finish renaming of the Horseman to Pathfinder

forward ported from 1.14, but without unit type alias

[ci skip]
This commit is contained in:
Severin Glöckner 2018-04-14 19:51:43 +02:00
parent 30257afd3f
commit ae0420108f
3 changed files with 6 additions and 15 deletions

View file

@ -80,7 +80,7 @@
fog=no
team_name=human_ally
user_team_name=_"Human Allies"
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Horseman
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Pathfinder
[ai]
recruitment_pattern=fighter, archer, fighter, mixed fighter, scout
aggression=0.75
@ -1948,7 +1948,7 @@
{NAMED_GENERIC_UNIT 3 (Tauroch Rider) 48 18 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Scout) 51 19 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Warrior) 47 18 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Horseman) 50 20 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Pathfinder) 50 20 () ( _ "Elvish Rebel")}
# modify income and gold for rebels

View file

@ -3,7 +3,7 @@
[unit_type]
id=Quenoth Pathfinder
name= _ "Quenoth Pathfinder"
image=units/quenoth/horseman.png
image=units/quenoth/pathfinder.png
race=elf
hitpoints=42
movement_type=quenoth_horse
@ -49,7 +49,7 @@
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{DEFENSE_ANIM "units/quenoth/horseman.png" "units/quenoth/horseman.png" {SOUND_LIST:HORSE_HIT}}
{DEFENSE_ANIM "units/quenoth/pathfinder.png" "units/quenoth/pathfinder.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
@ -58,7 +58,7 @@
start_time=-300
[frame]
duration=450
image="units/quenoth/horseman.png"
image="units/quenoth/pathfinder.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
@ -74,17 +74,8 @@
[/missile_frame]
start_time=-300
[frame]
image=units/quenoth/horseman.png:400
image=units/quenoth/pathfinder.png:400
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
[/attack_anim]
[/unit_type]
# temporary, to avoid breaking scenarios
[unit_type]
id=Quenoth Horseman
[base_unit]
id=Quenoth Pathfinder
[/base_unit]
hide_help=yes
[/unit_type]