Jérémy Rosen
6927368756
add new mausoleum scenery
2010-03-01 18:50:37 +00:00
Jérémy Rosen
53105be56f
remove EXPERIMENTAL blocks in source
2010-02-22 20:08:38 +00:00
Eric S. Raymond
c4374f87e3
More macro argument type checking. No mismarches in mainline.
2010-02-15 21:46:31 +00:00
Eric S. Raymond
380c8e86e7
More macro argument type checking. No mismatches in mainline.
2010-02-15 14:32:20 +00:00
Iurii Chernyi
9649ed63f8
fix problem in ai_controller - focus on defeating enemy side...
...
...was not working as expected. [goal]name=protect expects a SLF, not
a SUF
2010-02-12 23:00:18 +00:00
Eric S. Raymond
10d109876f
More macro argument type checking. No mismatches in mainline.
2010-02-12 03:39:42 +00:00
Eric S. Raymond
c62c55e1a2
More macro argument typechecking. No mismatches in mainline.
2010-02-12 00:25:20 +00:00
Eric S. Raymond
75f2727548
More nacro argument type checking. No mismatches in mainline.
2010-02-11 22:45:04 +00:00
Eric S. Raymond
d72fb9cca7
More impprovements in macro type checking. No conflicts in mainline.
2010-02-11 20:26:35 +00:00
Eric S. Raymond
5b08325791
Whitespace tweaks indicated by a reindent pass.
2010-02-03 13:18:05 +00:00
Iurii Chernyi
acec714cdf
a small bugfix for ai_controller -one case was not working correctly
2010-01-31 13:06:28 +00:00
Iurii Chernyi
44b5ffc614
Rework AI controller - use [modify_ai] tags. Beta. Works.
2010-01-31 13:03:46 +00:00
Alexander van Gessel
cd60786ee9
Revert "Deprecate the NEUTRAL_SIDE macro",
...
...add a note about how the alternative for NEUTRAL_SIDE.
This reverts commit 2010-01-26T19:08:37Z!ai0867@gmail.com.
2010-01-27 01:28:29 +01:00
Nils Kneuper
d2c2ac50f8
revert new string from 2010-01-26T18:03:17Z!esr@thyrsus.com,
...
...the new translated string (will be moved into the comment section
of the po file) can stay in the file po/wesnoth/it.po fixing the bug
has to wait till 1.8 is tagged
original commit msg:
Address bug #15212 : Trait "Aged": wrong gender.
2010-01-26 21:13:17 +00:00
Alexander van Gessel
bd8bdca90e
Deprecate the NEURTRAL_SIDE macro
2010-01-26 20:08:37 +01:00
Eric S. Raymond
8f80a38675
Address bug #15212 : Trait "Aged": wrong gender.
2010-01-26 18:03:17 +00:00
Eric S. Raymond
75925deb82
Merge of fendrin's new teleport and tunnel code.
...
The changes are guarded by the C++ and WML conditional symbol
"EXPERIMENTAL".
The experimental flag is temporarily defaulted off, so those patches
should have no effect on people doing ordinary builds. This may change
once fendrin has the tunnel code fixed and polished.
2010-01-26 06:34:20 +00:00
Gunter Labes
ce72dc82db
only use listings for actual code examples
2010-01-13 09:26:05 +00:00
Eric S. Raymond
bb346f29ed
Fix bonehead syntax error. Thanks to boucman.
2010-01-03 19:04:50 +00:00
Eric S. Raymond
56d8b34a06
Address bug #15047 : "drakes don't fly over chasm/lava".
2010-01-03 18:57:13 +00:00
Jérémy Rosen
e6dbd02684
fix drakes tipping their wings in water when flying
2009-12-31 09:21:31 +00:00
Guillaume Melquiond
9f9146f180
Cleared missing variable. (Fix for bug #15004 )
2009-12-28 08:03:39 +00:00
Iurii Chernyi
6117d5b021
fixed a segfault in fai_candidate_action serialization code,
...
...removed some old stubs, used better and simpler AI syntax in LoW::1,
LoW::2, LoW::3 , split candidate action WML snippets to their own file
2009-12-25 01:25:34 +00:00
Iurii Chernyi
fb9fa4bd91
stabilize RCA AI configuration for 1.8,
...
...extract candidate actions to separate macroses
2009-12-24 23:41:15 +00:00
Eric S. Raymond
57dd65255d
Reindent mainline. Most of these changes are tab expansions.
2009-12-21 20:23:34 +00:00
Eric S. Raymond
f88a4be057
By popular demand, make the loyal-unit generator macros...
...
...give the units they make the loyalty-crown overlay from Dead Water.
2009-12-15 17:14:35 +00:00
Iurii Chernyi
5f4a592c68
fix issue with invalid pango markup used in ai controller
2009-12-13 12:29:18 +00:00
Alexander van Gessel
96da7ef3ab
Simplify some WML
2009-12-07 00:57:56 +01:00
Fabian Müller
54a43a8145
Added a macro to core that moves all units by an offset.
...
Fixed bugs in LoW14.
2009-12-02 20:29:49 +00:00
Eric S. Raymond
0aa99781cf
Reindent mainline.
2009-11-23 14:39:03 +00:00
Eric S. Raymond
a1605bd14f
Hand-patch some Pango conversions that wmllint couldn't get right.
2009-11-23 14:28:29 +00:00
Iurii Chernyi
22c6537c93
rework of ai macros comments,
...
...added a macro to limit attack_depth depending on difficulty level
2009-11-12 11:02:15 +00:00
Iurii Chernyi
ac44576f15
additional changes to AI macros
2009-11-11 21:16:55 +00:00
Phil Barber
2a3583f88c
Remove some unused drake macros from animation_utils
2009-10-31 10:16:56 +00:00
Steven Panek
9d493e2691
Added LOOKUP_INDEX and LOOKUP_VALUE to core.
2009-10-27 22:09:00 +00:00
Eric S. Raymond
7c5e810e59
wmllint cleanup
2009-10-27 08:41:31 +00:00
Ignacio R. Morelle
2f75a1794f
Introduce the NO_INCOME macro to mainline.
2009-10-25 16:27:29 +00:00
Fabian Müller
52330452b0
Revert part of 2009-09-11T18:12:53Z!fabianmueller5@gmx.de.
...
Defining a new team color for loyal units will make problems with UMC
that don't use the normal red team coloration for side one.
This fixes bug #14591 .
2009-10-24 15:35:40 +00:00
Phil Barber
f72d038ef8
New animation WML and macros for the Drakes.
...
Most drake CFGs are now around 100 lines, rather than the 3 to 400
they were previously...
2009-10-01 19:57:54 +00:00
Iurii Chernyi
be779c5d73
LoW: fix bug # 14404:
...
...made special right-click leader control actions disappear on
victory
2009-09-30 20:57:50 +00:00
Ignacio R. Morelle
234dd067cd
SCATTER_IMAGE and SCATTER_UNITS should not use RANDOM...
...
...as the caller may be using $random already as a macro
parameter. This is a gratuitous fix to an issue that would be
correctly solved if mainline macros used a well defined variable
naming convention for the lack of the scope concept.
2009-09-27 19:11:47 +00:00
Lari Nieminen
0fe6584034
Added necessary future strings for the upcoming special orders menu...
...
...and the leader-moving order.
2009-09-27 13:28:08 +00:00
Iurii Chernyi
9563cfd035
modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
62e66e9110
a useful AI macro: a menu item to ask allied leaders to move to target hex
2009-09-23 00:29:41 +00:00
Iurii Chernyi
eb77fed2dc
added empty stage, used experimental fai recruitment for LoW::2,
...
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Nils Kneuper
5cab289f89
add some comments that trigger a bug in the (perl) wmlxgettext...
...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c
Fixes a problem with the menus listing sides.
2009-09-21 10:42:21 +00:00
Gunter Labes
0f03c1f8dc
Made units with the 'healthy' trait always rest heal...
...
...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Nils Kneuper
64abf3e200
add a default textdomain declaration...
...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Fabian Müller
0368ad25df
Core macros: Defined new team colors for loyal and important units.
...
The {LOYAL} trait macro should change that for every units in all
campaign that is loyal and on side1.
2009-09-11 18:12:53 +00:00