No more macro inside translatable strings (which were a *wrong* thing)

Strip the color codes from the translatable strings
This commit is contained in:
Benoît Timbert 2008-08-24 15:37:32 +00:00
parent 7338913207
commit 80f0ea6556
4 changed files with 86 additions and 52 deletions

View file

@ -110,49 +110,49 @@
[/option]
[option]
message= _ "@Peasants"
message="@" + _ "Peasants"
[command]
{ANL_HELP_PEASANTS}
[/command]
[/option]
[option]
message= _ "@Mages"
message="@" + _ "Mages"
[command]
{ANL_HELP_MAGES}
[/command]
[/option]
[option]
message= _ "@Farms"
message="@" + _ "Farms"
[command]
{ANL_HELP_FARMS}
[/command]
[/option]
[option]
message= _ "@Villages"
message="@" + _ "Villages"
[command]
{ANL_HELP_VILLAGES}
[/command]
[/option]
[option]
message= _ "@Mines"
message="@" + _ "Mines"
[command]
{ANL_HELP_MINES}
[/command]
[/option]
[option]
message= _ "@Universities"
message="@" + _ "Universities"
[command]
{ANL_HELP_UNIVERSITIES}
[/command]
[/option]
[option]
message= _ "@Diplomacy"
message="@" + _ "Diplomacy"
[command]
{ANL_HELP_DIPLOMACY}
[/command]

View file

@ -1,7 +1,6 @@
#textdomain wesnoth-anl
#define DONATE_FUNDS_OPTION TARGET_SIDE
[option]
# don't try to translate this one
message= "@$player_{TARGET_SIDE}.name"
[show_if]
{CONDITION leader.gold greater_than_equal_to 20}
@ -36,9 +35,7 @@
#define SHARE_FARMING_KNOWLEDGE_OPTION TARGET_SIDE
[option]
# FIXME: need to fix this translatable string not using a macro inside it
message= {MENU_IMG_TXT "items/flower4.png" _"@$player_{TARGET_SIDE}.name
Share knowledge of agriculture"}
message= {MENU_IMG_TXT "items/flower4.png" $diplo_msg[{TARGET_SIDE}].farming}
[show_if]
{CONDITION player_$side_number|.farming.target greater_than $player_{TARGET_SIDE}.farming.target}
[have_unit]
@ -70,9 +67,7 @@ Share knowledge of agriculture"}
#define SHARE_MINING_KNOWLEDGE_OPTION TARGET_SIDE
[option]
# FIXME: need to fix this translatable string not using a macro inside it
message= {MENU_IMG_TXT "items/gold-coins-small.png" _"@$player_{TARGET_SIDE}.name
Share knowledge of mining"}
message= {MENU_IMG_TXT "items/gold-coins-small.png" $diplo_msg[{TARGET_SIDE}].mining}
[show_if]
{CONDITION player_$side_number|.mining.target greater_than $player_{TARGET_SIDE}.mining.target}
[have_unit]
@ -104,9 +99,7 @@ Share knowledge of mining"}
#define SHARE_WARFARE_KNOWLEDGE_OPTION TARGET_SIDE
[option]
# FIXME: need to fix this translatable string not using a macro inside it
message= {MENU_IMG_TXT "wesnoth-icon.png" _"@$player_{TARGET_SIDE}.name
Share knowledge of warfare"}
message= {MENU_IMG_TXT "wesnoth-icon.png" $diplo_msg[{TARGET_SIDE}].warfare}
[show_if]
{CONDITION player_$side_number|.warfare.target greater_than $player_{TARGET_SIDE}.warfare.target}
[have_unit]
@ -172,7 +165,48 @@ Share knowledge of warfare"}
[/filter]
variable=unit
[/store_unit]
# build the translated messages for diplomatic options
[set_variable]
name=side_i
value=0
[/set_variable]
[while]
[variable]
name=side_i
less_than=4
[/variable]
[do]
[set_variable]
name=side_i
add=1
[/set_variable]
[set_variable]
name=player_name
to_variable="player_$side_i|.name"
[/set_variable]
[set_variable]
name=diplo_msg[$side_i].farming
value="@" + _ "$player_name
Share knowledge of agriculture"
[/set_variable]
[set_variable]
name=diplo_msg[$side_i].mining
value="@" + _ "$player_name
Share knowledge of mining"
[/set_variable]
[set_variable]
name=diplo_msg[$side_i].warfare
value="@" + _ "$player_name
Share knowledge of warfare"
[/set_variable]
[clear_variable]
name=player_name
[/clear_variable]
[/do]
[/while]
[clear_variable]
name=side_i
[/clear_variable]
{VARIABLE_OP side format $unit.side}
{VARIABLE finished_options no}
[while]
@ -197,8 +231,8 @@ Share knowledge of warfare"}
# Giving Money
[option]
message= {MENU_IMG_TXT "items/gold-coins-small.png" _"@Donate Funds
Give 20 gold to another player"}
message= {MENU_IMG_TXT "items/gold-coins-small.png" ("@"+_"Donate Funds
Give 20 gold to another player")}
[command]
{VARIABLE finished_suboptions no}
[while]
@ -231,8 +265,8 @@ Give 20 gold to another player"}
# Sharing Knowledge
[option]
message= {MENU_IMG_TXT "items/book4.png" _"@Share Knowledge
Help an ally with their research"}
message= {MENU_IMG_TXT "items/book4.png" ("@"+_"Share Knowledge
Help an ally with their research")}
[command]
{VARIABLE finished_suboptions no}
[while]
@ -279,9 +313,9 @@ Help an ally with their research"}
# Dwarves
[option]
message= {MENU_IMG_TXT "units/dwarves/lord.png~TC(1,magenta)" _"@Negotiate with the Dwarves
message= {MENU_IMG_TXT "units/dwarves/lord.png~TC(1,magenta)" ("@"+_"Negotiate with the Dwarves
Lets you recruit a Dwarvish unit
Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target"}
Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target")}
[show_if]
{CONDITION player_$side_number|.ally_1 equals no}
[or]
@ -305,9 +339,9 @@ Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$s
# Elves
[option]
message= {MENU_IMG_TXT "units/elves-wood/marshal.png~TC(1,magenta)" _"@Negotiate with the Elves
message= {MENU_IMG_TXT "units/elves-wood/marshal.png~TC(1,magenta)" ("@"+_"Negotiate with the Elves
Lets you recruit an Elvish unit
Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target"}
Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target")}
[show_if]
{CONDITION player_$side_number|.ally_5 equals no}
[or]

View file

@ -110,9 +110,9 @@ Our mines produce $player_$side_number|.mining.gold|g
# Farming
[option]
message= {MENU_IMG_TXT "items/flower4.png" _"@Agriculture
message= {MENU_IMG_TXT "items/flower4.png" ("@"+_"Agriculture
Farmers produce +1 gold
Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target"}
Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target")}
[command]
{VARIABLE player_$side_number|.research.current_target "agriculture"}
{VARIABLE finished_options yes}
@ -124,9 +124,9 @@ Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.fa
# Mining
[option]
message= {MENU_IMG_TXT "items/gold-coins-small.png" _"@Mining
message= {MENU_IMG_TXT "items/gold-coins-small.png" ("@"+_"Mining
Miners produce +1 gold
Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target"}
Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target")}
[command]
{VARIABLE player_$side_number|.research.current_target "mining"}
{VARIABLE finished_options yes}
@ -138,9 +138,9 @@ Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.min
#Warfare
[option]
message= {MENU_IMG_TXT "wesnoth-icon.png" _"@Warfare
message= {MENU_IMG_TXT "wesnoth-icon.png" ("@"+_"Warfare
Allows you to recruit a new type of unit
Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target"}
Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target")}
[show_if]
{CONDITION player_$side_number|.troop_1 equals no}
[or]

View file

@ -59,7 +59,7 @@ message= _ "Nothing"
# Convert to grassland
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Convert to Grassland" _"`Cost: 0g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Convert to Grassland") ("`"+_"Cost: 0g")}
{ANL_SHOW_IF ("Peasant") "Re"}
[command]
{COMPLETE_ACTION 0}
@ -74,7 +74,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Convert to Grassland" _"`
# Plant Farm
[option]
message= {MENU_IMG_TXT2 "terrain/flat/farm-veg-spring-icon.png" _"@Plant Farm" _"`Cost: 0g"}
message= {MENU_IMG_TXT2 "terrain/flat/farm-veg-spring-icon.png" ("@"+_"Plant Farm") ("`"+_"Cost: 0g")}
{ANL_SHOW_IF ("Peasant") "Gg,Gs,Ggf"}
[command]
{COMPLETE_ACTION 0}
@ -86,7 +86,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/farm-veg-spring-icon.png" _"@Plant Farm" _
# Build Village
[option]
message= {MENU_IMG_TXT2 "terrain/village/human-tile.png" _"@Build Village" _"`Cost: 15g"}
message= {MENU_IMG_TXT2 "terrain/village/human-tile.png" ("@"+_"Build Village") ("`"+_"Cost: 15g")}
{ANL_SHOW_IF ("Peasant") "Gg,Gs,Ggf"}
[command]
[if]
@ -104,7 +104,7 @@ message= {MENU_IMG_TXT2 "terrain/village/human-tile.png" _"@Build Village" _"`Co
# Build Castle
[option]
message= {MENU_IMG_TXT2 "terrain/castle/castle-tile.png" _"@Build Castle" _"`Cost: 6g"}
message= {MENU_IMG_TXT2 "terrain/castle/castle-tile.png" ("@"+_"Build Castle") ("`"+_"Cost: 6g")}
{ANL_SHOW_IF ("Peasant") "Gg,Gs,Ggf"}
[command]
[if]
@ -121,7 +121,7 @@ message= {MENU_IMG_TXT2 "terrain/castle/castle-tile.png" _"@Build Castle" _"`Cos
# Flood
[option]
message= {MENU_IMG_TXT2 "terrain/water/coast.png" _"@Flood the Field" _"`Cost: 4g"}
message= {MENU_IMG_TXT2 "terrain/water/coast.png" ("@"+_"Flood the Field") ("`"+_"Cost: 4g")}
{ANL_SHOW_IF ("Peasant") "Gg,Gs,Ggf"}
[command]
[if]
@ -138,7 +138,7 @@ message= {MENU_IMG_TXT2 "terrain/water/coast.png" _"@Flood the Field" _"`Cost: 4
# Plant Saplings
[option]
message= {MENU_IMG_TXT2 "terrain/forest/pine-tile.png" _"@Plant Saplings" _"`Cost: 1g"}
message= {MENU_IMG_TXT2 "terrain/forest/pine-tile.png" ("@"+_"Plant Saplings") ("`"+_"Cost: 1g")}
{ANL_SHOW_IF ("Peasant") "Gg,Gs,Ggf"}
[command]
[if]
@ -158,7 +158,7 @@ message= {MENU_IMG_TXT2 "terrain/forest/pine-tile.png" _"@Plant Saplings" _"`Cos
# Chop Down Forest
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Chop Down Forest" _"`Earns: 1g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Chop Down Forest") ("`"+_"Earns: 1g")}
{ANL_SHOW_IF ("Peasant") "Gs^Fp,Gs^Ft,Aa^Fpa,Gg^Fet"}
[command]
{VARIABLE finished yes}
@ -185,7 +185,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Chop Down Forest" _"`Earn
# Build Gold Mine
[option]
message= {MENU_IMG_TXT2 "terrain/village/human-hills-tile.png" _"@Build Mine" _"`Cost: 25g"}
message= {MENU_IMG_TXT2 "terrain/village/human-hills-tile.png" ("@"+_"Build Mine") ("`"+_"Cost: 25g")}
{ANL_SHOW_IF ("Peasant") "Hh"}
[command]
[if]
@ -206,7 +206,7 @@ message= {MENU_IMG_TXT2 "terrain/village/human-hills-tile.png" _"@Build Mine" _"
# Build Gold Mine
[option]
message= {MENU_IMG_TXT2 "terrain/village/human-mountain-tile.png" _"@Build Mine" _"`Cost: 25g"}
message= {MENU_IMG_TXT2 "terrain/village/human-mountain-tile.png" ("@"+_"Build Mine") ("`"+_"Cost: 25g")}
{ANL_SHOW_IF ("Peasant") "Mm"}
[command]
[if]
@ -227,7 +227,7 @@ message= {MENU_IMG_TXT2 "terrain/village/human-mountain-tile.png" _"@Build Mine"
# Make a Ford
[option]
message= {MENU_IMG_TXT2 "terrain/water/ford.png" _"@Make a Ford" _"`Cost: 3g"}
message= {MENU_IMG_TXT2 "terrain/water/ford.png" ("@"+_"Make a Ford") ("`"+_"Cost: 3g")}
{ANL_SHOW_IF ("Peasant") "Ww"}
[command]
[if]
@ -245,7 +245,7 @@ message= {MENU_IMG_TXT2 "terrain/water/ford.png" _"@Make a Ford" _"`Cost: 3g"}
# Landfill
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Landfill" _"`Cost: 5g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Landfill") ("`"+_"Cost: 5g")}
{ANL_SHOW_IF ("Peasant") "Ww"}
[command]
[if]
@ -266,7 +266,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Landfill" _"`Cost: 5g"}
# Destroy the Ford
[option]
message= {MENU_IMG_TXT2 "terrain/water/coast.png" _"@Destroy the Ford" _"`Cost: 0g"}
message= {MENU_IMG_TXT2 "terrain/water/coast.png" ("@"+_"Destroy the Ford") ("`"+_"Cost: 0g")}
{ANL_SHOW_IF ("Peasant") "Wwf"}
[command]
{COMPLETE_ACTION 0}
@ -281,7 +281,7 @@ message= {MENU_IMG_TXT2 "terrain/water/coast.png" _"@Destroy the Ford" _"`Cost:
# Landfill
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Landfill" _"`Cost: 1g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Landfill") ("`"+_"Cost: 1g")}
{ANL_SHOW_IF ("Peasant") "Wwf"}
[command]
[if]
@ -302,7 +302,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Landfill" _"`Cost: 1g"}
# Break Up Cave
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Smash Cave Floor" _"`Cost: 2g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Smash Cave Floor") ("`"+_"Cost: 2g")}
{ANL_SHOW_IF ("Peasant") "Uu,Uu^Ii"}
[command]
[if]
@ -319,7 +319,7 @@ message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Smash Cave Floor" _"`Cost
# Convert Cave To Hills
[option]
message= {MENU_IMG_TXT2 "terrain/hills-variation2.png" _"@Smash Cave Floor" _"`Cost: 3g"}
message= {MENU_IMG_TXT2 "terrain/hills-variation2.png" ("@"+_"Smash Cave Floor") ("`"+_"Cost: 3g")}
{ANL_SHOW_IF ("Peasant") "Uh,Uh^Ii"}
[command]
[if]
@ -336,7 +336,7 @@ message= {MENU_IMG_TXT2 "terrain/hills-variation2.png" _"@Smash Cave Floor" _"`C
# Harvest Cave Mushrooms
[option]
message= {MENU_IMG_TXT2 "terrain/cave/floor.png" _"@Harvest Mushrooms" _"`Earns: 3g"}
message= {MENU_IMG_TXT2 "terrain/cave/floor.png" ("@"+_"Harvest Mushrooms") ("`"+_"Earns: 3g")}
{ANL_SHOW_IF ("Peasant") "Uu^Uf"}
[command]
{VARIABLE finished yes}
@ -361,7 +361,7 @@ message= {MENU_IMG_TXT2 "terrain/cave/floor.png" _"@Harvest Mushrooms" _"`Earns:
# Build Keep
[option]
message= {MENU_IMG_TXT2 "terrain/castle/keep-tile.png" _"@Build a Keep" _"`Cost: 6g"}
message= {MENU_IMG_TXT2 "terrain/castle/keep-tile.png" ("@"+_"Build a Keep") ("`"+_"Cost: 6g")}
{ANL_SHOW_IF ("Peasant") "Ch,Ce,Cv,Cud,Chr,Chw,Chs"}
[command]
[if]
@ -378,10 +378,10 @@ message= {MENU_IMG_TXT2 "terrain/castle/keep-tile.png" _"@Build a Keep" _"`Cost:
# ----------------------------------------------
# VILLAGE
# Establish Univeristy
# Establish University
[option]
message= {MENU_IMG_TXT2 "terrain/village/elven-tile.png" _"@Establish University" _"`Cost: 7g"}
message= {MENU_IMG_TXT2 "terrain/village/elven-tile.png" ("@"+_"Establish University") ("`"+_"Cost: 7g")}
{ANL_SHOW_IF ("Peasant") "Gg^Vh,Aa^Vha"}
[command]
[if]
@ -402,7 +402,7 @@ message= {MENU_IMG_TXT2 "terrain/village/elven-tile.png" _"@Establish University
# Clear Rubble
[option]
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" _"@Clear the Ground" _"`Cost: 0g"}
message= {MENU_IMG_TXT2 "terrain/flat/grass-r8.png" ("@"+_"Clear the Ground") ("`"+_"Cost: 0g")}
{ANL_SHOW_IF ("Peasant") "Rd"}
[command]
{COMPLETE_ACTION (-0)}