Fixed mountain blend-from-chasm layer problem; should fix issue #1574
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1 changed files with 2 additions and 2 deletions
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@ -244,7 +244,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (Mdd,Mdd^Xm) (!,Md*,Mv,S*,X*) -166 desert_mountains/desert}
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# Special Desert Mountain to Chasm Blend transition - the default mountain-chasm transition is white, looks terrible.
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (Mdd,Mdd^Xm) 2 transition3 desert_mountains/blend-from-chasm}
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (Mdd,Mdd^Xm) 0 transition3 desert_mountains/blend-from-chasm}
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{TRANSITION_COMPLETE_LF (Mdd,Mdd^Xm) Ai,W*,S* -165 non_submerged desert_mountains/desert-to-water}
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@ -743,7 +743,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{TRANSITION_COMPLETE_LF (!,Cud,Kud,!,C*,K*) Ql* -89 transition2 unwalkable/castle-lava-chasm}
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# Special Mountain to Chasm Blend transition
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (M*,Mv) 2 transition3 mountains/blend-from-chasm}
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (M*,Mv) 0 transition3 mountains/blend-from-chasm}
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#chasm/lava transitions always below castles/walls
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