fixed problem where joining hosted games wouldn't work

This commit is contained in:
Dave White 2003-10-28 01:14:19 +00:00
parent 7a6ac6df38
commit 27b6a10d29
2 changed files with 3 additions and 2 deletions

View file

@ -22,7 +22,7 @@ namespace game_config
const int cure_amount = 8;
const int curer_heals_per_turn = 18;
const int recall_cost = 20;
const std::string version = "0.5-RC1-CVS";
const std::string version = "0.5-RC1";
bool debug = false;
#ifdef WESNOTH_PATH

View file

@ -216,7 +216,8 @@ void play_multiplayer_client(display& disp, game_data& units_data, config& cfg,
logged_in = true;
}
for(bool first_time = true; logged_in && network::nconnections() > 0;
for(bool first_time = true;
(first_time || logged_in) && network::nconnections() > 0;
first_time = false) {
if(!first_time) {