remove movetypes and abilities only used by old desert elves
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@ -1,113 +1,3 @@
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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[movetype]
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name=desert_elf
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[movement_costs]
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shallow_water=3
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reef=2
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swamp_water=2
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flat=1
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sand=1
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forest=2
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hills=2
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mountains=3
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village=1
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castle=1
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cave=2
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frozen=3
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fungus=2
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[/movement_costs]
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[vision_costs]
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shallow_water=2
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deep_water=2
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reef=2
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swamp_water=2
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flat=1
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sand=1
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forest=2
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hills=2
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mountains=3
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village=1
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castle=1
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cave=2
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frozen=2
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fungus=2
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unwalkable=2
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[/vision_costs]
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[defense]
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shallow_water=80
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reef=70
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swamp_water=70
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flat=60
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sand=40
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forest=50
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hills=50
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mountains=40
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village=40
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castle=40
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cave=70
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frozen=70
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fungus=50
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[/defense]
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{WOODLAND_RESISTANCE}
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[/movetype]
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[movetype]
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name=desert_float
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flies=yes
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[movement_costs]
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deep_water={UNREACHABLE}
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shallow_water=1
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reef=1
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swamp_water=1
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flat=1
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sand=1
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forest=2
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hills=1
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mountains=2
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village=1
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castle=1
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cave=1
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unwalkable=2
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frozen=2
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fungus=2
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[/movement_costs]
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[vision_costs]
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shallow_water=1
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deep_water=1
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reef=1
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swamp_water=1
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flat=1
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sand=1
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forest=2
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hills=1
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mountains=2
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village=1
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castle=1
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cave=1
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frozen=2
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fungus=2
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unwalkable=2
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[/vision_costs]
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[defense]
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deep_water=70
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shallow_water=60
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reef=50
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swamp_water=60
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flat=50
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sand=40
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forest=50
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hills=50
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mountains=40
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village=40
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castle=40
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cave=70
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frozen=60
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fungus=50
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unwalkable=70
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[/defense]
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{WOODLAND_RESISTANCE}
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[/movetype]
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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[movetype]
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@ -1,78 +0,0 @@
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#textdomain wesnoth-utbs
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# add the events for Kaleh abilities
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# the stun attack
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#define WEAPON_SPECIAL_STUN_EVENTS
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[event]
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name=attacker_hits
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first_time_only=no
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[filter_attack]
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special=stun
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[/filter_attack]
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[filter_second]
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[not]
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level=0
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[or]
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status=stunned
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[/or]
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[/not]
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[/filter_second]
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{VARIABLE second_unit.status.stunned yes}
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[unstore_unit]
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variable=second_unit
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find_vacant=no
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text= _ "stunned"
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female_text= _ "female^stunned"
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red,green,blue=196,196,128
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[/unstore_unit]
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[object]
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silent=yes
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duration=turn end
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[filter]
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x,y=$x2,$y2
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[/filter]
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[effect]
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apply_to=image_mod
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replace="CS(50,50,0)"
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[/effect]
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[effect]
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apply_to=zoc
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value=no
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[/effect]
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[/object]
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[/event]
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[event]
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name=side turn end
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first_time_only=no
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[store_unit]
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[filter]
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side=$side_number
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status=stunned
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[/filter]
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variable=stunned
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[/store_unit]
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[foreach]
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array=stunned
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[do]
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{CLEAR_VARIABLE this_item.status.stunned}
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[unstore_unit]
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variable=this_item
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[/unstore_unit]
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[/do]
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[/foreach]
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{CLEAR_VARIABLE stunned}
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[/event]
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#enddef
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