finish renaming of the Horseman to Pathfinder
forward ported from 1.14, but without unit type alias [ci skip]
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3 changed files with 6 additions and 15 deletions
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
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@ -80,7 +80,7 @@
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fog=no
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team_name=human_ally
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user_team_name=_"Human Allies"
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recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Horseman
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recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Pathfinder
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[ai]
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recruitment_pattern=fighter, archer, fighter, mixed fighter, scout
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aggression=0.75
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@ -1948,7 +1948,7 @@
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{NAMED_GENERIC_UNIT 3 (Tauroch Rider) 48 18 () ( _ "Elvish Rebel")}
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{NAMED_GENERIC_UNIT 3 (Quenoth Scout) 51 19 () ( _ "Elvish Rebel")}
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{NAMED_GENERIC_UNIT 3 (Quenoth Warrior) 47 18 () ( _ "Elvish Rebel")}
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{NAMED_GENERIC_UNIT 3 (Quenoth Horseman) 50 20 () ( _ "Elvish Rebel")}
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{NAMED_GENERIC_UNIT 3 (Quenoth Pathfinder) 50 20 () ( _ "Elvish Rebel")}
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# modify income and gold for rebels
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@ -3,7 +3,7 @@
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[unit_type]
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id=Quenoth Pathfinder
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name= _ "Quenoth Pathfinder"
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image=units/quenoth/horseman.png
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image=units/quenoth/pathfinder.png
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race=elf
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hitpoints=42
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movement_type=quenoth_horse
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@ -49,7 +49,7 @@
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{WEAPON_SPECIAL_SLOW}
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[/specials]
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[/attack]
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{DEFENSE_ANIM "units/quenoth/horseman.png" "units/quenoth/horseman.png" {SOUND_LIST:HORSE_HIT}}
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{DEFENSE_ANIM "units/quenoth/pathfinder.png" "units/quenoth/pathfinder.png" {SOUND_LIST:HORSE_HIT}}
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[attack_anim]
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[filter_attack]
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name=sword
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@ -58,7 +58,7 @@
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start_time=-300
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[frame]
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duration=450
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image="units/quenoth/horseman.png"
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image="units/quenoth/pathfinder.png"
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[/frame]
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
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[/attack_anim]
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@ -74,17 +74,8 @@
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[/missile_frame]
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start_time=-300
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[frame]
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image=units/quenoth/horseman.png:400
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image=units/quenoth/pathfinder.png:400
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[/frame]
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{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
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[/attack_anim]
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[/unit_type]
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# temporary, to avoid breaking scenarios
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[unit_type]
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id=Quenoth Horseman
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[base_unit]
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id=Quenoth Pathfinder
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[/base_unit]
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hide_help=yes
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[/unit_type]
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