ANL: Work around recruit lists being overridden by factions (bug #23593)

This only seems to happen when Use Map Settings is enabled. Using
faction_lock in that case forces the "Custom" faction selection, which
offers all possible leaders from all factions and doesn't override the
recruit lists.

faction_from_recruit would limit the faction selection to Loyalists in
1.10, thus ensuring all leaders are Loyalists with Use Map Settings on,
but that doesn't seem to work right now either. It shouldn't matter for
this scenario anyway as long as the recruit lists are the ones defined
here rather than the faction's.
This commit is contained in:
Ignacio R. Morelle 2015-06-12 05:58:30 -03:00
parent 2a0a07d141
commit d8db51fa94
3 changed files with 10 additions and 0 deletions

View file

@ -10,6 +10,9 @@ Version 1.12.2+dev:
* Updated translations: Chinese (Simplified), Galician, Scottish Gaelic,
Spanish.
* Multiplayer:
* A New Land:
* Removed the ability to select individual factions when using map
settings as this breaks player recruit lists.
* Removed the Silver Mage from the available leaders for the Rebels faction
in Age of Heroes.
* Fixed "Accept whispers from friends only" not working with the default

View file

@ -56,6 +56,7 @@
fog=yes
recruit=Peasant,Mage
faction_from_recruit=yes
faction_lock=yes
[/side]
[side]
@ -71,6 +72,7 @@
fog=yes
recruit=Peasant,Mage
faction_from_recruit=yes
faction_lock=yes
[/side]
[side]
@ -86,6 +88,7 @@
fog=yes
recruit=Peasant,Mage
faction_from_recruit=yes
faction_lock=yes
[/side]
[side]
@ -101,6 +104,7 @@
fog=yes
recruit=Peasant,Mage
faction_from_recruit=yes
faction_lock=yes
[/side]
# AI

View file

@ -11,6 +11,9 @@ Version 1.12.2+dev:
Spanish.
* Multiplayer:
* A New Land:
* Removed the ability to select individual factions when using map
settings as this breaks player recruit lists.
* Removed the Silver Mage from the available leaders for the Rebels faction
in Age of Heroes.
* Fixed "Accept whispers from friends only" not working with the default