added turn dialog and turn bell options
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c23115f681
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7891f5b4e5
5 changed files with 62 additions and 0 deletions
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@ -96,6 +96,8 @@ no_leader_to_recruit="You don't have a leader to recruit with."
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leader_not_on_start="You must have your leader on a keep to recruit or recall units."
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no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
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your_turn="It is now your turn"
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#buttons
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ok_button="Ok"
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cancel_button="Cancel"
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@ -105,6 +107,9 @@ no_button="No"
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next_button="Next"
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skip_button="Skip"
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turn_dialog_button="Turn Dialog"
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turn_bell_button="Turn Bell"
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lawful=Lawful
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neutral=Neutral
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chaotic=Chaotic
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BIN
sounds/bell.wav
Normal file
BIN
sounds/bell.wav
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Binary file not shown.
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@ -22,6 +22,7 @@
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#include "playturn.hpp"
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#include "preferences.hpp"
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#include "replay.hpp"
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#include "sound.hpp"
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#include "util.hpp"
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#include <cmath>
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@ -61,6 +62,14 @@ void play_turn(game_data& gameinfo, game_state& state_of_game,
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const paths_wiper wiper(gui);
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if(preferences::turn_bell()) {
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sound::play_sound("bell.wav");
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}
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if(preferences::turn_dialog()) {
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gui::show_dialog(gui,NULL,"",string_table["your_turn"],gui::MESSAGE);
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}
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turn_info turn_data;
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//execute gotos - first collect gotos in a list
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@ -281,6 +281,26 @@ void set_scroll_speed(double new_speed)
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scroll = new_speed;
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}
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bool turn_bell()
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{
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return prefs["turn_bell"] == "yes";
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}
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void set_turn_bell(bool ison)
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{
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prefs["turn_bell"] = (ison ? "yes" : "no");
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}
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bool turn_dialog()
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{
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return prefs["turn_dialog"] == "yes";
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}
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void set_turn_dialog(bool ison)
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{
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prefs["turn_dialog"] = (ison ? "yes" : "no");
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}
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void show_preferences_dialog(display& disp)
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{
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assert(::disp != NULL);
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@ -375,6 +395,18 @@ void show_preferences_dialog(display& disp)
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resolution_button.set_x(slider_left);
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resolution_button.set_y(sound_pos + 80 + 150);
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gui::button turn_dialog_button(disp,string_table["turn_dialog_button"],
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gui::button::TYPE_CHECK);
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turn_dialog_button.set_check(turn_dialog());
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turn_dialog_button.set_x(slider_left+fullscreen_button.width()+30);
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turn_dialog_button.set_y(sound_pos + 80);
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gui::button turn_bell_button(disp,string_table["turn_bell_button"],
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gui::button::TYPE_CHECK);
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turn_bell_button.set_check(turn_bell());
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turn_bell_button.set_x(slider_left+fullscreen_button.width()+30);
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turn_bell_button.set_y(sound_pos + 80 + 50);
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bool redraw_all = true;
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for(;;) {
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@ -422,6 +454,8 @@ void show_preferences_dialog(display& disp)
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grid_button.draw();
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close_button.draw();
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resolution_button.draw();
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turn_dialog_button.draw();
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turn_bell_button.draw();
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font::draw_text(&disp,clip_rect,14,font::NORMAL_COLOUR,music_label,
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music_rect.x,music_rect.y);
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@ -452,6 +486,14 @@ void show_preferences_dialog(display& disp)
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break;
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}
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if(turn_bell_button.process(mousex,mousey,left_button)) {
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set_turn_bell(turn_bell_button.checked());
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}
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if(turn_dialog_button.process(mousex,mousey,left_button)) {
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set_turn_dialog(turn_dialog_button.checked());
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}
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disp.update_display();
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SDL_Delay(10);
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@ -64,6 +64,12 @@ namespace preferences {
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double get_scroll_speed();
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void set_scroll_speed(double scroll);
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bool turn_bell();
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void set_turn_bell(bool ison);
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bool turn_dialog();
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void set_turn_dialog(bool ison);
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void show_preferences_dialog(display& disp);
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void show_video_mode_dialog(display& disp);
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}
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