Ignacio R. Morelle
7b0d2d76d3
Revert "Change title screen music to transience.ogg."
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This reverts commit 155270b605
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2015-01-19 16:27:20 -03:00
Boldizsár Lipka
155270b605
Change title screen music to transience.ogg.
2015-01-09 13:34:30 +01:00
fendrin
138e9dc3e4
Changed orb colors of enemy and moved units.
2013-11-30 08:35:45 +01:00
Emilien Rotival
e087bbfa59
Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
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The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
Emilien Rotival
10e61be88d
Add a new TC shade ("Bright green") and apply to the unmoved orb
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The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
fendrin
2dff1967bf
New orb image wired in.
2013-06-09 08:47:10 +02:00
Boldizsár Lipka
d5b1e386e3
Wire in maps/titlescreen.png as game_title.
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The old image (maps/wesnoth.png) is still there
but is no longer used for the title screen.
2013-03-04 12:08:10 +00:00
Boldizsár Lipka
9575893446
Wire in the new wooden background as game_title_background.
2013-03-03 20:54:22 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Fabian Müller
c975dd6d1a
Made the hex field size and the default terrain wml configurable.
2012-09-08 20:15:39 +00:00
Silas Brill
f806b61e80
Applied patch #1381 : Configurable village support
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This differs from the original patch in that the minimum village
support for multiplayer is 0, not 1.
2012-04-30 21:52:38 +00:00
Ali El Gariani
98ec7151a2
Fix lingering dead code for brightened hexes.
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It was disabled since the new golden hex cursor. Also rename
"semi-brightened" (still used for editor selection) as "brightened"
2011-12-11 17:04:30 +00:00
Fabian Müller
beb7fde5e9
Copy and pasted a method similar to red_to_green, called blue_to_white.
2011-09-29 23:32:56 +00:00
Mark de Wever
16b7fdea0c
Remove some dead title screen code.
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Ivanovic spotted it while evaluting the small gui code.
2011-02-13 18:41:38 +00:00
Nils Kneuper
ea138d748f
"tiny gui support"-removal part 4:
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basic removal from config files (not from GUI2 specific stuff!)
TODO: remove tinygui from scons build system and consider if removing
"smaller res" support should be removed from GUI2 config files
2011-02-12 16:41:14 +00:00
Gunter Labes
fdbd071b62
Readded ellipsis key accidentally removed in 2010-09-09T15:04:17Z!alinkmaze@gmail.com.
2010-11-14 01:11:46 +00:00
Mark de Wever
59e3676759
Remove unused game_logo variable.
2010-10-08 19:45:32 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Ali El Gariani
a47218be5a
unhardcoding missing-image to game_config.cfg
2010-09-09 15:04:17 +00:00
J.W. Bjerk
e7c25b4e47
moved fog and void images into eponymous subfolders.
2010-08-23 20:30:20 +00:00
Ali El Gariani
037b79e36b
New advanced preference to use a local ToD color-shift
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Because the memory cost is now acceptable (and only there when playing
maps with big caves using special ToD)
2010-08-16 07:07:51 +00:00
Ali El Gariani
30c52fc7c5
Safer window-icon handling.
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Kill set_wm_icon function, since SDL_WM_SetIcon can be called safely
only at one place. Clearly hardcode the image's url instead of
pretending that we use game_config. Rename the image to
"game-icon.png" (since you are forced to use it).
2010-08-08 18:33:48 +00:00
Ali El Gariani
b741019b80
Fix bug #16347 (broken big editor brush area)
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Now use a repeated overlay similar to the mouseover overlay.
2010-08-06 18:26:45 +00:00
Ali El Gariani
15bf9f4109
Kill unused broken feature: use a list of randomly selected...
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...images for titlescreen.
That actually broke campaign credits when campaign didn't provide
images (titlescreen was used as default)
2010-08-04 17:24:58 +00:00
Ali El Gariani
e34e45ebc9
remove unused key
2010-08-04 17:24:48 +00:00
Ali El Gariani
e0e699208e
Also use 'orb' instead of 'ball' in image's filenames
2010-08-04 03:22:28 +00:00
Ali El Gariani
732bd390a4
Use 'orb' instead of 'ball' in game_config.
2010-08-04 03:22:25 +00:00
Ali El Gariani
39faaf3fa2
Move all images game_config keys into [images] and drop the _image suffix
2010-08-04 03:22:15 +00:00
Ali El Gariani
6bcbae2f92
Rename some game_config key and add a reminder/test...
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...about an unused feature (random titlescreen images)
2010-08-04 03:22:13 +00:00
Ali El Gariani
e7cd46c86e
Group images in game_config.cfg
2010-08-04 03:22:10 +00:00
Ali El Gariani
fc8d04f4c8
Un-hardcode linger_image
2010-08-04 03:22:07 +00:00
Ali El Gariani
f8fad8c200
Now really use the taskbar icon from game_config.cfg, and fix its url.
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It was ignored before and only the hardcoded one was used. It is still
used during loading, but when game_config is loaded, now use the one
specidied there. Maybe not the final solution but documented the
problem.
2010-08-04 03:22:04 +00:00
Ali El Gariani
715cb43ac1
Experiment to use local color-shift in ToD areas.
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Currently disabled because it's dumb code just to see how it looks (no
light transition yet).
Change 'local_light' to 'yes' in game_config.cfg to test it.
2010-07-18 17:10:26 +00:00
Ali El Gariani
e30cca95d5
Add a selected_image image key in game_config...
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...to render an overlay on the selected unit. No image defined yet,
edit game_config.cfg to use it
2010-07-09 17:43:09 +00:00
Ali El Gariani
29b80b472f
temporary disable hex brightening to test new mouseover
2010-07-09 17:13:58 +00:00
Ali El Gariani
16fe041379
Wire misc/hover-hex.png in game_config (overlay under the mouse)
2010-07-09 17:12:12 +00:00
Ali El Gariani
4e69190558
Add a mouseover_image image key in game_config...
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...to render an overlay under the mouse Working but not used yet.
2010-07-09 16:46:55 +00:00
Ali El Gariani
f44f8037fa
Add 2 new game_config keys "hex_brightening" and "hex_semi_brightening"
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allowing easier experiment with these values, including disable the
effect
2010-07-09 16:46:51 +00:00
Ali El Gariani
a5c24198b4
Make previous commit about fog/shroud variants less config heavy.
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Simply scan which images exist as we already do for transitions.
2010-07-09 04:20:03 +00:00
Ali El Gariani
a658bd23bb
Move fog/shroud image definition into game_config
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Put there image variants for fog, and now shroud too (but not used and
still WIP). Few minor optimizations and fix broken fog in trunk
2010-07-09 01:28:37 +00:00
Ali El Gariani
daa4b91f0d
Render grid above foreground terrain.
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Experiment to see if we get used to it. Still not perfect but much
more consistent.
2010-05-31 21:38:44 +00:00
Alexander van Gessel
1af182ef39
Add ~DARKEN() counterpart to ~BRIGHTEN(),
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tod-dark.png counterpart to tod-bright.png and
darkens-aura.png counterpart to brightens-aura.png.
Implement min_value for [illuminates]
2010-04-06 02:02:44 +01:00
Tomasz Śniatowski
fe1446dc6c
lower the default lobby_refresh to 1000
2010-02-09 14:54:27 +01:00
Chusslove Illich
9238a261b6
Fixed wrongly updated logo x-coordinate to center relative.
2009-11-22 22:04:53 +00:00
Chusslove Illich
fdd9184259
Logo coordinates on title screen are now relative to center of the logo.
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This way localized logos of different widths can be accomodated.
2009-11-22 20:50:57 +00:00
Ali El Gariani
9d55ae872e
use bigger color differences for the red-yellow-green color scale
2009-09-12 05:01:49 +00:00
Ali El Gariani
5b8432792c
Add and use a second red-to-green color scale for font
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(darker, adjusted to the not-fully-white color of normal wesnoth font)
2009-09-09 23:28:38 +00:00
Ali El Gariani
d1206ab4bc
Fix 2009-09-09T00:31:52Z!alinkmaze@gmail.com forget to update the red_to_green_scale WML key
2009-09-09 23:22:05 +00:00
Gunter Labes
c4241d7bc4
removed bogus wesnothd_name definition
2009-05-22 22:52:43 +00:00