remove movetypes and abilities only used by old desert elves

[ci skip]
This commit is contained in:
Severin Glöckner 2018-04-14 17:43:04 +02:00
parent 33e924dc35
commit ea656a8cc7
2 changed files with 0 additions and 188 deletions

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@ -1,113 +1,3 @@
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movetype]
name=desert_elf
[movement_costs]
shallow_water=3
reef=2
swamp_water=2
flat=1
sand=1
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=3
fungus=2
[/movement_costs]
[vision_costs]
shallow_water=2
deep_water=2
reef=2
swamp_water=2
flat=1
sand=1
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=2
fungus=2
unwalkable=2
[/vision_costs]
[defense]
shallow_water=80
reef=70
swamp_water=70
flat=60
sand=40
forest=50
hills=50
mountains=40
village=40
castle=40
cave=70
frozen=70
fungus=50
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]
[movetype]
name=desert_float
flies=yes
[movement_costs]
deep_water={UNREACHABLE}
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
unwalkable=2
frozen=2
fungus=2
[/movement_costs]
[vision_costs]
shallow_water=1
deep_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
frozen=2
fungus=2
unwalkable=2
[/vision_costs]
[defense]
deep_water=70
shallow_water=60
reef=50
swamp_water=60
flat=50
sand=40
forest=50
hills=50
mountains=40
village=40
castle=40
cave=70
frozen=60
fungus=50
unwalkable=70
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movetype]

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#textdomain wesnoth-utbs
# add the events for Kaleh abilities
# the stun attack
#define WEAPON_SPECIAL_STUN_EVENTS
[event]
name=attacker_hits
first_time_only=no
[filter_attack]
special=stun
[/filter_attack]
[filter_second]
[not]
level=0
[or]
status=stunned
[/or]
[/not]
[/filter_second]
{VARIABLE second_unit.status.stunned yes}
[unstore_unit]
variable=second_unit
find_vacant=no
text= _ "stunned"
female_text= _ "female^stunned"
red,green,blue=196,196,128
[/unstore_unit]
[object]
silent=yes
duration=turn end
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=image_mod
replace="CS(50,50,0)"
[/effect]
[effect]
apply_to=zoc
value=no
[/effect]
[/object]
[/event]
[event]
name=side turn end
first_time_only=no
[store_unit]
[filter]
side=$side_number
status=stunned
[/filter]
variable=stunned
[/store_unit]
[foreach]
array=stunned
[do]
{CLEAR_VARIABLE this_item.status.stunned}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/do]
[/foreach]
{CLEAR_VARIABLE stunned}
[/event]
#enddef