Charles Dang
30847b361b
Hornshark: remove unit ids from Clockwork Boy units (bug #24722 )
...
This prevents ID conflicts resulting in certain units disappearing. They weren't
used anywhere in the scenario anyway.
2016-06-06 03:11:31 +11:00
ln-zookeeper
dee6fbf24f
Avoid errors if scenario is played with one of the sides empty
2016-05-08 14:42:23 +03:00
Charles Dang
cafd94f18d
Add missing [ai] block to Drakes (default) faction (bug #23404 )
2015-10-01 13:32:03 +11:00
Ignacio R. Morelle
d8db51fa94
ANL: Work around recruit lists being overridden by factions (bug #23593 )
...
This only seems to happen when Use Map Settings is enabled. Using
faction_lock in that case forces the "Custom" faction selection, which
offers all possible leaders from all factions and doesn't override the
recruit lists.
faction_from_recruit would limit the faction selection to Loyalists in
1.10, thus ensuring all leaders are Loyalists with Use Map Settings on,
but that doesn't seem to work right now either. It shouldn't matter for
this scenario anyway as long as the recruit lists are the ones defined
here rather than the faction's.
2015-06-12 05:58:30 -03:00
Elvish_Hunter
7339dc9a12
Removed Silver Mage from the Rebels' leaders in Age of Heroes
...
See bug report at http://forums.wesnoth.org/viewtopic.php?f=4&t=42588
2015-06-04 23:25:46 -03:00
ln-zookeeper
a07274d849
Fixed players not winning if last enemy is side 2
2014-10-16 21:29:04 +03:00
fendrin
54c15592f7
Put the DEFAULT_SCHEDULE_* macros in use.
2014-06-07 16:49:21 +02:00
fendrin
cc5c779ec5
Fix two border tiles.
2014-06-06 22:30:44 +02:00
fendrin
ebf797f65f
Removed YAMG from the 1.12 branch codebase.
2014-06-04 21:42:18 +02:00
Velensk
4746355da5
Update to RoTD along with a changelog note.
...
The subject really says it all. Ruins of Terra-Dwelve got some tweaks.
2014-02-05 17:56:01 -05:00
Ignacio R. Morelle
f5ad4be828
Disable wmllint translation mark check around inline Lua blocks
2014-01-04 12:51:08 -03:00
fendrin
10b56130b1
Replaced forest segments with those from the different climate zone.
...
This is just an attempt to make the map look more like "Prairie".
2014-01-02 10:44:19 +01:00
fendrin
03f33bfc30
Just 4 pieces of terrain to beautify the map.
2014-01-02 10:44:19 +01:00
fendrin
2dd6c62bbf
More leaders for the Khalifate in the AoH era.
2013-12-28 17:11:06 +01:00
fendrin
4f15c07d7b
Fix the misspelled id of the AoH Khalifate era.
2013-12-28 13:18:20 +01:00
fendrin
c2c8fab4ad
Renamed the file holding the khalifte default era factiondefinitions.
...
Just for consistency with the other files' names.
2013-12-28 13:15:05 +01:00
fendrin
c44e5fe776
Age of Heroes + Khalifate
2013-12-28 11:39:40 +01:00
fendrin
2709197594
Refactored the time of day schedule related images and macros.
...
This moves the after the fall schedule into core to grant that the
debian package wesnoth-editor does not depend on wesnoth-utbs.
Also, the images now life in their own subdirectories.
Wmllint has been updated to take care about the changed paths.
2013-12-22 07:32:12 +01:00
Alexander van Gessel
c825dd0e72
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-12-22 04:16:09 +01:00
Alexander van Gessel
47e311ab9b
Fix some image references in ANL
...
Found by wmlscope
2013-12-22 04:15:10 +01:00
Ignacio R. Morelle
060c35d82c
wmlindent pass on mainline
2013-12-21 23:06:43 -03:00
Boldizsár Lipka
88dda7bedd
Khalifate era description by happygrue.
2013-12-22 03:45:12 +01:00
Alexander van Gessel
725f9e398e
wmlindent run
2013-12-22 02:04:58 +01:00
Alexander van Gessel
7eea4c5fb9
Import khalifate from wesnoth-umc-dev r19414
2013-12-22 01:55:00 +01:00
David Mikos
9780a8a53f
Fix missing background dragonguard image in mp map Aethermaw
2013-12-22 10:20:45 +10:30
fendrin
92a6d30ee7
Put the time schedule macros in use.
2013-12-18 00:46:57 +01:00
mattsc
1e7e791eb5
MP eras file: Fix indenting
2013-11-14 09:58:20 -08:00
Boldizsár Lipka
67aa875874
Era descriptions.
2013-11-06 22:37:32 +01:00
Andrius Silinskas
da65ff655b
Revert "Added "controller_lock=no" for multiplayer maps."
...
Reverting since "controller_lock" will be set to "no" by default.
This reverts commit 6e337de378
.
2013-10-27 09:13:14 +00:00
Andrius Silinskas
6e337de378
Added "controller_lock=no" for multiplayer maps.
...
These changes guarantees that it will be possible to select any kind of
controller in MP Connect screen in all multiplayer maps.
2013-10-11 20:35:27 +01:00
Andrius Silinskas
77523d86d6
Refactor faction set up in multiplayer.
...
The code has been improved to switch from index lookups to lookups by
ids. This makes the implementation more flexible for future improvements
and easier for maintenance.
The "Custom" faction has been added. It is automatically chosen and
locked for sides with a recruit list. The sides without recruit list
won't see it in their faction choice combo box.
The recruit list in side will be now be overriden by a faction if map
settings are not in use.
2013-09-05 18:33:33 +01:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
fendrin
5191331565
Grouped the map generators into a folder and added the yamg.
2013-07-20 15:59:29 +02:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
...
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
Ignacio R. Morelle
5412a4f81c
mp: Add trailing newline at EOF to maps
2013-03-24 08:09:43 +00:00
J. Tyne
1edf9b8a97
Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net.
2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34
Make sure the scenario-ending events actually fire;
...
there was a chance of them not firing ever since WML division was
changed to floating point.
Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c
Define the victory-defining event within the event that makes victory possible.
2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81
Reduce calculations by subtracting 1...
...
...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872
Simplify the setting of the final turn limit.
2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad
Simplify the event extending the turn limit and firing final spawns...
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...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff
Remove an unused variable.
2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c
Simplify the victory check by nesting events and using [filter_condition]...
...
...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b
Also decrement the manually-tracked length when clearing a spawn group.
...
(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00
J. Tyne
80caf8623e
Use the simpler CLEAR_SPAWN_GROUP instead of the long REMOVE_SPAWN_GROUP.
2013-02-01 05:17:13 +00:00
J. Tyne
a4ced0614e
Convert some {VARIABLE_OP X value Y}'s to {VARIABLE X Y}.
2013-02-01 05:06:29 +00:00
J. Tyne
370e7b5fbf
Remove some stray dollar signs.
2013-02-01 04:58:07 +00:00
J. Tyne
0982804dc7
Consistency: spawn in the top two rows instead of the top three.
...
(The other spawn locations cover 2 rows or columns.)
2013-02-01 04:54:50 +00:00
J. Tyne
3a65fbd2c8
Only choose spawn locations that are on-board (not border) locations.
...
Otherwise the spawning will fail.
2013-02-01 04:48:38 +00:00