NR S2: better conditional for victory event
previousl one could trigger victory while being at the other side of the cave wall [ci skip]
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1 changed files with 8 additions and 3 deletions
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@ -218,7 +218,7 @@
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[/show_if]
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[/objective]
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[objective]
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description= _ "Move Tallin within five hexes of Hamel to speak with him"
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description= _ "Move Tallin to the Dwarvish area to meet with Lord Hamel"
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condition=win
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[show_if]
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[variable]
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@ -718,7 +718,7 @@
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[/message]
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[/event]
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# When the eastern trolls are defeated the undead wii get their villages (not much)
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# When the eastern trolls are defeated the undead wii get their villages (not many)
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# and focus on the player and the dwarves. The player is probably otherwise busy.
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[event]
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name=die
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@ -728,7 +728,7 @@
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[/filter]
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[filter_second]
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race=undead
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[filter_second]
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[/filter_second]
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[gold]
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side=4
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amount=50
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@ -833,6 +833,9 @@
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# TODO: it's possible (but unlikely) that this could result in an unwinnable
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# scenario if all hexes near Hamel are full. Aagin, though, unlikely. Still,
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# it might be worth coming up with an even better victory condition.
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# TODO: Due to the radius also taking into account hexes on the other side
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# of the wall the area has been further restricted to the cave area. Ideally
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# the filter should know when Hammel would be in Tallins vision area.
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[event]
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name=moveto
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[filter]
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@ -843,6 +846,8 @@
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[/filter]
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radius=5
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[/filter_location]
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x=24-34
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y=21-30
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[/filter]
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[message]
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