updates to Nym sprite and basic animations, and corrupt-elf sprite
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 2.4 KiB |
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@ -353,7 +353,8 @@
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#enddef
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#define NYM_ANIMATIONS
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{DEFENSE_ANIM "units/quenoth/nym-defend-2.png" "units/quenoth/nym-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT}}
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{DEFENSE_ANIM_RANGE "units/quenoth/nym-defend-2.png" "units/quenoth/nym-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/quenoth/nym-bow-defend-2.png" "units/quenoth/nym-bow-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
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[attack_anim]
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[filter_attack]
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name=bow
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@ -366,7 +367,7 @@
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[/missile_frame]
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start_time=-380
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[frame]
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image=units/quenoth/nym.png:470
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image=units/quenoth/nym-bow.png:470
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[/frame]
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{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
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[/attack_anim]
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