tutorial: add labels to villages and keep

Prevents new players from mistaking the graphics
This commit is contained in:
Fernando Carmona Varo 2018-05-08 10:42:56 +02:00 committed by Charles Dang
parent 7d0d9e19a5
commit 026ea6ee78

View file

@ -447,6 +447,24 @@
message= _ "There are two villages within your reach. Visiting villages is a good idea, and ending your turn on one will heal you. To a village!"
[/message]
[label]
immutable=yes
text= _ "Village"
visible_in_fog=yes
visible_in_shroud=no
x=10
y=3
[/label]
[label]
immutable=yes
text= _ "Village"
visible_in_fog=yes
visible_in_shroud=no
x=11
y=7
[/label]
{GENDER (
{PRINT ( _ "Move Konrad to a nearby village")}
) (
@ -506,6 +524,15 @@
message= _ "A splendid idea! Its probably best not to attempt attacking the quintain this turn. Instead, you should return to the keep and recruit two units; you have plenty of gold for that."
[/message]
[label]
immutable=yes
text= _ "Keep"
visible_in_fog=yes
visible_in_shroud=no
x=9
y=6
[/label]
{GENDER (
{PRINT ( _ "Move Konrad to the keep")}
) (