Commit graph

33042 commits

Author SHA1 Message Date
uid68698
cc7eea96e3 typo fixed 2004-01-13 00:29:32 +00:00
uid68698
b5c472b26d Make errors translatable
Don't load a multiplayer game if you were not part of it
2004-01-13 00:21:39 +00:00
uid68803
2c68c8304c fixed WML parser bug 2004-01-13 00:02:24 +00:00
uid68803
8a3e61754c fixed some MP saving/loading bugs 2004-01-12 23:42:22 +00:00
uid68698
fc78b69fd6 When loading a game that you saved, and you were not the game creator, ...
...make sure AI players are marked as AI and not Network
2004-01-12 23:22:07 +00:00
uid68803
c3124aaa97 made it so music on intro has less interference 2004-01-12 23:02:43 +00:00
uid68698
c5fa9c1de2 Fix bug #7193 2004-01-12 22:34:50 +00:00
uid68803
1771a8c43c fixed crash on startup (CVS internal).
Fixed crash when cancelling loading of a multiplayer game.
2004-01-12 21:23:10 +00:00
uid68803
307f9e8518 removed unnecessary diagnostics 2004-01-12 19:37:48 +00:00
uid68803
c8fca274d8 made shroud get cleared during replays 2004-01-12 18:31:23 +00:00
uid68803
1759bb796e fixed CVS internal bug 2004-01-12 17:08:25 +00:00
uid68803
ba11daeba6 fixed bug where an invalid side specification for a unit could crash the game 2004-01-12 16:50:46 +00:00
uid68803
2979c91358 fixed some compile errors. Fixed problem in Ford of Abez with monsters attacking Li'sar 2004-01-12 16:23:59 +00:00
uid68803
78ab068286 added AI improvements/fixes 2004-01-12 16:04:32 +00:00
uid69097
970553ae6d Fix for wesnothd crash and ghosts. Fixed remove_child 2004-01-11 22:57:34 +00:00
uid68698
32b4df594e - Add a "Computer vs Computer" button to setup a AI vs AI game 2004-01-11 07:23:33 +00:00
uid69097
c82837408b Added colours for the 10 sides 2004-01-10 21:10:14 +00:00
uid68803
947d1afe11 fixed bug where saving the game could cause events to occur out-of-order 2004-01-10 02:46:50 +00:00
uid68803
319030a331 scaled gryphon rider image down 2004-01-10 00:21:28 +00:00
uid68803
c38a116833 made minimap display fog and units 2004-01-09 22:23:38 +00:00
uid68803
910afee07d tweaked undead stats.
applied patches by enkidude to give a default selection for weapons
when attacking, and to make the AI better select the weapon it uses
2004-01-09 19:18:33 +00:00
uid68803
95df924a16 made it so that unit images are displayed next to options...
...when recalling, recruiting, and advancing
2004-01-09 18:26:07 +00:00
uid68803
7e22dc169f fixed editor 2004-01-09 17:34:31 +00:00
uid68803
0f6469349c tweaked ellipse dimensions 2004-01-09 06:00:15 +00:00
uid68803
2607a59db4 increased ellipses to 2 pixels thick 2004-01-09 05:52:37 +00:00
uid68803
320d92f989 improved side placement algorithm 2004-01-09 05:48:01 +00:00
uid68803
f25376565a initial implementation of unit ellipses 2004-01-09 05:01:56 +00:00
uid68803
d7bb834d60 fixed compile error 2004-01-09 01:09:32 +00:00
uid68803
fc284c17f3 ellipse improvements 2004-01-08 23:59:19 +00:00
uid68803
4b5d14c86a added in basic ellipse algorithm 2004-01-08 22:14:41 +00:00
uid68803
ca91c49140 made it so moves that do not reveal shroud/fow are undoable 2004-01-08 19:42:18 +00:00
uid68803
0521c59b88 some fixes to multiplayer setup screens 2004-01-08 18:22:40 +00:00
uid68803
37a8ff2f48 fixed grid display to work properly 2004-01-08 16:01:59 +00:00
uid68803
688ad5a231 some AI improvements 2004-01-08 14:47:53 +00:00
uid68803
f00df9a721 changes to AI to try to solve the 'move in single file' problem 2004-01-07 22:41:53 +00:00
uid68803
11417a45cf changes to make network play more stable 2004-01-07 20:10:19 +00:00
uid68803
fe9d34d6db made it so when player quits multiplayer game, ...
...game creator chooses to replace them with ai/local player or abort.

fixed problem when player joins game and then leaves
2004-01-07 17:53:40 +00:00
uid68803
2eb5a56a1f made it so that race selection dialog shows icons for each race 2004-01-07 06:05:47 +00:00
uid68803
a6fbf351a3 fixed spelling error 2004-01-07 05:37:22 +00:00
uid68803
bea1763056 fixed multiplayer games to allow hosting 2004-01-07 05:24:50 +00:00
uid68698
557217e7db local and computer players work again 2004-01-07 05:20:13 +00:00
uid68803
58499dc1b0 added in flag to show whose turn it currently is 2004-01-07 04:57:18 +00:00
uid68698
affce84468 [[Multiplayer fixes]]
- moved network code to mp_connect
- dialog is realtime for game creator
2004-01-07 04:50:45 +00:00
uid68698
91fb9e0e1a Allow players to change positions during a load 2004-01-07 01:04:05 +00:00
uid68803
421df161f4 fixed bug in map sharing (CVS internal) 2004-01-06 22:13:36 +00:00
uid68803
0b09efaefa added 'delayed map sharing' for allies.
fixed bug where capturing a village wouldn't end one's turn.
2004-01-06 22:05:56 +00:00
uid68803
ecd643a909 fixed some multiplayer lobby bugs 2004-01-06 15:36:37 +00:00
uid68803
1a8c18d920 made tools compile 2004-01-06 15:28:48 +00:00
uid68803
fa6d902132 fixed bug where capturing a village with a leader...
...would not change the village to your side
2004-01-06 14:17:58 +00:00
uid68803
6b0ae64d74 made it so that changing map settings automatically regenerates a map 2004-01-06 06:15:13 +00:00