use [remove_event] instead of variable logic
description_num got removed at an earlier point [ci skip]
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1 changed files with 4 additions and 10 deletions
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@ -603,19 +603,12 @@
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{PRINT ( _ "Attack the quintain with your fighters")}
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{VARIABLE trying_to_be_a_wiseguy yes}
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[event]
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name=select
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id=trying_to_be_a_wise_guy
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[filter]
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id=student
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[/filter]
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[filter_condition]
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[variable]
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name=trying_to_be_a_wiseguy
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boolean_equals=yes
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[/variable]
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[/filter_condition]
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[message]
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speaker=Delfador
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@ -629,7 +622,9 @@
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type=Elvish Fighter
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[/filter]
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{VARIABLE trying_to_be_a_wiseguy no}
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[remove_event]
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id=trying_to_be_a_wise_guy
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[/remove_event]
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{CLEAR_PRINT}
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@ -932,7 +927,6 @@
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message= _ "After your victory notice, the map will be grayed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign."
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[/message]
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{CLEAR_VARIABLE trying_to_be_a_wiseguy,description_num}
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[/event]
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[event]
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