Commit graph

522 commits

Author SHA1 Message Date
Eric S. Raymond
303a039679 Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Gunter Labes
8b13fc93f3 revised map: Cynsaun Battlefield 2008-02-28 23:11:33 +00:00
Eric S. Raymond
92fe16e9ec Add export-property comments to _main.cfgs.
These will control whether or not wmlscope expects each namespace to
export names.  Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
2765baafba Get rid of MP_GENERIC_UNIT. 2008-02-27 02:20:28 +00:00
Eric S. Raymond
7c3d5ecc67 Don't wantthis to show up in the main reference. 2008-02-26 10:38:52 +00:00
Benoît Timbert
8d67976100 Since the old random-enemy.png was used in some places...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Gunter Labes
0d1eeb1952 * revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing 2008-02-17 01:07:05 +00:00
Dimitar Ilccov
402a92211f Added a proper usage of football-shadow.png...
...in Wesnoth Trunk/data/multiplayer/scenarios/2p_Wesbowl.cfg
2008-02-16 05:24:20 +00:00
Eric S. Raymond
22e1059892 Add a placeholder for the shadowed-football image. 2008-02-16 04:59:09 +00:00
Eric S. Raymond
a6a2660d36 Give the football image a more specific name. 2008-02-16 00:03:43 +00:00
Eric S. Raymond
bd5fc78ebd Remove a now-unnecessary #undef. 2008-02-15 15:35:19 +00:00
Eric S. Raymond
9028935e3b Move more unused stuff to attic, and another scenery tweak. 2008-02-15 02:56:20 +00:00
Eric S. Raymond
4c4f802989 More macro type checking.
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
4c6f5f1e3e More macro typechecking. Clean up the terrain-types mess. 2008-02-12 11:55:52 +00:00
Eric S. Raymond
1e90674462 Extend type-checking to more macros. 2008-02-12 05:11:18 +00:00
Eric S. Raymond
0ee463c8cf Enrich macro type checking some more and simplify the type inference rules.
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
28bee542c6 More formal-argument fixups and macro type checking. 2008-02-10 08:05:32 +00:00
Eric S. Raymond
fc045b288e Impprove reporting of type mismatches. Fix a few more formal args. 2008-02-10 05:18:39 +00:00
Eric S. Raymond
a600ade30e Regularize use of macro formal arguments so we can do better typechecking. 2008-02-10 04:30:18 +00:00
Eric S. Raymond
ca4c995e6c Expect integer literals from formals X and Y.
New magic formals XSPAN and YSPAN accept ranges.  (This will enable
tighter type-ccking on macros like PLACE_IMAGE).
2008-02-10 01:58:57 +00:00
Jan Rietema
de1b494745 Added a comment for the random spawn coordinate hack. 2008-02-07 01:08:28 +00:00
Gunter Labes
00e1b8d240 revised map: The Freelands
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Eric S. Raymond
f5a323e8c3 Improved macro argument type checking,
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
5f883d14bd Implement FR #4 in bug #10990, checking side sequence numbers.
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Jan Rietema
d0c182c52e Removed some unused variables and a broken macro reference. 2008-01-28 18:19:59 +00:00
Elias Pschernig
da37ae7b0d Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP 2008-01-28 17:02:37 +00:00
Gunter Labes
fb1fdc5159 revised map: Cynsaun Battlefield 2008-01-25 02:56:54 +00:00
Eric S. Raymond
2d20d0c18f Protect map data in macros from wmlindent. 2008-01-24 00:34:27 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Jan Rietema
10f6269dee Applied hp adjustment for traits...
...and a fix for undead spawns getting copied names from other units.
2008-01-14 14:41:25 +00:00
Jan Rietema
f219f3b8bc Replaced the border with 'off' terrain...
...and repositioned player starting positions.
2008-01-14 13:24:00 +00:00
Pauli Nieminen
bb152d468e Added disallow_observers to TS and DF 2008-01-13 09:10:19 +00:00
Jan Rietema
44eec445c4 Gave spawns some movement in cavewall, canyon and deep water in first turn.
Moved random_traits=yes to turn after replacement.
2008-01-13 02:48:46 +00:00
Lari Nieminen
84cf63d71c Fix the map and mask headers and borders. 2008-01-13 00:32:48 +00:00
Lari Nieminen
214d17bda1 Removed the windmill village terrain,
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
2008-01-11 16:25:59 +00:00
Jan Rietema
884dcd9fcb Added village_gold definitions to all sides...
...to get map settings to work correctly.
2008-01-10 15:10:46 +00:00
Gunter Labes
173f3ab8d4 revised maps: Den of Onis, Weldyn Channel
typo fixes in the changelogs
2008-01-03 20:02:41 +00:00
Jan Rietema
6b29b34b14 Using random_traits=yes in Dark Forecast. 2007-12-30 02:37:45 +00:00
Jan Rietema
4b8af43275 Removing simple pseudorandom macros.
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Benoît Timbert
e20b0fee10 Remove that leading space that might caused depreciation warnings 2007-12-29 16:14:31 +00:00
Lari Nieminen
acd8a811b6 Removed Highwayman from AoH Knalgan leaders. 2007-12-28 21:31:24 +00:00
Lari Nieminen
9f8478a3fc Added Huntsman, Ranger and Highwayman as Knalgan leaders in AoH. 2007-12-28 21:26:35 +00:00
Gunter Labes
5c8b6d787f revised map: Hamlets 2007-12-22 12:40:39 +00:00
Eric S. Raymond
889d64cc2f Comment out some broken WML until Rhuvaen can fix it. 2007-11-26 07:03:40 +00:00
Eric S. Raymond
96b9d5bfe3 Fixes for a contruction in UtBS that gave wmllint indigestion.
Also, re-indent Dark Forecast.
2007-11-26 03:53:50 +00:00
Eric S. Raymond
a59c9f904d Fix a couple of small problems turned up by wmllint. 2007-11-26 03:15:10 +00:00
Gunter Labes
32deff7a7f revised MP maps:
Caves of the Basilisk, Cynsaun Battlefield, Den of Onis, Fallenstar
Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
Island of the Horatii, 3p Morituri, Blue Water Province, Castle
Hopping Isle, Clash, King of the Hill, Lagoon, Loris River, 4p
Morituri, Paths of Daggers, Siege Castles, The Wilderlands, Xanthe
Chaos, Forest of Fear, Amohsad Caldera, Hexcake, Waterloo Sunset, 8p
Morituri, Merkwuerdigliebe
2007-11-21 23:35:22 +00:00
Benoît Timbert
9a5ed7f7b1 Mark as translatable two strings that should be translated 2007-11-09 22:51:49 +00:00
Jan Rietema
9ab7a41997 Fix for the translation underscore duplication.
Extended the game for one more turn.
2007-11-07 12:52:43 +00:00
Gunter Labes
0b2c30c01e revert the incorrect map conversion for the map masks of Dark Forecast
rename the masks from .map to .mask
2007-11-07 12:31:25 +00:00