Commit graph

33042 commits

Author SHA1 Message Date
Dave White
de27b8b118 make multiplayer lobby look better (patch from jzaun) 2003-11-05 21:53:45 +00:00
Dave White
4155c5eff5 added in some additional assertion checks 2003-11-05 21:07:55 +00:00
Dave White
21b16fc305 fixed problem with AI attacking units not always advancing levels 2003-11-05 19:31:12 +00:00
Dave White
256680aba6 made it so mouse-over an enemy unit would show where that unit can move to 2003-11-05 18:43:06 +00:00
Dave White
8d5e809f87 made multiplayer lobby work properly 2003-11-05 18:16:51 +00:00
Dave White
7ed74d6830 made it so shroud displays properly on the minimap 2003-11-05 18:07:07 +00:00
Dave White
e41c8bd858 extensive changes to the way event handling works 2003-11-01 04:38:26 +00:00
Dave White
a2b3c84ea0 made display draw more efficiently 2003-10-31 05:38:14 +00:00
Dave White
5ba01842f9 made some templated code more portable across compilers 2003-10-30 22:41:01 +00:00
Dave White
26b2d8b929 fixed preprocessing conditional for mac/windows...
...to configure whether it uses hw surface
2003-10-30 11:58:41 +00:00
Dave White
e776e3ab93 added better looking minimap code from jzaun 2003-10-30 10:47:34 +00:00
Dave White
6dfafe2ad4 final changes for RC5 2003-10-30 09:29:47 +00:00
Dave White
aca3971e4e seg fault fixed (?) 2003-10-30 08:22:34 +00:00
Dave White
edab386c59 turned of parachute to allow generation of core files 2003-10-29 23:01:21 +00:00
Dave White
4552a81d53 make display work better in OSX 2003-10-29 22:58:58 +00:00
Dave White
02048139d0 final checkin for RC4, including bug found by VC++ 2003-10-29 07:13:20 +00:00
Pauli Manninen
125a863aef server binary is now 'wesnothd', fixed cleaning 2003-10-29 06:50:26 +00:00
Dave White
7003c8da39 final changes for RC3 2003-10-29 05:34:48 +00:00
Dave White
4f133af73c fixed bug which caused goto commands to not be sent in network games
(and thus caused a whole host of synchronization issues)
2003-10-29 02:29:54 +00:00
Dave White
9b7189bed4 fixed minor bug with menus 2003-10-29 01:29:39 +00:00
Dave White
1347eaf79b refactored menu code 2003-10-29 01:25:28 +00:00
Dave White
fdd523eefa hopefully fixed problem after exiting preferences menu 2003-10-28 22:37:56 +00:00
Dave White
89a0890f00 allowed better error reporting and allow saving of error log when a network sync error occurs 2003-10-28 22:28:49 +00:00
Dave White
aa61fe9bb1 allow observers of games where no network players are involved 2003-10-28 12:48:06 +00:00
Dave White
75aaaae033 updated version to 0.5-RC2 2003-10-28 10:11:14 +00:00
Dave White
f8dfddfe78 minor changes to path finding 2003-10-28 10:09:20 +00:00
Dave White
f68ffeaad3 fixed game synchronization problem 2003-10-28 02:35:49 +00:00
Dave White
f715e79865 fixed problem with special characters being stripped off strings 2003-10-28 01:23:24 +00:00
Dave White
27b6a10d29 fixed problem where joining hosted games wouldn't work 2003-10-28 01:14:19 +00:00
Dave White
928e08db92 changed version number 2003-10-27 22:02:09 +00:00
Dave White
580758fcc8 made it so different music plays for each side in multiplayer 2003-10-27 21:30:36 +00:00
Dave White
1bc69946ac made 'none' a translatable string 2003-10-27 21:12:49 +00:00
Dave White
f6f3aedb74 fixed broken elder mage 2003-10-27 11:16:21 +00:00
Dave White
45d1dbeddb updated version number to 0.5-RC1 2003-10-27 09:59:19 +00:00
Dave White
58d1f86313 allow player joining multiplayer game to choose their side 2003-10-27 06:12:06 +00:00
Dave White
df23cfa795 made it so quitting from a networked multiplayer game on a server...
...takes the player back to the lobby
2003-10-27 05:24:13 +00:00
Dave White
d89efc6a73 added new music tracks. Fixed problem with invisible units being attacked. 2003-10-27 00:46:28 +00:00
Dave White
4bf155d250 added center-on-middle click 2003-10-26 22:22:53 +00:00
Dave White
287f8443fc fixed bug with replays and moving onto villages 2003-10-26 12:09:16 +00:00
Dave White
3e1c9087e3 made it so attacking an enemy centers on unit if offscreen in multiplayer 2003-10-26 07:33:33 +00:00
Dave White
c555c1c2fc renamed 'lightbringer' -> 'illuminates' 2003-10-26 07:14:25 +00:00
Dave White
65032fa0f5 made it so already-taken login to server would reprompt for login 2003-10-26 06:27:56 +00:00
Dave White
2ba23d1965 made it so you can't see the gold of enemies 2003-10-26 03:09:47 +00:00
Dave White
6b8769c16d fixed cycling to goto units 2003-10-25 13:47:56 +00:00
Dave White
5f8ee768a1 fixed observers to work properly 2003-10-25 13:44:40 +00:00
Dave White
21779b22ed minor network fixes 2003-10-25 11:12:03 +00:00
Dave White
10e0a538f4 added in 'status table' 2003-10-25 06:11:29 +00:00
Dave White
68cba273a2 updated scenarios to use the 'next_scenario' system 2003-10-25 04:04:32 +00:00
Dave White
7891f5b4e5 added turn dialog and turn bell options 2003-10-25 01:37:59 +00:00
Dave White
c23115f681 added editor in src/mapeditor 2003-10-24 23:27:51 +00:00