Revert "Deprecate the NEUTRAL_SIDE macro",
...add a note about how the alternative for NEUTRAL_SIDE. This reverts commit 2010-01-26T19:08:37Z!ai0867@gmail.com.
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2 changed files with 112 additions and 113 deletions
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@ -62,116 +62,3 @@
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name=hero_removal_target
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[/clear_variable]
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#enddef
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#define NEUTRAL_SIDE SIDE
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# Allows a side to appear as if allied with every other side.
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#
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# Limitations: if we have three sides A, B and C, and C is a neutral side, then
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# sides B and C will appear as enemies during A's turn, and likewise A and C on
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# B's turn.
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#
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# IMPORTANT NOTE: the scenario needs victory_when_enemies_defeated=no to be set.
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[event]
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name=prestart
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[deprecated_message]
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message="Macro 'NEUTRAL_SIDE' is deprecated, use comma-separated teams in [side] team_name instead"
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[/deprecated_message]
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{VARIABLE NEUTRAL_SIDE_i 1}
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[store_side]
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side=$NEUTRAL_SIDE_i
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[while]
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[variable]
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name=NEUTRAL_SIDE_side_store.team_name
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not_equals=$empty
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[/variable]
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[do]
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{VARIABLE side_$NEUTRAL_SIDE_i|_original_team_name $NEUTRAL_SIDE_side_store.team_name}
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{VARIABLE side_$NEUTRAL_SIDE_i|_original_user_team_name $NEUTRAL_SIDE_side_store.user_team_name}
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[store_side]
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side=$NEUTRAL_SIDE_i
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[/do]
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[/while]
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[/event]
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[event]
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name=side turn
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first_time_only=no
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[if]
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[variable]
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name=side_number
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not_equals={SIDE}
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[/variable]
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[then]
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{VARIABLE NEUTRAL_SIDE_i 1}
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[while]
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[variable]
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name=side_$NEUTRAL_SIDE_i|_original_team_name
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not_equals=$empty
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[/variable]
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[do]
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[modify_side]
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side=$NEUTRAL_SIDE_i
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team_name=$side_$NEUTRAL_SIDE_i|_original_team_name
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user_team_name=$side_$NEUTRAL_SIDE_i|_original_user_team_name
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[/modify_side]
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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[/do]
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[/while]
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[store_side]
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side=$side_number
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[modify_side]
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side={SIDE}
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team_name=$NEUTRAL_SIDE_side_store.team_name
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user_team_name=$side_{SIDE}_original_user_team_name
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[/modify_side]
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[/then]
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[else]
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{VARIABLE NEUTRAL_SIDE_i 1}
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[while]
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[variable]
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name=side_$NEUTRAL_SIDE_i|_original_team_name
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not_equals=$empty
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[/variable]
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[do]
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[modify_side]
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side=$NEUTRAL_SIDE_i
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team_name=friends_with_all
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user_team_name=$side_$NEUTRAL_SIDE_i|_original_user_team_name
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[/modify_side]
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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[/do]
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[/while]
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[/else]
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[/if]
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[/event]
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#enddef
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@ -456,6 +456,118 @@
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[/event]
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#enddef
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#define NEUTRAL_SIDE SIDE
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# Allows a side to appear as if allied with every other side.
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#
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# Limitations: if we have three sides A, B and C, and C is a neutral side, then
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# sides B and C will appear as enemies during A's turn, and likewise A and C on
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# B's turn.
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#
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# IMPORTANT NOTE: the scenario needs victory_when_enemies_defeated=no to be set.
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# Also note that this can also be achieved by assigning a side to multiple
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# teams using comma-seperated names in the side's team_name.
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[event]
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name=prestart
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{VARIABLE NEUTRAL_SIDE_i 1}
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[store_side]
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side=$NEUTRAL_SIDE_i
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[while]
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[variable]
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name=NEUTRAL_SIDE_side_store.team_name
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not_equals=$empty
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[/variable]
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[do]
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{VARIABLE side_$NEUTRAL_SIDE_i|_original_team_name $NEUTRAL_SIDE_side_store.team_name}
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{VARIABLE side_$NEUTRAL_SIDE_i|_original_user_team_name $NEUTRAL_SIDE_side_store.user_team_name}
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[store_side]
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side=$NEUTRAL_SIDE_i
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[/do]
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[/while]
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[/event]
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[event]
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name=side turn
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first_time_only=no
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[if]
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[variable]
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name=side_number
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not_equals={SIDE}
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[/variable]
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[then]
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{VARIABLE NEUTRAL_SIDE_i 1}
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[while]
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[variable]
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name=side_$NEUTRAL_SIDE_i|_original_team_name
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not_equals=$empty
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[/variable]
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[do]
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[modify_side]
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side=$NEUTRAL_SIDE_i
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team_name=$side_$NEUTRAL_SIDE_i|_original_team_name
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user_team_name=$side_$NEUTRAL_SIDE_i|_original_user_team_name
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[/modify_side]
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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[/do]
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[/while]
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[store_side]
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side=$side_number
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variable=NEUTRAL_SIDE_side_store
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[/store_side]
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[modify_side]
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side={SIDE}
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team_name=$NEUTRAL_SIDE_side_store.team_name
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user_team_name=$side_{SIDE}_original_user_team_name
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[/modify_side]
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{CLEAR_VARIABLE NEUTRAL_SIDE_side_store}
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[/then]
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[else]
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{VARIABLE NEUTRAL_SIDE_i 1}
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[while]
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[variable]
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name=side_$NEUTRAL_SIDE_i|_original_team_name
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not_equals=$empty
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[/variable]
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[do]
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[modify_side]
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side=$NEUTRAL_SIDE_i
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team_name=friends_with_all
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user_team_name=$side_$NEUTRAL_SIDE_i|_original_user_team_name
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[/modify_side]
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{VARIABLE_OP NEUTRAL_SIDE_i add 1}
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[/do]
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[/while]
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[/else]
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[/if]
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[/event]
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#enddef
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#define SCATTER_UNITS NUMBER TYPES PADDING_RADIUS SLF UNIT
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# Scatters the given kind of units randomly on a given area on the map.
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#
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