Commit graph

5155 commits

Author SHA1 Message Date
Richard Kettering
16333326fe Added a full set of animations for the human knight. 2017-08-20 23:36:24 -05:00
ln-zookeeper
20e6ee7190 Added a terrain description for oasis, and other tweaks to the entry
Removed it from the forest editor group since it doesn't really belong there even if the images have some palm trees, and changed the way the aliasing is defined to allow it to show up in the sands terrain help group.
2017-08-20 23:31:43 +03:00
Celtic Minstrel
c734f56922 Update the DEPRECATED macro and [deprecated_message] ActionWML to understand deprecation levels 2017-08-14 12:36:10 -04:00
Celtic Minstrel
74cff96475 Vary victory laurel in campaign select, depending on the difficulty beaten at
(No change to the laurel in difficulty select.)
2017-08-14 12:36:08 -04:00
ln-zookeeper
f818745c72 Revisions to gate/door terrains by doofus-01 (manual merge of PR #1839)
Merged manually for slightly different compatibility code and for better image compression.
2017-07-30 20:07:43 +03:00
doofus-01
b7382e2df3 should have been in previous commit, squash 2017-07-31 02:53:35 +11:00
doofus-01
e10c334df6 a couple items images 2017-07-31 02:53:35 +11:00
doofus-01
96860d94e5 touch-ups to some _ancient_ scenery images, and adding a few variations 2017-07-31 02:53:35 +11:00
ln-zookeeper
ceb4c9d679 Desert mountains improvements by doofus-01 (manual merge of PR #1851)
Merged manually for better compression and a more clear filename naming scheme for the added multihex image variations; for example, desert_range2_1_2.png instead of desert_range2_12.png.
2017-07-26 11:53:42 +03:00
gfgtdf
e859c1da00 update mainline for [cancel_action] 2017-07-25 21:19:05 +02:00
ln-zookeeper
87fb6e2ad9 Added an attack icon for rodent fangs and used it for the Giant Rat
The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
sigurdfdragon
98dd409314 Add Dan Gerhards (beetlenaut) to Campaign Design credits
Confirmed with beetlenaut
2017-07-14 22:49:53 -04:00
sigurdfdragon
d0b4250c36 Adjust appearance of my name in the credits 2017-07-14 22:40:34 -04:00
Richard Kettering
003508d5ef Animation frames for a ne attack of the dwarven guard. 2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80 Animation frames for a se run of the dwarven stalwart. 2017-07-09 23:40:26 -05:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
0e9358a0dd Fixed broken indentation from 18f866eb 2017-07-01 22:12:01 +03:00
ln-zookeeper
69d47ef2ab Made Giant Scorpling actually be named such 2017-07-01 20:07:11 +03:00
ln-zookeeper
efaf046c37 Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
Severin Glöckner
a31858124c removed inactive ability descriptions, since they are the same
[ci skip]
2017-06-28 19:26:05 +02:00
Severin Glöckner
f3071815fc fixup 6357025 2017-06-28 19:23:58 +02:00
Severin Glöckner
5da21fc8ef Revert "disallow submerge on bridges and rails"
Skeletons could hide under the bridge and climb up the moment you cross it.

This reverts commit 9ed38aab61.
2017-06-28 18:41:09 +02:00
Severin Glöckner
6357025cc6 renamed outlaw assassin's & rogue's weapon name to match the orcish assassin's one 2017-06-28 18:14:13 +02:00
Severin Glöckner
9ed38aab61 disallow submerge on bridges and rails
[ci skip]
2017-06-28 18:09:48 +02:00
ln-zookeeper
908237d963 Corrected offsetting of Dwarvish Berserker frames 2017-06-28 18:37:11 +03:00
Celtic Minstrel
9015d9b57d Merge pull request #1806 from wesnoth/wfl_filters
Use WFL formulas instead of Lua for leadership, backstab, and teleport abilities
2017-06-25 00:45:00 -04:00
Celtic Minstrel
c47b3f3208 Simplify leadership (and THoT inspire) using new ability formulas 2017-06-25 00:37:56 -04:00
Celtic Minstrel
bdb42b2848 Use WFL to implement backstab, to avoid needing delayed variable substitution 2017-06-25 00:37:50 -04:00
Celtic Minstrel
88ad4ab4cd Use WFL for teleport ability to avoid requiring delayed variable substitution 2017-06-24 19:07:56 -04:00
Celtic Minstrel
4fb25532f2 Use WFL for leadership to avoid needing delayed variable substitution
(Similarly, also use WFL for the inspire ability in THoT)
2017-06-24 19:07:14 -04:00
ln-zookeeper
68ae0d0f07 Converted to 32-bit all paletted unit/item images I recently committed 2017-06-24 22:48:37 +03:00
Celtic Minstrel
5109a36b56 Revert use of Lua for teleport, leadership, and backstab 2017-06-18 11:40:15 -04:00
gfgtdf
70a23cdf83 remove variable substitution from leadership and backstab abilities 2017-06-13 23:22:06 +02:00
gfgtdf
80d27b4584 use lua filter in {ABILITY_TELEPORT}
this way it no longer uses variable substitution

Fixes #1281
2017-06-13 22:51:23 +02:00
ln-zookeeper
13b5e8421a Rewrote Tentacle of the Deep base image path to include a fallback
For example the units.wesnoth.org pages cannot process IPFs, and will use the base image file verbatim, so this makes sure that it at least shows the tentacle base frame instead of blank-hex.png.
2017-06-10 17:51:47 +03:00
Jyrki Vesterinen
365a8fcc91 Add @universecoder to credits 2017-06-07 23:14:14 +03:00
Luther
5ba35e42b1 test: Use a better error message when code.lua doesn't exist (#1722) 2017-06-06 07:55:49 -04:00
Shiki
6520fc3734 updated my credits entry 2017-05-29 17:12:40 +02:00
ProditorMagnus
a0131243b3 Add my name to Miscellaneous Contributors 2017-05-29 18:54:51 +11:00
ln-zookeeper
fc422a7ac5 Added Giant Rat portrait by ZygoUgo (manual merge of PR #1715)
I cleaned up the transparent areas of the image, increased height to a more standard 200px and moved the ARTISTS file entry to the right spot.
2017-05-23 13:33:02 +03:00
Celtic Minstrel
b63ee48632 No idea why that was there, but it shouldn't be sorted with the languages 2017-05-22 17:31:19 -04:00
Celtic Minstrel
b1e4b83014 Sort translation team credits by localized language name (closes #1104) 2017-05-22 17:23:04 -04:00
Celtic Minstrel
238d70ee22 Allow grouping credits with [credits_group] (except in [campaign])
The core game credits and localization credits are also now stored
in separate files.
2017-05-22 17:22:12 -04:00
Severin Glöckner
a278ad4c0a Instead of having the south set of images for the wail animation being upside-down
and letting the engine flip them the image files themselves are now the same like shown ingame.

[skip ci]
2017-05-21 18:01:17 +03:00
Celtic Minstrel
bcb00f787f Tweak a few more L3/L4 unit costs (suggested by The_Gnat) 2017-05-20 13:22:07 -04:00
ln-zookeeper
9b9a720a32 Fixed mountain blend-from-chasm layer problem; should fix issue #1574 2017-05-14 12:02:21 +03:00
Severin Glöckner
1a4cbab08a fixes frames of a few attack icons
[ci skip]
2017-05-14 09:47:19 +11:00
Celtic Minstrel
308ad7de09 Improve editor groups interface
- Load group icons from the binary path
  This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
2017-05-11 21:51:42 -04:00
Celtic Minstrel
4c5bf2dae2 Auto-build default team colors list 2017-05-05 21:26:28 -04:00
Celtic Minstrel
787a46820e Merge pull request #1021 from wesnoth/lua_require
Improve the wesnoth.require implementation
2017-05-04 02:11:25 -04:00