uid68698
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cc7eea96e3
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typo fixed
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2004-01-13 00:29:32 +00:00 |
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uid68698
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b5c472b26d
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Make errors translatable
Don't load a multiplayer game if you were not part of it
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2004-01-13 00:21:39 +00:00 |
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uid68803
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2c68c8304c
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fixed WML parser bug
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2004-01-13 00:02:24 +00:00 |
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uid68803
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8a3e61754c
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fixed some MP saving/loading bugs
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2004-01-12 23:42:22 +00:00 |
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uid68698
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fc78b69fd6
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When loading a game that you saved, and you were not the game creator, ...
...make sure AI players are marked as AI and not Network
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2004-01-12 23:22:07 +00:00 |
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uid68803
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c3124aaa97
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made it so music on intro has less interference
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2004-01-12 23:02:43 +00:00 |
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uid68698
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c5fa9c1de2
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Fix bug #7193
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2004-01-12 22:34:50 +00:00 |
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uid68803
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1771a8c43c
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fixed crash on startup (CVS internal).
Fixed crash when cancelling loading of a multiplayer game.
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2004-01-12 21:23:10 +00:00 |
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uid68803
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307f9e8518
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removed unnecessary diagnostics
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2004-01-12 19:37:48 +00:00 |
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uid68803
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c8fca274d8
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made shroud get cleared during replays
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2004-01-12 18:31:23 +00:00 |
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uid68803
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1759bb796e
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fixed CVS internal bug
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2004-01-12 17:08:25 +00:00 |
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uid68803
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ba11daeba6
|
fixed bug where an invalid side specification for a unit could crash the game
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2004-01-12 16:50:46 +00:00 |
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uid68803
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2979c91358
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fixed some compile errors. Fixed problem in Ford of Abez with monsters attacking Li'sar
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2004-01-12 16:23:59 +00:00 |
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uid68803
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78ab068286
|
added AI improvements/fixes
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2004-01-12 16:04:32 +00:00 |
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uid69097
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970553ae6d
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Fix for wesnothd crash and ghosts. Fixed remove_child
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2004-01-11 22:57:34 +00:00 |
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uid68698
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32b4df594e
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- Add a "Computer vs Computer" button to setup a AI vs AI game
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2004-01-11 07:23:33 +00:00 |
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uid69097
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c82837408b
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Added colours for the 10 sides
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2004-01-10 21:10:14 +00:00 |
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uid68803
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947d1afe11
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fixed bug where saving the game could cause events to occur out-of-order
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2004-01-10 02:46:50 +00:00 |
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uid68803
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319030a331
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scaled gryphon rider image down
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2004-01-10 00:21:28 +00:00 |
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uid68803
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c38a116833
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made minimap display fog and units
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2004-01-09 22:23:38 +00:00 |
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uid68803
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910afee07d
|
tweaked undead stats.
applied patches by enkidude to give a default selection for weapons
when attacking, and to make the AI better select the weapon it uses
|
2004-01-09 19:18:33 +00:00 |
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uid68803
|
95df924a16
|
made it so that unit images are displayed next to options...
...when recalling, recruiting, and advancing
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2004-01-09 18:26:07 +00:00 |
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uid68803
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7e22dc169f
|
fixed editor
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2004-01-09 17:34:31 +00:00 |
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uid68803
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0f6469349c
|
tweaked ellipse dimensions
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2004-01-09 06:00:15 +00:00 |
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uid68803
|
2607a59db4
|
increased ellipses to 2 pixels thick
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2004-01-09 05:52:37 +00:00 |
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uid68803
|
320d92f989
|
improved side placement algorithm
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2004-01-09 05:48:01 +00:00 |
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uid68803
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f25376565a
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initial implementation of unit ellipses
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2004-01-09 05:01:56 +00:00 |
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uid68803
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d7bb834d60
|
fixed compile error
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2004-01-09 01:09:32 +00:00 |
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uid68803
|
fc284c17f3
|
ellipse improvements
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2004-01-08 23:59:19 +00:00 |
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uid68803
|
4b5d14c86a
|
added in basic ellipse algorithm
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2004-01-08 22:14:41 +00:00 |
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uid68803
|
ca91c49140
|
made it so moves that do not reveal shroud/fow are undoable
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2004-01-08 19:42:18 +00:00 |
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uid68803
|
0521c59b88
|
some fixes to multiplayer setup screens
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2004-01-08 18:22:40 +00:00 |
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uid68803
|
37a8ff2f48
|
fixed grid display to work properly
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2004-01-08 16:01:59 +00:00 |
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uid68803
|
688ad5a231
|
some AI improvements
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2004-01-08 14:47:53 +00:00 |
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uid68803
|
f00df9a721
|
changes to AI to try to solve the 'move in single file' problem
|
2004-01-07 22:41:53 +00:00 |
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uid68803
|
11417a45cf
|
changes to make network play more stable
|
2004-01-07 20:10:19 +00:00 |
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uid68803
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fe9d34d6db
|
made it so when player quits multiplayer game, ...
...game creator chooses to replace them with ai/local player or abort.
fixed problem when player joins game and then leaves
|
2004-01-07 17:53:40 +00:00 |
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uid68803
|
2eb5a56a1f
|
made it so that race selection dialog shows icons for each race
|
2004-01-07 06:05:47 +00:00 |
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uid68803
|
a6fbf351a3
|
fixed spelling error
|
2004-01-07 05:37:22 +00:00 |
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uid68803
|
bea1763056
|
fixed multiplayer games to allow hosting
|
2004-01-07 05:24:50 +00:00 |
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uid68698
|
557217e7db
|
local and computer players work again
|
2004-01-07 05:20:13 +00:00 |
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uid68803
|
58499dc1b0
|
added in flag to show whose turn it currently is
|
2004-01-07 04:57:18 +00:00 |
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uid68698
|
affce84468
|
[[Multiplayer fixes]]
- moved network code to mp_connect
- dialog is realtime for game creator
|
2004-01-07 04:50:45 +00:00 |
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uid68698
|
91fb9e0e1a
|
Allow players to change positions during a load
|
2004-01-07 01:04:05 +00:00 |
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uid68803
|
421df161f4
|
fixed bug in map sharing (CVS internal)
|
2004-01-06 22:13:36 +00:00 |
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uid68803
|
0b09efaefa
|
added 'delayed map sharing' for allies.
fixed bug where capturing a village wouldn't end one's turn.
|
2004-01-06 22:05:56 +00:00 |
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uid68803
|
ecd643a909
|
fixed some multiplayer lobby bugs
|
2004-01-06 15:36:37 +00:00 |
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uid68803
|
1a8c18d920
|
made tools compile
|
2004-01-06 15:28:48 +00:00 |
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uid68803
|
fa6d902132
|
fixed bug where capturing a village with a leader...
...would not change the village to your side
|
2004-01-06 14:17:58 +00:00 |
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uid68803
|
6b0ae64d74
|
made it so that changing map settings automatically regenerates a map
|
2004-01-06 06:15:13 +00:00 |
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