Richard Kettering
16333326fe
Added a full set of animations for the human knight.
2017-08-20 23:36:24 -05:00
ln-zookeeper
20e6ee7190
Added a terrain description for oasis, and other tweaks to the entry
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Removed it from the forest editor group since it doesn't really belong there even if the images have some palm trees, and changed the way the aliasing is defined to allow it to show up in the sands terrain help group.
2017-08-20 23:31:43 +03:00
Celtic Minstrel
c734f56922
Update the DEPRECATED macro and [deprecated_message] ActionWML to understand deprecation levels
2017-08-14 12:36:10 -04:00
Celtic Minstrel
74cff96475
Vary victory laurel in campaign select, depending on the difficulty beaten at
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(No change to the laurel in difficulty select.)
2017-08-14 12:36:08 -04:00
ln-zookeeper
f818745c72
Revisions to gate/door terrains by doofus-01 (manual merge of PR #1839 )
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Merged manually for slightly different compatibility code and for better image compression.
2017-07-30 20:07:43 +03:00
doofus-01
b7382e2df3
should have been in previous commit, squash
2017-07-31 02:53:35 +11:00
doofus-01
e10c334df6
a couple items images
2017-07-31 02:53:35 +11:00
doofus-01
96860d94e5
touch-ups to some _ancient_ scenery images, and adding a few variations
2017-07-31 02:53:35 +11:00
ln-zookeeper
ceb4c9d679
Desert mountains improvements by doofus-01 (manual merge of PR #1851 )
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Merged manually for better compression and a more clear filename naming scheme for the added multihex image variations; for example, desert_range2_1_2.png instead of desert_range2_12.png.
2017-07-26 11:53:42 +03:00
gfgtdf
e859c1da00
update mainline for [cancel_action]
2017-07-25 21:19:05 +02:00
ln-zookeeper
87fb6e2ad9
Added an attack icon for rodent fangs and used it for the Giant Rat
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The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
sigurdfdragon
98dd409314
Add Dan Gerhards (beetlenaut) to Campaign Design credits
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Confirmed with beetlenaut
2017-07-14 22:49:53 -04:00
sigurdfdragon
d0b4250c36
Adjust appearance of my name in the credits
2017-07-14 22:40:34 -04:00
Richard Kettering
003508d5ef
Animation frames for a ne attack of the dwarven guard.
2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80
Animation frames for a se run of the dwarven stalwart.
2017-07-09 23:40:26 -05:00
ln-zookeeper
3cffd699d9
Added gryphon variation of Walking Corpse and Soulless, by doofus-01
2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd
Fixed broken indentation from 18f866eb
2017-07-01 22:12:01 +03:00
ln-zookeeper
69d47ef2ab
Made Giant Scorpling actually be named such
2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37
Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
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Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
Severin Glöckner
a31858124c
removed inactive ability descriptions, since they are the same
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[ci skip]
2017-06-28 19:26:05 +02:00
Severin Glöckner
f3071815fc
fixup 6357025
2017-06-28 19:23:58 +02:00
Severin Glöckner
5da21fc8ef
Revert "disallow submerge on bridges and rails"
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Skeletons could hide under the bridge and climb up the moment you cross it.
This reverts commit 9ed38aab61
.
2017-06-28 18:41:09 +02:00
Severin Glöckner
6357025cc6
renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one
2017-06-28 18:14:13 +02:00
Severin Glöckner
9ed38aab61
disallow submerge on bridges and rails
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[ci skip]
2017-06-28 18:09:48 +02:00
ln-zookeeper
908237d963
Corrected offsetting of Dwarvish Berserker frames
2017-06-28 18:37:11 +03:00
Celtic Minstrel
9015d9b57d
Merge pull request #1806 from wesnoth/wfl_filters
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Use WFL formulas instead of Lua for leadership, backstab, and teleport abilities
2017-06-25 00:45:00 -04:00
Celtic Minstrel
c47b3f3208
Simplify leadership (and THoT inspire) using new ability formulas
2017-06-25 00:37:56 -04:00
Celtic Minstrel
bdb42b2848
Use WFL to implement backstab, to avoid needing delayed variable substitution
2017-06-25 00:37:50 -04:00
Celtic Minstrel
88ad4ab4cd
Use WFL for teleport ability to avoid requiring delayed variable substitution
2017-06-24 19:07:56 -04:00
Celtic Minstrel
4fb25532f2
Use WFL for leadership to avoid needing delayed variable substitution
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(Similarly, also use WFL for the inspire ability in THoT)
2017-06-24 19:07:14 -04:00
ln-zookeeper
68ae0d0f07
Converted to 32-bit all paletted unit/item images I recently committed
2017-06-24 22:48:37 +03:00
Celtic Minstrel
5109a36b56
Revert use of Lua for teleport, leadership, and backstab
2017-06-18 11:40:15 -04:00
gfgtdf
70a23cdf83
remove variable substitution from leadership and backstab abilities
2017-06-13 23:22:06 +02:00
gfgtdf
80d27b4584
use lua filter in {ABILITY_TELEPORT}
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this way it no longer uses variable substitution
Fixes #1281
2017-06-13 22:51:23 +02:00
ln-zookeeper
13b5e8421a
Rewrote Tentacle of the Deep base image path to include a fallback
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For example the units.wesnoth.org pages cannot process IPFs, and will use the base image file verbatim, so this makes sure that it at least shows the tentacle base frame instead of blank-hex.png.
2017-06-10 17:51:47 +03:00
Jyrki Vesterinen
365a8fcc91
Add @universecoder to credits
2017-06-07 23:14:14 +03:00
Luther
5ba35e42b1
test: Use a better error message when code.lua doesn't exist ( #1722 )
2017-06-06 07:55:49 -04:00
Shiki
6520fc3734
updated my credits entry
2017-05-29 17:12:40 +02:00
ProditorMagnus
a0131243b3
Add my name to Miscellaneous Contributors
2017-05-29 18:54:51 +11:00
ln-zookeeper
fc422a7ac5
Added Giant Rat portrait by ZygoUgo (manual merge of PR #1715 )
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I cleaned up the transparent areas of the image, increased height to a more standard 200px and moved the ARTISTS file entry to the right spot.
2017-05-23 13:33:02 +03:00
Celtic Minstrel
b63ee48632
No idea why that was there, but it shouldn't be sorted with the languages
2017-05-22 17:31:19 -04:00
Celtic Minstrel
b1e4b83014
Sort translation team credits by localized language name ( closes #1104 )
2017-05-22 17:23:04 -04:00
Celtic Minstrel
238d70ee22
Allow grouping credits with [credits_group] (except in [campaign])
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The core game credits and localization credits are also now stored
in separate files.
2017-05-22 17:22:12 -04:00
Severin Glöckner
a278ad4c0a
Instead of having the south set of images for the wail animation being upside-down
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and letting the engine flip them the image files themselves are now the same like shown ingame.
[skip ci]
2017-05-21 18:01:17 +03:00
Celtic Minstrel
bcb00f787f
Tweak a few more L3/L4 unit costs (suggested by The_Gnat)
2017-05-20 13:22:07 -04:00
ln-zookeeper
9b9a720a32
Fixed mountain blend-from-chasm layer problem; should fix issue #1574
2017-05-14 12:02:21 +03:00
Severin Glöckner
1a4cbab08a
fixes frames of a few attack icons
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[ci skip]
2017-05-14 09:47:19 +11:00
Celtic Minstrel
308ad7de09
Improve editor groups interface
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- Load group icons from the binary path
This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
2017-05-11 21:51:42 -04:00
Celtic Minstrel
4c5bf2dae2
Auto-build default team colors list
2017-05-05 21:26:28 -04:00
Celtic Minstrel
787a46820e
Merge pull request #1021 from wesnoth/lua_require
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Improve the wesnoth.require implementation
2017-05-04 02:11:25 -04:00