Dave White
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431c29f430
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fixed bug with drawing tiles
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2003-11-14 20:41:42 +00:00 |
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Dave White
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68566c34e2
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removed rule about level 0 units not being able to capture villages, ...
...until the AI is smart enough to deal with it
|
2003-11-14 20:07:16 +00:00 |
|
Dave White
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133d67d411
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fixed crash with more than 6 sides
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2003-11-14 20:01:50 +00:00 |
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Dave White
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15f4ee086a
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fixed problems with map updating on map scene
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2003-11-14 18:56:05 +00:00 |
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Dave White
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4c021d1674
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made it so that text is drawn on screen progressively...
...instead of all at once during introductory sequence
|
2003-11-14 18:10:14 +00:00 |
|
Dave White
|
349d7da2fd
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fixed up combat calculations
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2003-11-14 17:32:33 +00:00 |
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Dave White
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2647dcdec6
|
fixed problem where slamming screen against right side...
...and holding down right cursor key would cause hexes to shift around
|
2003-11-14 15:54:21 +00:00 |
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Dave White
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8718b79aa2
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attempt to fix hitpoint bar problem on MacOSX
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2003-11-14 15:27:51 +00:00 |
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Sofronius
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524feafdb1
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Updated MapEditor so it can be compiled and runned again.
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2003-11-14 03:36:39 +00:00 |
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Sofronius
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3f0a5fd4e3
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Task 2725 - added working code, still some work needed.
|
2003-11-14 02:46:33 +00:00 |
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Dave White
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e77e738b0c
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made it so if client_type=ai is in preferences file, ...
...the player will join networked games as an AI
|
2003-11-13 22:00:05 +00:00 |
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Dave White
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3267f1a79a
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fixed problem with server crashing on startup
|
2003-11-13 21:34:56 +00:00 |
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Dave White
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08b32bdd9a
|
fixed minor bug
|
2003-11-13 21:26:57 +00:00 |
|
Dave White
|
2af6e51da7
|
fixed passive AI problems
|
2003-11-13 21:20:33 +00:00 |
|
Dave White
|
194fdb5a00
|
fixed seg fault bug
|
2003-11-13 21:03:09 +00:00 |
|
Dave White
|
3147460662
|
converted combat calculations to use fixed-point math
|
2003-11-13 20:01:55 +00:00 |
|
Dave White
|
fd30311fba
|
fixed problem with items on status table displaying on top of each other
|
2003-11-13 18:27:46 +00:00 |
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Dave White
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4f4e8346ea
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made it so it doesn't scroll to enemy units moving who are under fog
|
2003-11-13 15:27:51 +00:00 |
|
Dave White
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a955df9ec8
|
fixed problem with loading saved games with duplicate roles
|
2003-11-13 15:11:38 +00:00 |
|
Dave White
|
84bffedc68
|
added fog of war
|
2003-11-13 00:12:53 +00:00 |
|
Dave White
|
77ceeebcf2
|
made middle click work again
|
2003-11-12 23:07:47 +00:00 |
|
Dave White
|
b1342ab4ab
|
made it so income calculations are done at the beginning of each player's turn
...instead of done for all players at the beginning of the first player's turn
|
2003-11-12 20:42:31 +00:00 |
|
Dave White
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251798a217
|
added in necessary header file
|
2003-11-12 18:45:00 +00:00 |
|
Dave White
|
d64e04a5ca
|
added some comments
|
2003-11-12 18:37:30 +00:00 |
|
Dave White
|
ad64775682
|
removed changes which were causing crash
|
2003-11-12 14:15:35 +00:00 |
|
Dave White
|
46215e3588
|
fixed problem with undos/redos causing assertion failure
|
2003-11-12 10:50:54 +00:00 |
|
Dave White
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feb1ea70fb
|
fixed compile error with older versions of SDL
|
2003-11-11 22:09:35 +00:00 |
|
Dave White
|
106a75f1ed
|
fixed bug where damage done can be calculated wrongly
|
2003-11-11 21:49:22 +00:00 |
|
Dave White
|
0dc4977735
|
added diagnostic to attack calculations
|
2003-11-11 21:08:09 +00:00 |
|
Dave White
|
2547d0689b
|
added in diagnostics in calculating battle damage
|
2003-11-11 20:05:32 +00:00 |
|
Dave White
|
f4e858b559
|
made mouse wheel work again
|
2003-11-11 15:48:41 +00:00 |
|
Dave White
|
d98bcba2b8
|
attempt to fix hitpoints not displaying correctly on MacOSX
|
2003-11-11 15:14:44 +00:00 |
|
Dave White
|
94f7272329
|
fixed tool tips to work again
|
2003-11-11 11:59:20 +00:00 |
|
Dave White
|
a1057c2d49
|
made image cache flush occur when switching video modes...
...in an effort to solve colour distortion problem on MacOSX
|
2003-11-11 11:52:12 +00:00 |
|
Dave White
|
2c7aca7546
|
made it so units that can no longer advance have experience needed displayed as '-'
|
2003-11-11 04:52:01 +00:00 |
|
Dave White
|
a84597da02
|
final changes for version 0.5.1
|
2003-11-09 21:14:02 +00:00 |
|
Dave White
|
926ee25c94
|
allow use of escape to exit ok/cancel and yes/no dialogs with negative results
|
2003-11-08 19:52:41 +00:00 |
|
Dave White
|
84fc9a1925
|
fixed stripping of non-latin characters at end of string in config files
|
2003-11-08 17:26:39 +00:00 |
|
Dave White
|
e97403824f
|
made time of day images update properly. Fixed assertion failures.
|
2003-11-08 17:21:36 +00:00 |
|
Dave White
|
e4ad5996f3
|
fixed compile errors
|
2003-11-07 11:41:24 +00:00 |
|
Pauli Manninen
|
fc6821bd54
|
dos2unix
|
2003-11-07 11:30:10 +00:00 |
|
Dave White
|
e4d5d3b5d4
|
added files to fix compile error
|
2003-11-07 11:15:45 +00:00 |
|
Dave White
|
4ae1f8a704
|
fixed assertion failure
|
2003-11-07 05:47:19 +00:00 |
|
Dave White
|
74dd9ac141
|
refactored code. Removed orbs on enemy units
|
2003-11-07 05:16:49 +00:00 |
|
Dave White
|
2da941c037
|
made it so map file format is correctly oriented
|
2003-11-06 20:59:17 +00:00 |
|
Dave White
|
3be36fd874
|
added in 'flags' to show which side each unit is on
|
2003-11-06 19:19:02 +00:00 |
|
Dave White
|
d755be8ffa
|
added show_ai_moves and show_combat options for preferences file
|
2003-11-06 18:06:58 +00:00 |
|
Dave White
|
8adc721d58
|
made it so AI players have an empty description in multiplayer games
|
2003-11-06 17:39:25 +00:00 |
|
Dave White
|
0a0019e419
|
made advancement of units on a remote machine to the machine...
...commands are being executed on random
|
2003-11-06 17:24:43 +00:00 |
|
Dave White
|
8ba5f99dc8
|
added support for UTF-8
|
2003-11-06 15:52:29 +00:00 |
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