list
...
(so the engine isn't guessing recruitment patterns correctly... dang)
2008-11-08 15:38:29 +00:00
Lari Nieminen
20a4a6c456
Added the new 4p multiplayer map 'Underworld' by F8 Binds.
2008-11-05 15:06:03 +00:00
Eric S. Raymond
1afb992b06
Tighten up spellchecking yet again.
2008-11-04 00:05:29 +00:00
Eric S. Raymond
950897fb10
Tighten up the spekll-checking, and catch some more glitches.
2008-11-03 22:38:07 +00:00
Eric S. Raymond
ff898341e1
This revision fixes almost all spellcheck exceptions in mainline.
...
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Eric S. Raymond
a055f9fbe2
Spell checking for WML text strings.
...
This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Eric S. Raymond
76abc35ca6
wmllint now does translation-mark and doublespace checks outside scenrio tags.
...
This diff fixes some glitches found that way and tells wmllint to ignore
various edge cases. A few cannot_use_message=NONE instances are removed,
as this simplifies the check and zookeeper says it's safe.
2008-10-09 17:46:10 +00:00
Mark de Wever
2343ceb0b1
Remove double spaces.
2008-10-09 11:35:41 +00:00
Lari Nieminen
8c4e9d5df8
Made all 4MP default era leaders receive the quick trait as requested.
2008-09-26 15:52:09 +00:00
Lari Nieminen
5deeb0b404
Map update from doc paterson.
2008-09-26 14:16:26 +00:00
Lari Nieminen
3de5dfcd09
Map updates from doc paterson.
2008-09-20 11:25:36 +00:00
Pauli Nieminen
89ddafd8c7
Some more improvements to AI movement and attack selection
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Fixed team survival AI parameters
2008-09-17 00:33:01 +00:00
Pauli Nieminen
57ca8308ad
[[AI tuning]]
...
* Merged formula ai to default ai (formula makes moves first and
handles recruiting if scenario includes formulas)
* Added AI configuration paramter for forced recruitment
* Added village extra penalty for leader village grapping if enemy can
attack that village
* Fixed some other small issues with ai code
* Added recruiting formula to loyalists faction for testing
2008-09-16 18:14:54 +00:00
Gunter Labes
efc04bab44
added 'mixed fighter' to the northerner recruitment_pattern for mp
2008-09-12 18:45:39 +00:00
Eric S. Raymond
3102d4e0b8
Fix broken image reference, caught by wmlscope.
2008-09-11 21:18:25 +00:00
Benoît Timbert
57223811c3
Put a color code outside the translatable string
2008-09-03 19:27:04 +00:00
Gunter Labes
38badc0a51
add a note about needed map settings
2008-09-01 16:04:13 +00:00
Eric S. Raymond
b31c324728
Fulfil the rest of bug #12180 . Reindent appropriately.
2008-08-28 23:07:44 +00:00
Eric S. Raymond
08f09eda6f
Give wmlindent a capability to declare indenters.
...
Pre-declare {FOREACH and {NEXT.
Write declarations in the one place they're presently needed, Sceptre of Fire.
Reindent the data tree accordingly.
This partly addresses the feature request in bug #12180 .
2008-08-28 20:19:50 +00:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Benoît Timbert
80f0ea6556
No more macro inside translatable strings (which were a *wrong* thing)
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Strip the color codes from the translatable strings
2008-08-24 15:37:32 +00:00
Benoît Timbert
109f48d8d2
More macro inside string fixes ... Marked the remaining one with FIXMEs
2008-08-23 21:58:13 +00:00
Benoît Timbert
1203585182
*NEVER* call macro inside translatable strings,
...
...it won't work if a transation is used.
TODO: there is some others in
data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg to fix
(trickier because it's [message] child macros)
2008-08-23 21:36:48 +00:00
Benoît Timbert
64e4567423
Typo fix
2008-08-23 21:12:31 +00:00
Eric S. Raymond
bedada8475
Factor out magic constant 99 in WML movement costs, renaming it UNREACHABLE.
2008-08-20 17:38:42 +00:00
Lari Nieminen
0b8d640196
Map updates from Doc Paterson.
2008-08-13 15:54:41 +00:00
Lari Nieminen
f2c810fd63
Map updates from Doc Paterson.
2008-08-11 09:07:48 +00:00
Lari Nieminen
3a72bbbfc4
Removed the Great War era.
2008-07-21 19:39:50 +00:00
Ali El Gariani
593b536f98
Remove a debug test for flag_rgb not planned to be commited
2008-07-13 15:00:32 +00:00
Ali El Gariani
3dfe1b5ec5
Also clean name and image of the random faction
2008-07-12 22:31:33 +00:00
Ali El Gariani
c88e37bcfa
Add {MAGENTA_IS_THE_TEAM_COLOR} in mainline [faction]
...
not needed but standardize how we team-color unit images
2008-07-11 23:37:29 +00:00
Ali El Gariani
911a00f315
In factions cfg, clean the "name" key and use the new "image" key.
...
This activate the new team-coloring of factions in MP lobby (see 2008-07-10T00:21:31Z!alinkmaze@gmail.com)
2008-07-10 00:29:33 +00:00
Gunter Labes
c0f190aa8e
typo and indentation fixes
2008-07-06 17:45:42 +00:00
Lari Nieminen
89dbf2d5a3
Added units/ for the random faction icon too.
2008-06-28 13:01:21 +00:00
Lari Nieminen
8b02bad4b7
Added units/ to unit image paths.
2008-06-28 13:00:16 +00:00
Gunter Labes
15b0e6dc20
revised maps: Sablestone Delta, The Freelands
2008-06-11 14:32:15 +00:00
Eric S. Raymond
1f1fc2164f
Re-enable macro argument type checking, and fix some glitches it turns up.
...
Most changes in this diff just rename macro formal args so they match
what the type checker expects.
2008-06-09 16:25:13 +00:00
Benoît Timbert
554f01f3ee
Rename as "hidden" the "hides" status
...
drop the backward compatibility with the old "stone" status (which
comes from before 1.4.x)
2008-05-23 22:26:55 +00:00
Benoît Timbert
71fdce2ae2
[[faction_from_recruit]]
...
- don't lock the faction if recruit= is set, except if
faction_from_recruit=yes (it used to lock the faction in all cases).
- get the first best matching faction when choosing a faction from a criteria
PS: It's time to sleep, i'll document this and the existing
undocumented faction= feature tomorrow.
This gives some time to get a better name for this new
"faction_from_recruit" key - feel free to "fix" it in the meantime.
2008-05-18 00:40:26 +00:00
Nils Kneuper
d1897fba77
some stuff by wmllint...
...
...(correcting one mistake, removng an empty line at the end of a
file, adding a newline at the end of file)
2008-05-17 12:26:43 +00:00
Lari Nieminen
836ad7d695
Cleaned up a few macro references.
2008-05-17 10:32:23 +00:00