Dave White
|
de27b8b118
|
make multiplayer lobby look better (patch from jzaun)
|
2003-11-05 21:53:45 +00:00 |
|
Dave White
|
4155c5eff5
|
added in some additional assertion checks
|
2003-11-05 21:07:55 +00:00 |
|
Dave White
|
21b16fc305
|
fixed problem with AI attacking units not always advancing levels
|
2003-11-05 19:31:12 +00:00 |
|
Dave White
|
256680aba6
|
made it so mouse-over an enemy unit would show where that unit can move to
|
2003-11-05 18:43:06 +00:00 |
|
Dave White
|
8d5e809f87
|
made multiplayer lobby work properly
|
2003-11-05 18:16:51 +00:00 |
|
Dave White
|
7ed74d6830
|
made it so shroud displays properly on the minimap
|
2003-11-05 18:07:07 +00:00 |
|
Dave White
|
e41c8bd858
|
extensive changes to the way event handling works
|
2003-11-01 04:38:26 +00:00 |
|
Dave White
|
a2b3c84ea0
|
made display draw more efficiently
|
2003-10-31 05:38:14 +00:00 |
|
Dave White
|
5ba01842f9
|
made some templated code more portable across compilers
|
2003-10-30 22:41:01 +00:00 |
|
Dave White
|
26b2d8b929
|
fixed preprocessing conditional for mac/windows...
...to configure whether it uses hw surface
|
2003-10-30 11:58:41 +00:00 |
|
Dave White
|
e776e3ab93
|
added better looking minimap code from jzaun
|
2003-10-30 10:47:34 +00:00 |
|
Dave White
|
6dfafe2ad4
|
final changes for RC5
|
2003-10-30 09:29:47 +00:00 |
|
Dave White
|
aca3971e4e
|
seg fault fixed (?)
|
2003-10-30 08:22:34 +00:00 |
|
Dave White
|
edab386c59
|
turned of parachute to allow generation of core files
|
2003-10-29 23:01:21 +00:00 |
|
Dave White
|
4552a81d53
|
make display work better in OSX
|
2003-10-29 22:58:58 +00:00 |
|
Dave White
|
02048139d0
|
final checkin for RC4, including bug found by VC++
|
2003-10-29 07:13:20 +00:00 |
|
Pauli Manninen
|
125a863aef
|
server binary is now 'wesnothd', fixed cleaning
|
2003-10-29 06:50:26 +00:00 |
|
Dave White
|
7003c8da39
|
final changes for RC3
|
2003-10-29 05:34:48 +00:00 |
|
Dave White
|
4f133af73c
|
fixed bug which caused goto commands to not be sent in network games
(and thus caused a whole host of synchronization issues)
|
2003-10-29 02:29:54 +00:00 |
|
Dave White
|
9b7189bed4
|
fixed minor bug with menus
|
2003-10-29 01:29:39 +00:00 |
|
Dave White
|
1347eaf79b
|
refactored menu code
|
2003-10-29 01:25:28 +00:00 |
|
Dave White
|
fdd523eefa
|
hopefully fixed problem after exiting preferences menu
|
2003-10-28 22:37:56 +00:00 |
|
Dave White
|
89a0890f00
|
allowed better error reporting and allow saving of error log when a network sync error occurs
|
2003-10-28 22:28:49 +00:00 |
|
Dave White
|
aa61fe9bb1
|
allow observers of games where no network players are involved
|
2003-10-28 12:48:06 +00:00 |
|
Dave White
|
75aaaae033
|
updated version to 0.5-RC2
|
2003-10-28 10:11:14 +00:00 |
|
Dave White
|
f8dfddfe78
|
minor changes to path finding
|
2003-10-28 10:09:20 +00:00 |
|
Dave White
|
f68ffeaad3
|
fixed game synchronization problem
|
2003-10-28 02:35:49 +00:00 |
|
Dave White
|
f715e79865
|
fixed problem with special characters being stripped off strings
|
2003-10-28 01:23:24 +00:00 |
|
Dave White
|
27b6a10d29
|
fixed problem where joining hosted games wouldn't work
|
2003-10-28 01:14:19 +00:00 |
|
Dave White
|
928e08db92
|
changed version number
|
2003-10-27 22:02:09 +00:00 |
|
Dave White
|
580758fcc8
|
made it so different music plays for each side in multiplayer
|
2003-10-27 21:30:36 +00:00 |
|
Dave White
|
1bc69946ac
|
made 'none' a translatable string
|
2003-10-27 21:12:49 +00:00 |
|
Dave White
|
f6f3aedb74
|
fixed broken elder mage
|
2003-10-27 11:16:21 +00:00 |
|
Dave White
|
45d1dbeddb
|
updated version number to 0.5-RC1
|
2003-10-27 09:59:19 +00:00 |
|
Dave White
|
58d1f86313
|
allow player joining multiplayer game to choose their side
|
2003-10-27 06:12:06 +00:00 |
|
Dave White
|
df23cfa795
|
made it so quitting from a networked multiplayer game on a server...
...takes the player back to the lobby
|
2003-10-27 05:24:13 +00:00 |
|
Dave White
|
d89efc6a73
|
added new music tracks. Fixed problem with invisible units being attacked.
|
2003-10-27 00:46:28 +00:00 |
|
Dave White
|
4bf155d250
|
added center-on-middle click
|
2003-10-26 22:22:53 +00:00 |
|
Dave White
|
287f8443fc
|
fixed bug with replays and moving onto villages
|
2003-10-26 12:09:16 +00:00 |
|
Dave White
|
3e1c9087e3
|
made it so attacking an enemy centers on unit if offscreen in multiplayer
|
2003-10-26 07:33:33 +00:00 |
|
Dave White
|
c555c1c2fc
|
renamed 'lightbringer' -> 'illuminates'
|
2003-10-26 07:14:25 +00:00 |
|
Dave White
|
65032fa0f5
|
made it so already-taken login to server would reprompt for login
|
2003-10-26 06:27:56 +00:00 |
|
Dave White
|
2ba23d1965
|
made it so you can't see the gold of enemies
|
2003-10-26 03:09:47 +00:00 |
|
Dave White
|
6b8769c16d
|
fixed cycling to goto units
|
2003-10-25 13:47:56 +00:00 |
|
Dave White
|
5f8ee768a1
|
fixed observers to work properly
|
2003-10-25 13:44:40 +00:00 |
|
Dave White
|
21779b22ed
|
minor network fixes
|
2003-10-25 11:12:03 +00:00 |
|
Dave White
|
10e0a538f4
|
added in 'status table'
|
2003-10-25 06:11:29 +00:00 |
|
Dave White
|
68cba273a2
|
updated scenarios to use the 'next_scenario' system
|
2003-10-25 04:04:32 +00:00 |
|
Dave White
|
7891f5b4e5
|
added turn dialog and turn bell options
|
2003-10-25 01:37:59 +00:00 |
|
Dave White
|
c23115f681
|
added editor in src/mapeditor
|
2003-10-24 23:27:51 +00:00 |
|