Fix ANL AI sides' recruitment pattern to match the recruit list
(so the engine isn't guessing recruitment patterns correctly... dang)
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@ -121,6 +121,7 @@
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[/modifications]
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[ai]
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aggression=1.0
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recruitment_pattern=fighter
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[/ai]
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[village]
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x,y=10,25
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@ -146,6 +147,7 @@
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[/modifications]
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[ai]
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aggression=1.0
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recruitment_pattern=fighter
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[/ai]
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[village]
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x,y=50,25
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@ -171,6 +173,7 @@
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[/modifications]
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[ai]
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aggression=1.0
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recruitment_pattern=fighter
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[/ai]
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[village]
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x,y=10,30
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@ -196,6 +199,7 @@
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[/modifications]
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[ai]
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aggression=1.0
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recruitment_pattern=fighter
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[/ai]
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[village]
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x,y=50,30
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