utbs: change traits for higher unit types too,
because they are nowadays displayed in the help. Also keep them sorted the same way as usual. [ci skip]
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9 changed files with 53 additions and 1 deletions
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@ -4,6 +4,11 @@
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id=Quenoth Champion
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name= _ "Quenoth Champion"
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race=elf
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/champion.png
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hitpoints=64
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movement_type=quenoth_foot
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@ -6,9 +6,9 @@
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race=elf
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_QUICK}
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image=units/quenoth/fighter.png
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hitpoints=34
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movement_type=quenoth_foot
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@ -6,6 +6,14 @@
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image=units/quenoth/flagbearer.png
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image_icon="units/quenoth/flagbearer.png~CROP(0,0,72,72)"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
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# if they're quick, so instead they just have 5 movement but can't get quick
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_DEXTROUS}
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{TRAIT_HEALTHY}
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hitpoints=62
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movement_type=quenoth_beast
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#mostly like a foot Elf, but they are bad at defending in villages
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@ -4,6 +4,11 @@
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id=Quenoth Flanker
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name= _ "Quenoth Flanker"
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race=elf
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/flanker.png
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hitpoints=44
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movement_type=quenoth_foot
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@ -6,6 +6,14 @@
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image=units/quenoth/protector.png
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image_icon="units/quenoth/protector.png~CROP(0,0,72,72)"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
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# if they're quick, so instead they just have 5 movement but can't get quick
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_DEXTROUS}
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{TRAIT_HEALTHY}
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hitpoints=68
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movement_type=quenoth_beast
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#mostly like a foot Elf, but they are bad at defending in villages
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@ -4,6 +4,11 @@
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id=Quenoth Ranger
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name= _ "Quenoth Ranger"
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race=elf
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/ranger.png
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hitpoints=57
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movement_type=quenoth_foot
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@ -6,6 +6,14 @@
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image=units/quenoth/stalwart.png
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image_icon="units/quenoth/stalwart.png~CROP(0,0,72,72)"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
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# if they're quick, so instead they just have 5 movement but can't get quick
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_DEXTROUS}
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{TRAIT_HEALTHY}
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hitpoints=54
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movement_type=quenoth_beast
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#mostly like a foot Elf, but they are bad at defending in villages
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@ -6,6 +6,14 @@
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image=units/quenoth/vanguard.png
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image_icon="units/quenoth/vanguard.png~CROP(0,0,72,72)"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
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# if they're quick, so instead they just have 5 movement but can't get quick
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_DEXTROUS}
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{TRAIT_HEALTHY}
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hitpoints=50
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movement_type=quenoth_beast
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#mostly like a foot Elf, but they are bad at defending in villages
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@ -4,6 +4,11 @@
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id=Quenoth Warrior
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name= _ "Quenoth Warrior"
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race=elf
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ignore_race_traits=yes
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{TRAIT_STRONG}
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/warrior.png
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hitpoints=48
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movement_type=quenoth_foot
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