made time of day images update properly. Fixed assertion failures.
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e4ad5996f3
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2 changed files with 2 additions and 2 deletions
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@ -536,7 +536,7 @@ void display::draw_game_status(int x, int y)
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if(tod_surface != NULL) {
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//hardcoded values as to where the time of day image appears
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blit_surface(mapx() + TimeOfDay_x,TimeOfDay_y,tod_surface);
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update_rect(TimeOfDay_x,TimeOfDay_y,tod_surface->w,tod_surface->h);
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update_rect(mapx() + TimeOfDay_x,TimeOfDay_y,tod_surface->w,tod_surface->h);
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}
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if(gameStatusRect_.w > 0) {
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@ -177,7 +177,7 @@ int turn_info::send_data(int first_command)
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void turn_info::handle_event(const SDL_Event& event)
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{
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if(gui::in_dialog())
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if(gui::in_dialog() || commands_disabled)
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return;
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switch(event.type) {
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