TRoW S15: Increased the amount of lvl2 units enemies recruit
This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.
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0de4a4c706
1 changed files with 63 additions and 10 deletions
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@ -54,6 +54,27 @@
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{NO_SCOUTS}
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recruitment_pattern=fighter,archer,fighter,archer,healer
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[aspect]
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id=recruitment_instructions
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[facet]
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[value]
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[recruit]
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type=Elvish Hero,Elvish Marksman,Elvish Druid
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number=1
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importance=2
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blocker=yes
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[/recruit]
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[recruit]
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type=Elvish Archer,Elvish Fighter,Elvish Shaman
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number=1
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importance=1
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blocker=no
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[/recruit]
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[/value]
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[/facet]
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[/aspect]
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{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
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[candidate_action]
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engine=lua
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@ -78,10 +99,6 @@
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{FLAG_VARIANT wood-elvish}
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Hero" "$(1 + $turn_number / 3)"}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Marksman" "$(1 + $turn_number / 3)"}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Druid" "$(1 + $turn_number / 3)"}
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{STARTING_VILLAGES 2 8}
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[side]
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@ -98,6 +115,27 @@
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{NO_SCOUTS}
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recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout
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[aspect]
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id=recruitment_instructions
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[facet]
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[value]
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[recruit]
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type=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Pathfinder
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number=1
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importance=2
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blocker=yes
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[/recruit]
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[recruit]
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type=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman
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number=1
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importance=1
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blocker=no
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[/recruit]
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[/value]
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[/facet]
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[/aspect]
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{MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop (
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[candidate_action]
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engine=lua
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@ -122,9 +160,6 @@
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{FLAG_VARIANT knalgan}
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Steelclad" "$(1 + $turn_number / 3)"}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Thunderguard" "$(1 + $turn_number / 3)"}
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{STARTING_VILLAGES 3 14}
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[side]
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@ -141,6 +176,27 @@
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{NO_SCOUTS}
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recruitment_pattern=fighter,archer,mixed fighter,mixed fighter
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[aspect]
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id=recruitment_instructions
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[facet]
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[value]
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[recruit]
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type=Elvish Hero,Elvish Ranger,Elvish Sorceress
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number=1
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importance=2
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blocker=yes
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[/recruit]
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[recruit]
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type=Elvish Archer,Elvish Fighter
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number=1
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importance=1
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blocker=no
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[/recruit]
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[/value]
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[/facet]
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[/aspect]
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{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop (
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[candidate_action]
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engine=lua
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@ -165,9 +221,6 @@
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{FLAG_VARIANT long}
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Hero" "$(1 + $turn_number / 3)"}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Sorceress" "$(1 + $turn_number / 3)"}
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{STARTING_VILLAGES 4 8}
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[event]
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