Fixes#3039
Until the elves attack the quintain it is not allowed to end turns
before completing the given tasks. Display a message how to undo if
there is not enough MP remaining to reach the current destination or
an enemy by either unit.
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- Removed need for quick trait by spawning quantain next to Delfador
- Disabled movement point tracking due to #3344
- Use only one [label] tag to place both labels
- Removed id's of later quintains, as they are not used
- added some whitespaces
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Fixes#1584 1c - Delfador summons the puppet, you have 0 MP left but the
puppet is not adjacent to you, and can't attack or undo
Changed Delfador's initial position to match the quintain's, and made him
step away to summon in the original place next to us, so we don't need to
move again to attack after we reach him.
The movement points of the mage are now updated and he gained quick trait
to fit for the more movements he does.
Final movement also touched, so he does not seem to sidestep the new
enemies when leaving the map.
The comment at the start of 01_Tutorial_part_1.cfg wasn't immediately
before a string, so the hint for translators wasn't in the file that
goes to the translators. Fix it so that the tutorial shows working
usage of "# po:" style comments; this is probably more help to people
using the tutorial as a reference for WML, rather than the translators
themselves.
[ci skip]
* Expanded the text to explain how to read '5×4' and what it means
* Changed the wording slightly to emphasize the order of damage times attacks
* Added a message explaining the format of the tutorial
* Separated some long messages into multiple messages instead
* Removed some unnecessary wording to keep things simpler
* Changed some spelled numbers to regular numerals when referring to game currencies (such as gold and income)
* Minor changes to grammar
It was looking broken when the dumbo event triggered first and
the unit who attacked speaks afterwards. The other way around
it would be ok, but since both events talk about similar things
only one event is shown now.
Also, the message won't be shown anymore if you killed the opponent.
And first_time_only=no is needed for the manually fired event.
Added a translatable teamname for team 3 too (only for debug mode).
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
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I may be a pedant, but it's not correct to use 'the most' when referring to the greater of only two things. Plus, I don't really think the bad grammar adds any 'character' here.