Campaigns: wmlindent pass
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4 changed files with 11 additions and 12 deletions
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@ -15,9 +15,9 @@
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{EXTRA_SCENARIO_MUSIC "northern_mountains.ogg"}
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{EXTRA_SCENARIO_MUSIC "legends_of_the_north.ogg"}
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{EXTRA_SCENARIO_MUSIC "casualties_of_war.ogg"}
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[lua]
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code=<<
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[lua]
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code=<<
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function wesnoth.wml_actions.show_countdown(cfg)
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local _ = wesnoth.textdomain "wesnoth-httt"
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local n = wesnoth.get_variable("units_to_slay")
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@ -33,7 +33,7 @@
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end
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end
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>>
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[/lua]
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[/lua]
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# wmllint: local spelling Bayer
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[event]
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@ -55,9 +55,9 @@
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side=1
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type=Knight
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[/disallow_recruit]
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[show_countdown]
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silent=yes
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[/show_countdown]
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[show_countdown]
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silent=yes
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[/show_countdown]
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[objectives]
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side=1
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[objective]
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@ -523,8 +523,8 @@
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{BONUS_VICTORY}
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[/then]
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[else]
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[show_countdown]
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[/show_countdown]
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[show_countdown]
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[/show_countdown]
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[/else]
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[/if]
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[/event]
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@ -238,7 +238,7 @@
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[filter]
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type=Quenoth Youth 3
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[not]
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[filter_wml]
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[modifications]
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@ -36,7 +36,7 @@
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damage=10
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number=3
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[/attack]
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[attack_anim]
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[attack_anim]
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[filter_attack]
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name=smashing frenzy
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[/filter_attack]
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@ -932,7 +932,6 @@
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image=wesnoth-icon.png
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message= _ "After your victory notice, the map will be grayed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign."
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[/message]
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[/event]
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[event]
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