Commit graph

9231 commits

Author SHA1 Message Date
doofus-01
515af2f504 updates to Nym sprite and basic animations, and corrupt-elf sprite 2018-04-23 17:08:37 +11:00
Severin Glöckner
b8fe22877b Tutorial: fix two strings
This is one of the white on map messages
they never use punctuation characters for ending the instructions

Can't be pofixed.
[ci skip]
2018-04-23 01:11:15 +02:00
ln-zookeeper
221fe72dcb UtBS: Removed a remaining [on_redo]
Resulting problems reported on the forums, removal was apparently missed in df058356df.

[ci skip]
2018-04-23 10:04:06 +11:00
Steve Cotton
eab86c3016 Tutorial: fix the overall translation hint comment
The comment at the start of 01_Tutorial_part_1.cfg wasn't immediately
before a string, so the hint for translators wasn't in the file that
goes to the translators. Fix it so that the tutorial shows working
usage of "# po:" style comments; this is probably more help to people
using the tutorial as a reference for WML, rather than the translators
themselves.
2018-04-22 15:52:43 -04:00
Severin Glöckner
3456b0a9cb Tutorial: remove forgotten bracket and superfluous space
[ci skip]
2018-04-22 20:37:14 +02:00
Severin Glöckner
8b492a3ab4 Tutorial: Button was renamed, update text accordingly
[ci skip]
2018-04-21 00:44:54 +02:00
Charles Dang
efa798c72e UtBS: wmlindent pass
[ci skip]
2018-04-20 11:39:09 +11:00
Charles Dang
4153b6e8bc UtBS: renamed the Quenoth Sun Sylph's unit and image files to match her type
[ci skip]

Sun Sylph is the proper name, but some files were labeled Sun Shyde.
2018-04-20 11:35:35 +11:00
Charles Dang
755fe70cc9 UtBS: removed unused Quenoth Moon Singer and Quenoth Moon Shyde units
[ci skip]

These were part of an early iteration of the faction design but we decided against
the sun/moon motif.
2018-04-20 11:28:23 +11:00
Charles Dang
eec212e155 UtBS: added new Quenoth faction portraits by LordBob 2018-04-20 11:19:59 +11:00
Severin Glöckner
beaddeee64 Revert "tutorial: add translation note"
This should be addressed another way, not with a translation hint

This reverts commit 7a020c3130.
2018-04-20 01:29:35 +02:00
Charles Dang
9148ce2b99 UtBS: fixed some opaque shadows on rider units due to indexed pngs
[ci skip]
2018-04-19 11:23:43 +11:00
Charles Dang
42e69ee483 UtBS: improved the Quenoth Flagbearer's flag
[ci skip]
2018-04-19 11:14:14 +11:00
Severin Glöckner
7a020c3130 tutorial: add translation note
[ci skip]
2018-04-18 05:40:30 +02:00
Severin Glöckner
ae0420108f finish renaming of the Horseman to Pathfinder
forward ported from 1.14, but without unit type alias

[ci skip]
2018-04-16 15:40:19 +02:00
ln-zookeeper
cc4171e207 UtBS: Removed obsolete slows note from Quenoth Scout
[ci skip]
2018-04-15 13:49:01 +11:00
Severin Glöckner
5e1f6af8dd utbs: replace true by yes
[ci skip]
2018-04-14 21:25:32 +02:00
Severin Glöckner
2e8f6c2a79 utbs: change traits for higher unit types too,
because they are nowadays displayed in the help.
Also keep them sorted the same way as usual.

[ci skip]
2018-04-14 21:25:32 +02:00
Severin Glöckner
ea656a8cc7 remove movetypes and abilities only used by old desert elves
[ci skip]
2018-04-14 21:25:32 +02:00
Severin Glöckner
469488d981 update 2nd stunned event as well with additions from 1.13.2
[ci skip]
2018-04-12 22:27:26 -04:00
Charles Dang
3d71caff38 TRoW: removed old, now-unused story art
[ci skip]
2018-04-12 13:19:01 +11:00
ln-zookeeper
eaf186e021 TRoW: New set of story art by LordBob
In scenarios 06 and 14 I turned the opening narrator message into story text instead. The image for 03 isn't used yet as there's no text to accompany it.
2018-04-12 12:21:51 +11:00
Celtic Minstrel
bf70d50b80 Fix #2875 2018-04-11 21:03:24 -04:00
Charles Dang
1068ca128c UtBS: removed old Desert Elves and accompanying scenarios and loading code
[ci skip]

Also fixed the campaign icon to use the new Kaleh sprite instead of the old one.
2018-04-11 14:38:02 +11:00
Celtic Minstrel
7661c655b0 Fix gender-dependent strings in SotA involving the kids 2018-04-10 22:23:04 -04:00
Celtic Minstrel
04d51a4b17 Fix #2848 2018-04-10 22:23:02 -04:00
Celtic Minstrel
b46381c83a Fix #2857 2018-04-10 22:23:01 -04:00
Charles Dang
57c797d516 SotA S8: fixed inconsistent Ghost name (fixes #2846)
[ci skip]

The dashed version is used in prior scenarios.
2018-04-08 22:25:09 +11:00
Charles Dang
565c4dbf60 SotA S7: fixed inconsistent town name (fixes #2845)
[ci skip]

The two r's version is used in two other locations.
2018-04-08 22:21:17 +11:00
Charles Dang
77863cc526 SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)
[ci skip]
2018-04-08 13:34:47 +11:00
Charles Dang
48010f514e SotA S2: fixed units with translatable IDs........
[ci skip[
2018-04-08 13:33:21 +11:00
stevecotton
2b406a37ec LoW S09 Lua cleanup: fix a line that was missed in 3783693cb (#2835)
3783693cbe was a general rename of
'V' to 'vars', and this line was missed. It caused an error at the
start of S09.

[ci skip]
2018-04-07 12:23:47 +11:00
Steve Cotton
2caed06cdb THoT S12 Fix some "x=" tests that should be "x,y=" tests
Taking the chest south of the start hid the door and chest that are
north of the start.

The sneak-door opened much earlier in the level, allowing the undead
from the south-east lich to go north to the spider room.  The ghosts
and nightstalkers that are supposed to ambush the player's forces in
the south (after opening the 3-hex door) instead go north and end up
joining the spider fight.  The slower-moving undead also go north,
and are easily fought one-by-one in the sneak passage instead of the
south-east.

[ci skip]
2018-04-03 07:59:26 +11:00
Steve Cotton
d6661fdb80 THoT S12 Put the sneak-passageway's door on the right hex (fixes #2804)
This matches with the "Another old caved-in passageway..." event
around line 835, the trigger is on 55,33 and the walls that open are

        [terrain]
            x=55,55
            y=34,35
            terrain=Uu
        [/terrain]

Debian bug #483893, for which the original fix in
4c473187e6 changed the wrong digit.

This is a cherry-pick from 1.14 to master (fixes #2804) of
bcaac1ef (the change) and 5b7aca97 (the changelog).

[ci skip]
2018-04-01 16:04:15 +03:00
doofus-01
816dd075dc [UtBS] Quenoth elf animations (#2679)
* sun-shyde standing animations, draft

* additions to sun-shyde floating animation

* singer defense animation

* defense animations for sun-singer and sun-shyde

* try to make scout less leaning backwards

* champion defense animation

* fixing and rounding out basic animations (esp. wrt to floating/standing) for sun_shyde
2018-03-30 14:35:25 +03:00
Iris Morelle
56470323c3 SotA: Drop UMC translations section from the campaign's credits
[ci skip]
2018-03-27 19:26:59 -03:00
Iris Morelle
9808a6a722 UtBS: Hide technical terrains in the Help browser
[ci skip]
2018-03-27 19:07:07 -03:00
Hironori Fujimoto
f63ca02984 UtBS: Fix Nym's hit sound to be female 2018-03-26 22:47:05 -04:00
Charles Dang
bad574f7c8 EI: fixed another Lua syntax error from 3783693cbe
[ci skip]

I misread the intent of that line in the original. It was supposed to clear the
var, not set it.
2018-03-25 06:28:11 +11:00
gfgtdf
83007d4825 remove a [on_redo]
since it was removed in 10561d3e53 this will cause errors. Please make sure it is not used in mainline before you remove something.
2018-03-25 04:20:40 +11:00
Lari Nieminen
4d86af796c
EI: Fix Lua syntax error from 3783693cbe
[ci skip]
2018-03-22 09:51:37 +02:00
ln-zookeeper
3be2ff5187 EI S03: Changed Mal-Kallat back to male
He was changed to female in f4d67031a4 even though he's addressed as "brother" in dialogue. Reported on the forums.
2018-03-21 11:25:28 +02:00
ln-zookeeper
3cea4790b8 UtBS: Corrected Sun Singer movetype from float to foot 2018-03-18 14:30:02 +02:00
doofus-01
f2cf0f1e5a
defense animation for Quenoth Warrior (will add Champion later) (#2595)
I'm going to merge this, possibly for git-illiteracy reasons, but if this causes problems, it doesn't have to permanently taint the stable branch.  We can fix it later.
2018-03-17 19:06:16 -07:00
Celtic Minstrel
08ec9017b5 Lua API: Some tweaks of the experimental wml module 2018-03-17 16:48:00 -04:00
stevecotton
29e3468b91 LoW S14 Objectives, reinforcements, edit repetitive dialog (ok for string freeze) (#2585)
Objectives: note that the death of Galtrid is a losing condition

Reinforcements: In multiplayer, Landar's L3 troops that join on turn 9
now join his side, instead of trying to join side 13 (and ending up on
Kalenz' side).

Dialog: the following conversation happened on both turn 1 and turn 9.
Having 6 repeated messages in a row gave a strong sense of deja vu,
and I thought that a bug had repeated an event. This commit cuts the
repetition.

* Elf: "Kalenz! We come to fight beside you!"
* Kalenz: "Where is the rest of the elvish army? ...
* Elf: "The Great Council has decided it was too risky ...
* Landar: "That is well! If the Ka’lian is too fearful or blind ...
* Cleodil: "It is not well that we have become so divided as this."
* Kalenz: "No, it is not. But ...
2018-03-17 20:53:25 +02:00
doofus-01
003942410f [UtBS] Quenoth Mystic and Sun Singer line animations (#2579)
* Initial pass at sun singer animations

* adding sun-shyde and generalizing fire animations

* sun-singer healing anim, and change of default image

* mystic healing animation, and move mystic images to sub-directory

* harmonized sprite file naming scheme for sun-shyde with sun-singer
2018-03-17 19:50:16 +02:00
Charles Dang
134353f863 Further cleanup of deprecated Lua API usecases (inc. ones from fef953a)
[ci skip]
2018-03-17 00:41:32 +11:00
gfgtdf
10a3ef1dac
Merge pull request #2663 from gfgtdf/no_syncedcommand
No synced command
2018-03-16 13:48:22 +01:00
gfgtdf
fef953a48e remove ai.synced_command
fixes #1649 . ai.synced_command could easily be used to implement all types of
undeteced cheats so it was removed. As a replacement this commit adds a
[custom_command] synced command that just calls
wesnoth.game_events.on_synced_command which calls a lua handler that
must first be set.
2018-03-16 13:43:05 +01:00