Commit graph

599 commits

Author SHA1 Message Date
ln-zookeeper
386493790e Updated snowy hut tile icons 2018-07-27 14:00:35 +03:00
doofus-01
9042b0beb7 Additional village variations (#3342)
* revised and additional snowed hut villages, with night-light TOD variations

* remove spaces to keep column alignment
2018-07-27 13:32:12 +03:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00
Charles Dang
976f37c08a Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ (fixes #2061)
[ci skip]

Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.

Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
a59965c591 clipping upper tips of diagonal borders to deal with overlap 2017-11-13 10:33:18 +11:00
doofus-01
58ff9c42c8 hack to keep carpets from spilling into castles 2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d adjust outer edges to avoid borders overlapping interior 2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
doofus-01
0cce7c8106 some night-time village images (#2084)
* some night-time village images

* more variations, and revision to VILLAGE_TOD macro

* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de new terrain variation - Elf castle ruins (#2064)
* elvish castle ruins terrain

* fixed some file names

* some revisions and greater variation

* revisions
2017-10-08 00:29:04 -07:00
doofus-01
a6774d9406 Troll (or rough stone?) encampment terrain variation (#2038)
* troll encampment, using same graphics rules as aquatic camp for now

* progress on troll castle

* completed image set for troll encampment
2017-09-30 17:00:21 -07:00
doofus-01
62d4368a19 [terrain_graphics] chasm transitions to lower layer (#2056)
* moving all chasm transitions to lower layer -290 from -90, not just those next to I* terrain

* adding a couple more stone_tile-chasm transition images
2017-09-30 16:39:47 -07:00
doofus-01
1523b09e77 fixes to sone tiles Irs and addition of basic clean walls variation Xoc (#2014) 2017-09-20 19:24:47 -07:00
doofus-01
d63fe4a96e stone tile floor terrain (#1939)
* stone tile floor, only very basic transitions so far, not finished

* better transitions for stone floor tiles

* various clean-ups to stone tiles

* chasm transitions for stone tiles

* some more work on stone_floor-chasm transition images

* some corrections to terrain rules, mostly related to one of the I* terrain codes

* work on transitions, introducing new macro dealing with the case of three adjacent terrains

* transition images that use the now existing rules

* using new macro and changing some filters and layering (mostly related to terrain code Irs)

* transitions

* deleted some place-holders that were uploaded by accident
2017-09-17 22:06:46 +03:00
doofus-01
299414e385 ruined version of encampment terrain 2017-08-28 10:40:29 +11:00
ln-zookeeper
f818745c72 Revisions to gate/door terrains by doofus-01 (manual merge of PR #1839)
Merged manually for slightly different compatibility code and for better image compression.
2017-07-30 20:07:43 +03:00
ln-zookeeper
ceb4c9d679 Desert mountains improvements by doofus-01 (manual merge of PR #1851)
Merged manually for better compression and a more clear filename naming scheme for the added multihex image variations; for example, desert_range2_1_2.png instead of desert_range2_12.png.
2017-07-26 11:53:42 +03:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
781276709d Moves drawing of map borders to WML and improves the fake map border
This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.

A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.

This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.

The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c Removed editor-specific border fade images which are no longer used 2017-03-10 16:34:31 +02:00
doofus-01
d0d5204130 Wooden and White wall terrain variations by doofus-01 2017-02-17 14:36:43 +11:00
ln-zookeeper
980dd4e5fb Added some grain to the wooden doors to give them a bit more texture
Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1 Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9 Added animated smoke to volcanoes, and made them use the new lava 2017-01-08 14:59:05 +02:00
ln-zookeeper
32ae3d3501 Removed stray pixels from tropical forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 18:22:31 +02:00
ln-zookeeper
309944f079 Removed stray pixels from forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 15:06:18 +02:00
ln-zookeeper
1815030bff Removed some more stray pixels 2016-12-29 17:40:25 +02:00
ln-zookeeper
1373b7cdbe Removed some stray pixels and tweaked a volcano tile to fill whole hex 2016-12-29 17:02:50 +02:00
ln-zookeeper
8ed34446b9 Subtle tweak to a tree I always felt looked a bit motion-blurry 2016-12-28 19:53:59 +02:00
ln-zookeeper
70cda2d3da Re-implemented the beach part of land-water bank transitions
This removes the need for custom corner images (flat/shore*), and instead uses NEW:GENERIC_CORNER_TRANSITION to create the tiles by masking a single image (water/bottom.png). This results in a pretty subtle visual change.
2016-12-24 20:54:26 +02:00
ln-zookeeper
e02df2f21c Improved the fade transitions between [time_area]s
The n,ne,se,s,sw,nw-style transitions don't work well with transparency, so this makes the transitions corner-based which allows the fade to be longer and smoother.
2016-12-19 21:10:32 +02:00
ln-zookeeper
7ff816f71d New animated lava 2016-12-06 02:35:04 +02:00
ln-zookeeper
f9e36df155 Aquatic camp image tweaks
Removed an unused image, updated the keep icon, and trimmed out-of-hex pixels from the reef images.
2016-11-07 18:00:35 +02:00
doofus-01
bc46b9c2a2 Revised stone walls and added rusty and wooden gate terrains 2016-10-24 13:03:29 +11:00
Charles Dang
8a9d546e27 Slight contrast bump to swamp water 2016-10-17 18:22:02 +11:00
doofus-01
c7040d6bb0 time of day variants for merfolk villages (coast.png) 2016-10-09 12:15:19 +11:00
doofus-01
ca83f5028c some variations and better cropping for aquatic castle walls (#814)
* some variations and better cropping for aquatic castle walls

* more castle wall variations and cropping

* uncommented the line disabling the default brown bank images for castle-water transition, to cut down on image-per-hex count
2016-10-08 22:46:05 +03:00
doofus-01
955b5b4bec New aquatic castles terrain 2016-10-07 07:18:28 +11:00
doofus-01
36f3d47e8c clean up wooden floor terrain transitions 2016-09-24 11:00:05 -07:00
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
ln-zookeeper
6fa2c2ddf0 Added doofus-01's updates to the ruined sand castle 2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e Reduced images per hex by removing unnecessary feathering 2016-03-19 21:13:17 +02:00
Charles Dang
8b2ba647d1 Slight contrast bump to Wooden Bridges (regular and rotten) 2016-03-18 10:09:33 +11:00
ln-zookeeper
4e6a4e8aad Cleaned up off-hex stray pixels 2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4 Cleaned up off-hex stray pixels 2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f Cleaned up off-hex stray pixels 2016-03-16 17:42:13 +02:00
ln-zookeeper
9cc1188ce7 Fixed a few more cases of Fixed compression-induced brokenness 2016-03-16 09:25:28 +02:00