Commit graph

9231 commits

Author SHA1 Message Date
Severin Glöckner
307d1d1d44 SotA: transform units in S5 instead of S18
this commit differs from the 1.14 one

[ci skip]
2018-05-26 03:52:09 +02:00
Severin Glöckner
3a103e6bbf SotA & UtBS: replace deprecated code
[ci skip]
2018-05-26 03:36:44 +02:00
Severin Glöckner
fec49a53a6 SotA S21: fix terrain filter
The map has been adjusted before, but not the filter

[ci skip]
2018-05-26 03:36:31 +02:00
Severin Glöckner
4db9f17e09 SotA: fix S20, was broken with the removal of the old gates
[ci skip]
2018-05-26 03:36:31 +02:00
Severin Glöckner
627c39a3a8 SotA S18: move DA transformation to lua
[ci skip]
2018-05-26 03:36:31 +02:00
Severin Glöckner
9f37896f32 DiD S7: compensate -1 income with +1 support
[ci skip]
2018-05-25 20:51:29 +02:00
Severin Glöckner
c0d6d4ed94 DiD S7: make villages unattractive
they give no income anymore, but still support

closes #3162

[ci skip]
2018-05-25 20:34:40 +02:00
Severin Glöckner
cca5b6f776 NR Path B:
* to enable playing the path in debug mode
  * set the betrayed friend variable in S5
  * overwrite redruits and gold
* use lua for unit transformations
* clean up code in S5
* fix ellipse change having no effect (probably since 1.12)
  * work around bug 3172

[ci skip]
2018-05-25 19:50:39 +02:00
ln-zookeeper
8b467104bf NR: Gave the Rod of Justice the magical special and improved animation
The animation now uses all three bolt animations (instead of just one), and has a somewhat different color.
2018-05-25 15:33:29 +03:00
Severin Glöckner
51db9d01bf DiD S11, Sota S18: move unit type transformation to lua
[ci_skip]
2018-05-24 23:59:57 +02:00
Severin Glöckner
a24068ad02 DiD S11 & S12: transform all Mages instead of changing their advancements
This has the advantage that they use the same help page as newwly
recruited ons, and their advancement options are correctly shown there.

The transformation code is taken from SotA S18

[ci_skip]
2018-05-24 23:17:20 +02:00
Severin Glöckner
0f511e8e55 EI S11: use same approach as in 1e58164
to simplify scenario

[ci_skip]
2018-05-24 23:17:20 +02:00
Severin Glöckner
1e58164961 DiD: fix bug for units not being loyal anymore after leveling up
fixes #3163

[ci_skip]
2018-05-24 23:16:39 +02:00
Severin Glöckner
1315c660e7 Did S5: make campaign easier to debug
by moving an important change into it's own victory event

[ci skip]
2018-05-24 23:10:16 +02:00
Nils Kneuper
cb43b894ee updated Chinese (Simplified) translation 2018-05-24 21:33:53 +02:00
ln-zookeeper
cdea2e70cf SoF S9: Removed garbage terrain code 2018-05-22 11:23:41 +03:00
ln-zookeeper
0de4a4c706 TRoW S15: Increased the amount of lvl2 units enemies recruit
This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.
2018-05-22 15:12:52 +11:00
ln-zookeeper
bd23bb3253 HttT S08: Increased Li'sar's income slightly 2018-05-22 15:12:51 +11:00
ln-zookeeper
856b8ce78b TSG S03: Made the scenario very subtly harder
Increased the number of bats/undead the enemy can recruit, and made the terrain east of the enemy camp more easily passable.
2018-05-22 15:12:50 +11:00
ln-zookeeper
c0583a1842 SoF S9: Fixed some issues with the volcano eruption (fixes #3099)
This merely patches the worst problems (multiple successive [endlevel] calls, inconsistent [endlevel] contents, recursive elf die event, lava fills visually broken); ideally the whole scenario should be rewritten and redesigned.

The mask changes only consist of re-sizing them to match the map size.
2018-05-22 15:12:49 +11:00
Severin Glöckner
f291deb6cf LoW 2 S7 - fix repeated endlevel execution
[ci skip]
2018-05-21 18:31:16 +02:00
ln-zookeeper
43c5b6fbb2 UtBS: Re-numbered Nym's sword animation frames
Also optimized them.
2018-05-21 00:01:29 +03:00
doofus-01
c585ac4462 kaleh sword animation 2018-05-20 14:55:00 +11:00
Charles Dang
91150f2504 THoT S2: fixed misspelled event name (fixes #3131)
[ci skip]
2018-05-20 10:25:46 +11:00
Nils Kneuper
71a6488419 updated Chinese (Simplified) translation 2018-05-19 20:06:16 +02:00
Nils Kneuper
63bac52b71 updated Italian translation 2018-05-19 01:28:52 +02:00
doofus-01
29f97cd2fe Nym sword attack animation 2018-05-17 16:41:34 +11:00
Severin Glöckner
3730ff9738 NR S2: let Hammel not take part in combat
All this trouble is about keeping him alive after all.
And fix a spelling mistake resuling in always false.

[ci skip]
2018-05-17 03:04:30 +02:00
Aaron Winter
77fd148f06 SotBE: Changed a few dates to fit the tweaked timeline from the forums
Discussed in detail in https://forums.wesnoth.org/viewtopic.php?f=12&t=46460
2018-05-16 01:30:22 +03:00
Severin Glöckner
ddaf9f5a87 NR S2: fix filters for Micro AIs
and allow L2 recruits if the dwarves are under attack in late game.

[ci skip]
2018-05-15 16:44:15 +02:00
mattsc
66b9e11a2d Replace remaining uses of FOREACH macro 2018-05-14 17:13:42 -07:00
Severin Glöckner
fd9fc26ca0 NR S2: balance imporvements between AIs
* castle of the southwestern leader has been moved down a bit
* fixup for  gate event and troll die event not properly working
* give dwarves more gold if they are in trouble, increased income of trolls
* added micro AIs, currently not working as expected
* other minor map edits
* removed patch 9b9aa13 for #3073, the village had been moved down one hex
  for visual reasons

[ci skip]
2018-05-15 00:28:18 +02:00
mattsc
4b6681a300 Do not load helper.lua where it is not used any more 2018-05-13 20:53:01 -07:00
mattsc
1684e2f5da Remove unnecessary inclusions of helper.set_wml_action_metatable {} 2018-05-13 20:52:51 -07:00
doofus-01
16d5bc5028 clean-up of unit cfg 2018-05-14 13:51:20 +11:00
doofus-01
90fefabc4e quenoth fighter attack animation 2018-05-14 13:51:19 +11:00
Thom Diment
b7b6ff34df changed SE path to remove 1-hex bottlenecks
This allows player 3 to send more enemies against the human player sooner. If this is an issue, may be necessary to  consider changing the scenario wml to delay this player spawning by a turn.
2018-05-14 11:56:18 +11:00
doofus-01
a943e1c55d outrider defense animation 2018-05-14 11:42:04 +11:00
doofus-01
fc639f6cc0 pathfinder defense animation 2018-05-14 11:42:04 +11:00
catagent101
743be1522c TSG S07a: Fix dialogue not triggering in TSG 'Into the Depths' (#3048) 2018-05-14 00:00:43 +03:00
doofus-01
fa59b1084c [UtBS] replacing horses with dustboks (#3049)
* removing horses from text strings - replaced with dustboks

* adding a riderless dustbok to monsters race, needs description and probably other adjustments

* removing disengage ability and translation mark from dustbok unit file

* adding #po translation hint for name
2018-05-13 23:42:02 +03:00
Nils Kneuper
f9b9d5018f remove executable flag from italian translation images 2018-05-13 11:27:29 +02:00
Nils Kneuper
4918a6234e updated Italian translation (images) 2018-05-13 11:23:45 +02:00
Fernando Carmona Varo
026ea6ee78 tutorial: add labels to villages and keep
Prevents new players from mistaking the graphics
2018-05-13 14:02:21 +11:00
Severin Glöckner
1b1762cdf2 UtBS utils: add female string (fixup)
[ci skip]
2018-05-13 01:23:52 +02:00
Severin Glöckner
9baee77e4a NR S2: fixup prose
[ci_skip]
2018-05-12 22:08:02 +02:00
Severin Glöckner
41298d76c7 NR S2: better conditional for victory event
previousl one could trigger victory while being at
the other side of the cave wall

[ci skip]
2018-05-12 21:42:27 +02:00
Severin Glöckner
682a84ffec NR S2: improve balancing
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
0ad223ab85 NR S2: flavor event: fix coordinates
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
255e77115d Nr S2: edited map:
* make north gate obvious to players
* mitigate bridges transition
* use less human castles
* don't break northern train line
* move the bridges in the Trolls keep farther behind, to be less
  vulnerabe to the northern leader

[ci skip]
2018-05-12 20:32:23 +02:00