Fix ANL AI sides' recruitment pattern to match the recruit list

(so the engine isn't guessing recruitment patterns correctly... dang)
This commit is contained in:
Ignacio R. Morelle 2008-11-08 15:38:29 +00:00
parent c3ffdac268
commit 51ffc0708f

View file

@ -121,6 +121,7 @@
[/modifications]
[ai]
aggression=1.0
recruitment_pattern=fighter
[/ai]
[village]
x,y=10,25
@ -146,6 +147,7 @@
[/modifications]
[ai]
aggression=1.0
recruitment_pattern=fighter
[/ai]
[village]
x,y=50,25
@ -171,6 +173,7 @@
[/modifications]
[ai]
aggression=1.0
recruitment_pattern=fighter
[/ai]
[village]
x,y=10,30
@ -196,6 +199,7 @@
[/modifications]
[ai]
aggression=1.0
recruitment_pattern=fighter
[/ai]
[village]
x,y=50,30