Lari Nieminen
a6947fa2e8
Fixed a silly WML typo.
2007-08-07 13:12:24 +00:00
Lari Nieminen
d577ee5237
Fixed WML bugs with DEFENSE_ANIM_FILTERED and DEFENSE_ANIM_ELVEN_FILTERED.
2007-08-07 12:58:32 +00:00
Lari Nieminen
09cc01346b
Added an additional macro for setting starting villages.
2007-07-30 10:31:51 +00:00
Eric S. Raymond
d5454f4f4c
Define a NO_MAP_DATA to hide the dummy data we have to feed the game...
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...for all-text epilogs. Use it where appropriate.
2007-07-30 04:56:25 +00:00
Karol Nowak
3ca2f65357
Implement https://gna.org/bugs/?9616
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play morning/night sounds at dusk and dawn. zookeeper - please comment.
2007-07-28 20:18:35 +00:00
Eric S. Raymond
de3d1856cb
Fix a [side] malformation in Liberty.
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Enhance wmllint to detect it anywhere.
2007-07-28 16:02:47 +00:00
Eric S. Raymond
fb061be61a
Mythological failed to notice that a functionally identical REMOVE_IMAGE...
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...was already present in interface-utils.cfg.
2007-07-27 18:53:39 +00:00
Eric S. Raymond
9a0fbab58c
Address bug #9602 . Roze is right,
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...IF is too generic a name for that macro to claim. wmlscope will catch
broken references to it in UMC.
2007-07-27 18:45:44 +00:00
Dimitar Ilccov
ad909d7426
Added {RAMOVEIMAGE} macro to image-utils.cfg
2007-07-27 10:02:25 +00:00
Eric S. Raymond
d18146e16f
More messag-block cleanups.
2007-07-24 02:22:37 +00:00
Eric S. Raymond
6405507b24
Fix up a large number of espeaker=narrator blocks without images.
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Along the way, change signpost popups to use the signpost graphic.
Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Lari Nieminen
981493e5fd
Liberty fixes and a new core macro
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(GENERIC_UNIT, which spawns a generic random-trait, random-named unit).
2007-07-21 23:00:49 +00:00
Gunter Labes
1652768910
updated the WML comments
2007-07-19 17:34:53 +00:00
Benoît Timbert
33cbfe8aa7
Sapient had a better idea for the per level bonus, thus :
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- reverted my previous *_per_level implementation
- implement the new times= [effect] key to apply an effect more than once.
The default is to apply the effect once
The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
Gunter Labes
f36af6561c
[[Balancing changes]]
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* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Benoît Timbert
1a8d02e68d
[effect] can add a per_level bonus
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(ie a bonus that is equal to value*level) for movement & HP
new key for movement : increase_per_level
new keys for HP : increase_per_level & increase_total_per_level
(this also add two translatable strings)
Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.
2007-07-18 19:06:54 +00:00
Benoît Timbert
0bc25bb7c9
New "mechanical" trait for mechanical unit.
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This is only meant to display those units are immune to plague, poison and drain
mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Benoît Timbert
58ff646a05
Fix #9469 (ON_TILE_ONCE)
2007-07-09 23:13:31 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Lari Nieminen
3c6c8dcddc
Fixed TEAM_COLOR_OVERRIDE.
2007-07-03 11:22:48 +00:00
Eric S. Raymond
3908c56233
Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode.
2007-06-29 12:14:48 +00:00
Eric S. Raymond
9433ae3fee
Implement a facility to make wmlindent ignore designated stretches of lines.
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Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Eric S. Raymond
5f58e50664
Reindented all macros except utils.cfg,
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that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Eric S. Raymond
270ee001bd
ADD_GOLD's time has come. Remove it.
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Generalize the DEPRECATE macro.
2007-06-29 07:40:53 +00:00
Lari Nieminen
412d47eacf
Added a macro for conveniently timing arbitrary WML actions.
2007-06-28 22:11:42 +00:00
Lari Nieminen
c490eb5df3
Changed the plague weapon special to always spawn a WC.
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Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
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Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Mark de Wever
f7f98e883f
fixes a comment typo
2007-06-13 15:30:33 +00:00
Benoît Timbert
e1f0fd9c2e
Fix the healthy trait comment
2007-06-10 23:27:20 +00:00
Lari Nieminen
7f02e3438a
Moved all the rest of the .cfg's in core/ containing only macro definitions...
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...to core/macros/.
2007-06-10 11:17:28 +00:00
Lari Nieminen
060e88903c
New troll hit and die sounds.
2007-05-19 07:57:23 +00:00
Eric S. Raymond
21b24e2a9b
Move macros into a 'maxros' directory under core.
2007-05-16 01:04:29 +00:00